[Register] [785282 Members] [47104 Online; 145 Members, 46959 Guests]  
The Elder Scrolls 4
File Search

The Elder Scrolls IV: Oblivion Downloads > Modifications > Miscellaneous:
Piratelords Balance Adjustments (1.1v)
Filename: oblivionpba_1.zip

Date Added:
Type / Category:
671.11 KB
Modifications > Miscellaneous

Average User Rating: 7.3
Number of Votes: 3
Related Files:
Latest 5 Modifications > Miscellaneous:
- Champions of Light (V2)
- Dermantila Sigil Stones (1.00)
- Black Soul Gem Altar (2.0)
- Item Chest (1.00)
- Hackdirt Rebuilt

5 Other Files by Piratelord:
- Piratelords Balance Adjustments (1.0v)
- Piratelords Recharging Enchantments (1.0v)
- Creatures (Version 6)
- Scrolls of Khartum
- Expanded Sounds (1.0)

 Picture of the Month

 The Files
 » Browse Files
 » Search
 » Submit Files

 The News
 » News
 » News Archive
 » Submit News

 Elder Scrolls IV: Oblivion
 » About
 » Features
 » Screenshots
 » Cheats
 » Mod FAQ
 » System Requirements
 » Browse
    - Media
    - Miscellaneous
    - Modifications
    - Official
    - Skins
    - Utilities

 TES III: Morrowind
 » About
 » Features
 » Screenshots
 » System Requirements
 » Browse
    - Media
    - Modifications
    - Official
    - Skins
    - Utilities

 Elder Scrolls Lore
 » Races
    - Orc
    - Breton
    - Imperial
    - Redguard
    - Nord
    - High Elf
    - Dark Elf
    - Wood Elf
    - Argonian
    - Khajiit
 » Provinces
    - High Rock
    - Cyrodiil
    - Hammerfell
    - Skyrim
    - Summerset Isle
    - Morrowind
    - Valenwood
    - Black Marsh
    - Elsweyr
 » Elder Scrolls Universe

 The Community
 » Links
 » ES4 Forums
    - General Discussion
    - Modding & Editing
    - Problems & Help
 » PotD Archive
 » Submit PotD
 » Taking Screenshots

 The Site
 » Latest Poll
 » Staff
 » Apply To Volunteer
 » Contact

Piratelords Balance Adjustments (1.1v) - File Description  

This mod started out originally as a fix for traders so that shopping becomes worthwhile and makes traders stock random. Also attempts to make gold more "valuable" by giving it a use!
I got a bit fed up with walking into every store, seeing what was on offer, and then walking out again without buying anything or thinking of coming back for something when I've got more cash.

To balance this though, more balances were required in prices, creatures, NPCs and levelled lists. These balances are seperate esps, and are optional but recommended to use with the Trade Fix.

I also recommend you use Living Economy with this.

Trade Fix
Traders now obtain new stock over time, and it's totally random.
They have a chance of having an item for sale 50% earlier then the standard lists. i.e. If in the original list a piece of armor doesn't appear until level 10, the trader might have access to it at level 5.
Pawnbrokers/General Traders also have a very small chance of obtaining almost anything without any levelling. Keep paying them a visit.
Added weight to some items, including Lockpicks and Torches. Also added gold values to Clutter and a few other items.
Increase the value of the Repair Hammer, and increased the cost of repairs.
Common items such as Repair Items, Torches and Arrows have maximum limits. If you sell a large number of these items to a trader, you will find that the amount they have to offer is less then you've sold them. This is to balance things, and stop their inventories from looking too stupid.

Also adjusted the ownership settings of some interiors/items plus ensured that NPCs that are themed to sell weapons don't actually sell/buy armor (and visa versa).

On a game in progress, when you visit a trader, they will obtain a lot of new stock that they didn't do. The scripts run from the starting day till present day. On average this is every 7 days, so if you've been playing for 140 days, the trader has a chance of having 20 random "deliveries" of new stock.

Adjusted the game setting that controls Minimum level for item levelled lists based on player level from 8 to 16. Increases the duration of low level items appearing.

