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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
Alchemist's Cave (v1.1)
Filename: alchemistscave.zip


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8.59 MB
v1.1
Trollf
2468
01-16-2008
Modifications > House Mods


Average User Rating: 9.8
Number of Votes: 10
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Alchemist's Cave (v1.1) - File Description  


Description:
Here is another mod by Trollf, This peticular mod adds a playable Cave/house. The Cave is an hideout/workshop for an Alchemist. The Cave itself is huge, and adds a ton of retextures and other Ammenitties. The Cave is great, In my oppinion. It's definatly worth a download. The Cave is on small isle east of Imperial City, for convient access to the Arcane University. Ofcourse like all of Trollf's house mods, adds switchable lighting!

F.Y.I. The Readme file is in an HTML document file that means it will open in your internet browser.

-Cometgames13



Alchemist's Cave (v1.1) - Screenshots  
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Alchemist's Cave (v1.1) - File Download Options  

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Alchemist's Cave (v1.1) - Readme  
Readme File:
ALCHEMIST'S CAVE v1.1
Modification for The Elder Scrolls IV: Oblivion
Created by Trollf, 23rd of September, 2007
Updated: 24th of September, 2007
Table of Contents:
Description
Installation | Update | Removal
Changelog | Known Issues | Compatibility
Credits | Contact | Last Words

Description:
This mod adds middle-sized cave on small isle east of Imperial City. It is designed especially for alchemist or mage but it may be like cosy hideout for everyone else as well ;]

Cave's features are as follows:
- unique design (waterfalls, rocks, various gardens with plenty of flora),
- small livable shack situated underground (very detailed interior),
- switchable sources of lights,
- lights depend on day/night cycle,
- 26 different non-respawnable containers inside the cave and the shack.

Installation:
Copy 'AlchemistsCave.esp' and 'AlchemistsCave.bsa' files to 'Oblivion\Data' folder.
In Oblivion Launcher choose 'Data Files' from menu and mark the checkbox that belongs to 'AlchemistsCave.esp'.
Run the game and load your any save. The cave should be marked on your map on small isle east of Imperial City. Go there and read a note which lies on cave's trapdoor.
Update from v1.0 to v1.1:
Just replace old 'AlchemistsCave.esp' file with the new one.
Removal:
Just delete these two files:
Oblivion\Data\AlchemistsCave.esp
Oblivion\Data\AlchemistsCave.bsa

Changelog v1.1:
Resolved an issue when merchant doesn't sell a key to the cave for everyone but instead to journeyman of mercantile or more advanced character in such skill.

Known Issues:
There shouldn't be any :]

Compatibility:
This mod isn't compatible with other mods that change exactly the same area on small isle east of Imperial City.
Credits given to:
Bethesda for such fine and moddable game.
Contact:
If you have any questions, comments, etc. related to this mod just mail me or drop me some personal message (nickname Trollf) on official TESForums.

Last Words:
This mod is being provided as freeware. Please feel free to copy and distribute it or change its content to suit your personal desires. All I ask is that you don't claim/release it as your own and if you want to use part of it give me a credits for what I have done.


Alchemist's Cave (v1.1) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 7 | Last comment: 07-30-2009 at 16:22

 #1 - 01-16-2008 at 15:47
The_Farseer
From: (Kent WA)
Joined: August 28th, 2007
Posts: 1258
your house mods are so good that at this rate people are going to forget what Cyrodil even looks like because they're going to be spending all of their time inside just looking at the gorgeous textures and clutter in their housessmile

 #2 - 01-17-2008 at 15:52
0todd0
Joined: December 30th, 2007
Posts: 17
3rd screenshot reminds me of Dunnborrow Cove(pirate cave)

 #3 - Thats so awesome - 06-16-2008 at 11:01
sofusnissen
From: (San Diego)
Joined: June 23rd, 2007
Posts: 5
Yo thats just what i need, it will serve me well as a cool homeRock 10/10Two Thumbs Up!

 #4 - 07-12-2008 at 01:07
Eibbor
From: (North East)
Joined: April 10th, 2008
Posts: 44
Brilliant mod, but the upgrades are a bit on the expensive side.

 #5 - where - 08-13-2008 at 06:57
jrkulmer
Joined: August 13th, 2008
Posts: 1
who do you go to and where in order to buy this??? confused
but other than that - great mod 9/10 Rock Two Thumbs Up!

 #6 - 03-10-2009 at 02:27
Bubbles101
From:
Joined: February 6th, 2009
Posts: 6
To buy u go 2 the main ingreidient store in imperial city

Now it was a great mod but not has big a cave i thought it would be if want a mod that has everything packed into a nice small space download this mod right away big grin if ur looking fur adventure try something else.Roll Eyes (sarcastic)

otherwise i thing its a great mod for Alchemists 9/10 Beer! Beer!

 #7 - Awesome!!! - 07-30-2009 at 16:22
Kylac
Joined: June 22nd, 2009
Posts: 3
This is just the kind of place I was looking for and the alter of spell making and enchanting are a great added bonus. 10/10 Rock



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