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The Elder Scrolls IV: Oblivion Downloads > Modifications > Gameplay Tweaks:
AF Level Mod (2.8.7)
Filename: aflevelmod2.8.7.rar


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40.06 KB
2.8.7
Auryn and Fraktyl
4522
05-31-2006
Modifications > Gameplay Tweaks


Average User Rating: 6.1
Number of Votes: 15
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AF Level Mod (2.8.7) - File Description  


Description:
The intention of this mod is to fix the annoying parts about Oblivion's Player
leveling system and keep intact as much as possible in the spirit of the
original game. To create a mod where you can play it and have fun and not
worry about micromanaging X5 Multipliers, and be able to level up a character
and not "GIMP" him by not training the right skills at the right times

Attributes : :

Attribute growth : each attribute based on 3 skills (see manual for which
skills affect which attributes)

Clasic Gamer Mode:
Major skills affect attributes at a rate of .32
Minor skills at a rate of .17

Power Gamer Mode:
Major skills affect attributes at a rate of .52
Minor skills at a rate of .26

Attribute cap : 100 + racial, favored attribute, and birthsign modifiers

Instead of micromanaging your character to get X5 multipliers, all you need to
do now is play the game naturally, your skill ups from normal activites will
affect your Attributes on a weighted basis determined by skill type (Major or
Minor.) Each skill only affects only 1 attribute, much like original Oblivion.
The more majors skills you have for an attribute, the faster it will go up
and cap, but you can still cap attributes with no majors.

Only one weapon skill is needed to raise your strength, as AF mod finds your
chosen weapon and multiplies its influience so that it acts as if its all
3 for the purpose of raising Attributes.


Luck calculation : Luck can be determined one of four ways:
1 - Luck never changes.
2 - Luck is based on your other 7 stat averages.
3 - Luck can raise 0, 1, or 2 points per level.
4 - Luck can raise -1, 0, 1, or 2 points per level.

And Birthsigns that raise Attributes are actually useful now, they allow you
to exceed 100 (as well as racial and favored attribute modifiers )

Skills : :

Skill growth : same as orignal
Skill caps : same as original

Skill level and rate of growth are exactly the same as original Oblivion.
Racial skill mods do not allow one to exceed 100 in a skill. You receive perks
at the same level you do in regular Oblivion.

You may use skill rate slowdown mods in conjuction with this mod with no ill
effects.

Level : :

Leveling is determined by one of 6 ways, which you may choose by equiping the
"Ring of Choice" that is placed into your inventory shortly after you leave
the Imperial Sewers (upon completion of tutorial quest step 90 (this is also
the time when the mod scripts start processing):

1) Based on skills you have as Major Skills - with 10 skills per level and 50
levels max
2) Based on skills you have as Major Skills - with 15 skills per level and 35
levels max

For these 2 modes you go up a level when skills you have chosen as Major skills
change by the listed amount

3) Based on skills you have as Specialization Skills - with 10 skills per
level and 50 levels max
4) Based on skills you have as Specialization Skills - with 15 skills per
level and 35 levels max

For these 2 modes you go up a level when skills considered Specialization
skills change by the listed amount

5) Based on your attribute gains(except luck) - with 7 gains per level and
soft cap of lvl 52ish (hard cap of 50 applies)
6) Based on your attribute gains(except luck) - with 9 gains per level and a
soft cap of lvl 42ish

For these 2 modes you go up a level when your attributes go up by the listed
amount


You can change methods whenever you want to by re-equiping the Ring of Choice.
Keep in mind though that you may DE-LEVEL by changing.

For Major and Spec leveling modes, minor skills also play a VERY minor role in
the level of your character (approx 10% that of a major skill)

Derived Stats : :

Magicka & Stamina are calculated the same as original Oblivion. Health uses a
formula that causes it to be your Endurance multiplied by 2 at level 1 and
approximetly 650 at level 50 with 100 Endurance. This works out to be very
much like the original Oblivion.

Other Notes : :

This mod does not require that you make a new character, although you most
likely be unable to undo the changes once you have loaded your character into
the mod and saved your game. It is compatible with all former versions of my
mod , 1.73 and 1.74 MAY give you a unexpected results though.

What this mod doesn't do : :

Affect monster levels, leveling rates, scaling, loot tables, etc. You may use
other mods to manage these issues with Oblivion. I prefir Oscuro's

Add any content for character creation (Races, birthsigns, classes, etc) Once
again Oscuro's is great here, it adds the missing birthsigns from Morrowind.



AF Level Mod (2.8.7) - File Download Options  

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Download from Worldwide Mirror by FileFront Download AF Level Mod!



AF Level Mod (2.8.7) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 1 | Last comment: 04-11-2007 at 17:46

 #1 - 04-11-2007 at 17:46
a_bunny
From: (New York)
Joined: July 12th, 2005
Posts: 12
I tried this mod. I didn't give it the long trial it deserved, because a few things annoyed me. It seemed that my skills were being recalculated every time I gained a level or two... and the level progress bar was missing.

I would LOVE a standalone that just makes sword (in my case) the sole way to determine strength.



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