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The Elder Scrolls IV: Oblivion Downloads > Modifications > Weapon and Armor:
Little Weapon Pack (1.0)
Filename: xtslittleweaponpack.zip

Date Added:
Type / Category:
2.7 MB
Xtreme Team Studios
Modifications > Weapon and Armor

Average User Rating: 7.6
Number of Votes: 15
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Little Weapon Pack (1.0) - File Description  


This Mod adds on some new Modelled weapons to Oblivion.

Little Weapon Pack (1.0) - Screenshots  
Click to enlarge

Little Weapon Pack (1.0) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Little Weapon Pack!

Little Weapon Pack (1.0) - Readme  
Readme File:
Welcome to The Little Weapon Pack by Xtreme Team Studios

Made by XTS Solarie aka TG


This Mod adds on some new Modelled weapons to Oblivion we have put all this into a .exe installer but PLEASE make sure you Decompress your Game files befor using this.
As with all mods that add models u will need to follow this prosses



Hello, heres a quick tutorial on how to unpack the Oblivion BSA's.

First download Ghostwheels program "TES4BSA" FROM HERE

Then make a folder in the C:\ drive. I will call this "BSA".

Then extract the contents of the TES4BSA, the file you just downloaded, into the "BSA" folder which you have just created.

Also extract the Bsa files from your Oblivion data files, only extract "Oblivion - Meshes" "Oblivion - Textures - Compressed" and "Oblivion - Misc", to the new folder, "BSA".

Now when everything is extracted, do the following.


Start - Run - and type "Cmd" no quotes, and press enter.

Then write "cd C:\" no quotes, and press enter in the new window that opens.

Then "cd BSA" no quotes, and press enter.

This will open the folder. Now write

tes4bsa unpack "Oblivion - Meshes.bsa" and press enter, this will unpack the meshes.

tes4bsa unpack "Oblivion - Textures - compressed.bsa" and press enter, this will unpack the textures.

tes4bsa unpack "Oblivion - Misc.bsa" and press enter, this will unpack the misc.

tes4bsa unpack "Oblivion - Sounds.bsa" and press enter, this will unpack the Sounds.

tes4bsa unpack "Oblivion - Voices1.bsa" and press enter, this will unpack the Voices1.

tes4bsa unpack "Oblivion - Voices2.bsa" and press enter, this will unpack the Voices2.

Now that they are all stored in your "BSA" folder.

When you have unpacked all your BSAs. Extract the contents of the whole "BSA" folder, to the "Oblivion\Data" folder.

When this is done run the mods installer.


And that should get it working [Dont forget to activeate it in DATA FILES]

Please viset the XTS website, we are also looking for ppl that mod Elder Scrolls to join us on working to add more things to Oblivion please post on the XTS website forum to join or enmail xtremeteamstudios@hotmail.co.uk

Thanks and Enjoy

The Xtreme
Xtreme Team Studios

Little Weapon Pack (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 12 | Last comment: 05-13-2007 at 03:14

 #1 - nice - 01-06-2007 at 06:47
From: (billingham)
Joined: January 6th, 2007
Posts: 9
nice mod finally I got a pitch black sword.Puke!ock can you or someone plz make a shield to match and email me at waynebarber@tiscali.co.uk

 #2 - 01-06-2007 at 08:17
Joined: July 19th, 2006
Posts: 120
just to you why not public? Nice sword it is a bit to long and big for one hand

 #3 - 01-06-2007 at 11:03
From: (akureyri)
Joined: December 31st, 2006
Posts: 73
i agree with noobman

 #4 - 01-06-2007 at 12:52
Joined: January 14th, 2006
Posts: 70
Awesome sword. And who's to say it isn't made out of some really lightweight metal like black mithril or something?

 #5 - 01-06-2007 at 15:59
From: (NJ)
Joined: August 2nd, 2006
Posts: 410
I dont get why you are telling us to unpack all our BSA files. Mods that add new meshes and texture files should still work just as long as those files are placed in the right folders. Im just wondering cause ive unpacked my BSAs before, and it doubled the DATA folder's clutter. This caused a dramatic increase for ingame loading and the loading of cells when in the wilderness

 #6 - Cool - 01-07-2007 at 00:58
Joined: October 21st, 2006
Posts: 99
Rock I think its a very cool mod! Congrats

 #7 - where tf are the meshes\textures files - 01-29-2007 at 16:52
From: (thunder bay ontario)
Joined: January 29th, 2007
Posts: 6
where the hell are the files i want this so bad

 #8 - 01-29-2007 at 16:59
From: (thunder bay ontario)
Joined: January 29th, 2007
Posts: 6
i mean texture mesh files

 #9 - 02-05-2007 at 13:28
From: (thunder bay ontario)
Joined: January 29th, 2007
Posts: 6
what is the big black sword called?

 #10 - PLEASE - 02-14-2007 at 07:42
From: (Cape Town)
Joined: November 30th, 2006
Posts: 311
PLEASE can you let me use this in my mods?

 #11 - Hobo any guy. - 03-04-2007 at 12:13
Joined: November 27th, 2006
Posts: 121
Why dont you make your own mods? Make your own mods and dont use others!wink

 #12 - 05-13-2007 at 03:14
Joined: March 28th, 2006
Posts: 37
yes anybody can use this in there mods,
I dont know where they have been added, post the question on my website and ill get the author to post a reply,

The tutorial is there because if any new models are added to the game you need to unpack the files to get the game using them rather than the archives, then u can apply the mod and it will change things rather than not knowing,

The tutorial is there for a reason follow it, dont follow it.. but it works or im sure poeple would not like it.

The Xtreme

for ferther comments please post on http://www.XtremeTeamStudios.com

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