Changed the respawn cell time to 14 days

Changes in V1.1
* Adjusted some of the traders from MerchantTrader class to more suitable classes such as MerchantClothier and MerchantEnchanter
* Made many traders appear to be changed, when no change actually made. This is to overwrite changes made in Unoffical Oblivion Patch. UOP changes traders so that they sell their unique items, but this means that they will buy these items too, and I think it's odd that someone who might only sell scrolls also has an enchanted weapon for sale (for example). This item would only be available to the player when they become an expert in mercantile.
* Hamlof Redtooth now sells his unique ring. Ownership for the container was wrong. He also has respawning stock now. Before his total stock was what was on display only.
* Added upper limits to empty soul gems
* Adjusted existing upper limits to reflect the type of container (i.e. A pawnbroker will have less arrows then a smith)
* Reduced the overall number of Repair Hammers, both the quantity of starting hammers, and maximum limits
* Some other minor changes

Creature Balances
Many Creatures/NPCs now have Max Levels instead of Infinite Max Level.
Added more loot to some creatures.
Added a bit more variation of equipment for some creatures.
Removed Daedric and Glass Armor and Daedric Weapons from the levelled lists for the common NPCs (i.e. Bandits, Mauraders). Boss versions still have access to this equipment.
Many equipment lists have been changed to <= players level. Stops everyone suddenly equipping themselves with the best gear based on players level.
Changed all 100% spawn creature lists to 90% instead. Introduces Randomness. This will make some "Dungeons" easier then others.
Adjusted the % chance none and content of levelled lists for creatures that appear near roads. Less chance of them appearing, and not some of the tougher creatures.

Adjusted the game setting that controls Minimum level for item levelled lists based on player level from 8 to 16. Increases the duration of low level items appearing.
Adjusted the game setting that controls Minimum level for creature levelled lists based on player level from 8 to 16. Increases the duration of low level creatures appearing.

Changed the Crime Detection range similar to No Psyhic Guards.

Loot Fixes
All Dungeon containers have been adjusted so that they don't respawn. Once you've emptied them, that's it.
All containers have the chance of more loot.
Virtually every container will have a chance of "decent" loot. Same way as the traders. Bosses have two chances.

Adjusted the game setting that controls Minimum level for item levelled lists based on player level from 8 to 16. Increases the duration of low level items appearing.

Price Adjustments
Reprices all the Weapons and Armor in game (plus a couple of other items) based on tweaked formulas I used for that same thing in Morrowind. Also added values to some of the zero value items, and corrected the stats of some equipment (some obvious typos in there).
Glass Weapons have been reduced to 35% their original weight, and Mithril to 65% of their original weight. Couldn't see why Glass and Mithril were light armor, but the weapons were still heavy. Give's characters who have low strength the chance to use better weapons without being encumbered so easily.
Added/Corrected weights to Scrolls/Books/Keys.

Just a note that prices for virtually everything are a lot higher (especially curaisses) so you may find that it'll be impossible (or very difficult) to sell these items to the standard traders. But these these items should become a lot rarer too.

This is unconfirmed, but everything will conflict with OOO, but Trade Fix shouldn't conflict with Francesco's mod but the others will.
Any other mods that change the same items will also conflict.
If in doubt, try it.

All changes to levelled lists have been tested using the handy preview tool.

All new items start with PLX

Just extract the esps into the Data Files folder, and select the ones you wish to use.


No doubt there will be later versions, as this sort of mod requires long term play to spot conflicts/problems.

Piratelords Balance Adjustments (1.1v) - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Piratelords Balance Adjustments!

Piratelords Balance Adjustments (1.1v) - User Comments  

No File Comments have been added yet!

When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!

  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:

 Latest Files
 » DUN.. (special addition)
 » Visible Mournhol.. (1.0)
 » Champions of Ligh.. (V2)
 » Champions of Lig.. (2.0)
 » Skyrim White Wer.. (1.0)
 » Faction Living.. (v1.00)
 » Dancing Boys (v1)
 » Necromancer Birthsig..
 » Black Rose Manor (1.0)
 » The Castle of Re.. (1.0)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.1643 seconds using 6 MySQL queries and 12 includes
Copyright © 2015 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & FileTrekker. Use of The Elder Scrolls Files materials is subject to certain Terms & Conditions.
TM & © 2015 Bethesda Softworks LLC. All rights reserved. The Elder Scrolls and related marks are trademarks of Bethesda Softworks LLC