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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
Alyeid mansion (beta)
Filename: the_alied_mansion.esp


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171.99 KB
beta
101death101
209
07-28-2008
none
Modifications > House Mods


Average User Rating: 10
Number of Votes: 1
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1 Other Files by 101death101:
- the alyeid mansion (beta(2))


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Alyeid mansion (beta) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
This is my version of an Alyeid mansion and is only in the beta step currently. I am still working on making it better and it may take some time to finish. It is supposed to be a huge mansion taking up four elements: water, air, earth, and fire. There is still an arena being made and the script for the activator to start it has faults in it.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Alyeid mansion (beta) - Screenshots  
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Alyeid mansion (beta) - File Download Options  

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Alyeid mansion (beta) - Readme  
Readme File:
==============--==============
||/////////////||
||/////////////||
|| The Alyeid Gods Arcanum ||
||/////////////||
||/////////////||
==============--==============



T.O.C
______________________________________
______________________________________
1.basic information
2.regions
3.inspiration
4.installation
5.any other required info such as bugs
6.contact info and copy
______________________________________
1.basic information
______________________________________
This is a mod for oblivion as a
huge house. the house is found after a
while of scavenger hunting, with the first clue
right next to the entrance of the
white-gold tower. eventually you will be able
to find your way to the house. be mind-full
this is only the beta version so
there will be multiple faults in the areas.
there is also a challenge in the air region
and a doomstone labled as a tombstone which
gives powerful but not too powerful spells.



_______________________________________
2.regions
_______________________________________
There are six regions that your
character can go through in this home.
each one is classified by their Arcanum,
or in this case element used to create it.
there are two that are not classified by
anything, those being the arena and the
room leading to the home. The room leading
to the home is a challenge room that you
must pass through without dying to reach
the destination. once you pass through the
first time the way out will be safe. you will
be transported to the priory of the nine if
you have the knights of the nine expansion
but the expansion is not needed.the arena
was a failure and will remain so until i
can get some help on the spell/activator
scripts.



________________________________________
3.inspirations
________________________________________
this part will be very short, but there
were 3 inspirations to a 2 regions.
the first inspiration does not need explanation
and it is the arena in the imperial city.
this co-en sides with the inspiration from
PJYelton4476's clone spells. i tried to
make an arena that pits you up against yourself.
it ended in a failure. the third inspiration
is the bath house is BlizzardDream's
city of sunev v5.8, which is the inspiration
for the fire bath housing.



__________________________________________
4.installation
__________________________________________
installation just requires that you
place the aliedmansion.esp (yes, i did not
know how to spell alyeid at the time) into
the oblivion data directory. just check the
box and play. find the note and it should be
easy from there. the note tells of the place
for the next clue.



___________________________________________
5.other information/bugs
___________________________________________
there is still only one bug that i found
which is the arena bug. i will put more bugs up
if you email me the bug and where it is found. :P



___________________________________________
6.contact info
___________________________________________
contact me to tell me any bugs, offer help,
offer suggestions or anything else relevant
to the mod. you may use this mod in any other
creation of yours and it doesn't matter to me,
unless you leave the whole thing intact and
add 1 thing to it and say its yours. otherwise
its fine by me.


Alyeid mansion (beta) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 5 | Last comment: 07-29-2008 at 16:30

 #1 - 07-28-2008 at 10:38
lordnincompoop
Joined: March 27th, 2008
Posts: 98
Looks like you beat me to it at making an aylied mansion then. Well, good luck! stick out tongue

 #2 - 07-28-2008 at 13:42
101death101
Joined: February 17th, 2008
Posts: 126
i still need a lot of work on it. the lift to the showers in the bath housing doesnt work things like that. but thank youbig grin

 #3 - 07-28-2008 at 13:42
Orchidea
From:
Joined: May 29th, 2008
Posts: 237
ooh yeah pretty nice! just one question..

WTF is the first pic meant to be? i dont know is it just me but.. i dont quite get it confused

 #4 - 07-28-2008 at 13:58
101death101
Joined: February 17th, 2008
Posts: 126
its the "chess board" thing that the challenge for the air temple. i shoulda put captions but the button on paint isn't workin for me. i can see your confusion there.

oh one more thing. the tombstone i accidentally deleted so it needs to be placed in front of the dragon in the water area. if you have tes construction, its called 0tombstoneofwaywardgod. place it where ever you want to.

 #5 - 07-29-2008 at 16:30
101death101
Joined: February 17th, 2008
Posts: 126
oh, if you want to go directly to the home without looking for the notes, just open console and type "coc 0alyeidhome"



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