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The Elder Scrolls IV: Oblivion Downloads > Modifications > NPC and Creature Additions:
Armoured Imperial Patrols (1.0)
Filename: armoured_imperial_patrols.rar

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Armoured Imperial Patrols Version - 1.0 CONTACT RelicKylias @ BethSoft Forums RelicKylias @ The Eld
Modifications > NPC and Creature Additions

Average User Rating: 7
Number of Votes: 4
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Armoured Imperial Patrols (1.0) - File Description  

This mod adds something that Bethesda really should have done. It adds the steel horse armour to all the Imperial guard patrols. Includes two versions, one that just edits the appearance and one that slighty changes the statistics for "realism". So hopefully this will interest you, regardless of preferences.

Armoured Imperial Patrols (1.0) - Screenshots  
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Armoured Imperial Patrols (1.0) - Readme  
Readme File:
Armoured Imperial Patrols
Version - 1.0

RelicKylias @ BethSoft Forums
RelicKylias @ The Elder Scrolls Nexus
RelicKylias @ Planet Elder Scrolls
RelicKylias @ The Elder Scrolls Files
Relic Kylias @ UESP
RelicKylias @ Steam
relickylias777 @ Xfire
Email: relickylias@hotmail.co.uk

Oblivion v1.2.0416
Shivering Isles
DLC - Horse Armor

A Simple mod that adds steel horse armour to all the Imperial patrols.
It comes in a plain aesthetic version.
And a Realism version, which increases the horses' health by 150 and lowers their speed by 3.

Extract either of the .esp files, depending on what you wish and add it to the {x}:{install directory}OblivionData Folder.

Go to the same place and delete the .esp you place their.


1.0 Initial Relase

Relic Kylias for the creation of this mod.
Bethesda for Oblivion & The Horse Armor.
The Sites that kindly host this.

Feel free to edit and redistrubte this, please just notify me first and give me credit where due.
If this is hosted on another site without my permission, it is Illegal. Please ask my permission first.

Copyright ARKain Studios 2008.

Armoured Imperial Patrols (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 6 | Last comment: 04-09-2009 at 01:48

 #1 - Why? - 12-03-2008 at 17:31
Joined: December 31st, 2007
Posts: 8
While i completely support MODDING THE CRAP out of things, i have to ask why you say bethesda should have done this. if you look at it realistically, road patrols would NOT have barding. that's all warhorse gear, and you dont use warhorses as a travel patrol

 #2 - hmm... - 12-04-2008 at 05:19
Joined: February 9th, 2008
Posts: 12
You've got a point 8bit_jack... never considered that. confused

 #3 - 12-04-2008 at 14:44
From: (KragerÝ)
Joined: June 29th, 2008
Posts: 3
i think it's cool Rock

 #4 - 12-04-2008 at 22:07
From: (Fairfax, Virginia)
Joined: September 6th, 2008
Posts: 43
I think I got an idea that would help include the armored legionaire horse, but still not conflict with 8bit jacks point (which was a good one) . What you do is you either a) create a new type of legionaire, say, Imperial Battleknight, or something (Just came up with that off the back of my head) and give them the armored horse, or b) Use a variant from the OOO series (Preferably a higher grade one) and send a few into the wilderness on armored horses, but either way both should be in command of a squad of two other regular imperial patrolmen. Thats my imput, at least. Decide whatever you like.

 #5 - Wha? - 12-05-2008 at 09:35
Joined: March 28th, 2008
Posts: 9
Sorry, I don't use any type of overhaul.
And its not meant to add new NPCs. Just add the armour.
If you think it ruins lore, here's your answer:
"There have been recent attacks on the legion and the Mythic Dawn have made it further unsafe to walk the wilderness."

 #6 - *sigh* - 04-09-2009 at 01:48
From: (California)
Joined: April 26th, 2006
Posts: 7
good point 8bit jack...however with the recent assassination by the mythic dawn, and oblivion gates opening everywhere with creatures razing the place they might as well be equiped for war. lol idk slap me

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