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The Elder Scrolls IV: Oblivion Downloads > Modifications > Quest Mods:
Beast of Burden: Death Inc. (v1.0)
Filename: beast_of_burden.zip


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5.57 KB
v1.0
WetWarev7
680
07-08-2006
Modifications > Quest Mods


Average User Rating: 7.7
Number of Votes: 4
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1 Other Files by WetWarev7:
- Beasts of Burden: Death Inc. (1.0)


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Beast of Burden: Death Inc. (v1.0) - File Description  


Description:
This mod creates a death character that will visit you upon your demise, taking you back to the start of the dungeon where your death occurred



Beast of Burden: Death Inc. (v1.0) - Screenshots  
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Beast of Burden: Death Inc. (v1.0) - File Download Options  

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Beast of Burden: Death Inc. (v1.0) - Readme  
Readme File:
Beasts of Burden: Death Inc. ver 1.0
for Oblivion
By WetWarev7
4/1/2006
kevtech@alltel.net

What this does:
This mod gives you a chance to be visited by death when you die. If he comes for you, he will resurrect you and teleport you back to the area outside the beginner dungeon. This gives you an alternative to reloading. You will, of course, leave all your stuff(except quest items) behind with your corpse, which you can go back for later - providing it doesn't get looted or rots away.

NOTE: If you are using an existing character, You must start the quest by going into the console and typing StartQuest bobdeathinc

Features:
-Meet DEATH. woooo.....
-Stolen items keep thier stolen tags
-Quest items stay with you.
-Support for multiple player corpses with seperate inventories, for those of you who just don't know when to stop..:)

I made this mod based on HE WHO TALKS LIKE THIS from the Discworld mud, which is based on the Discworld series of books. If you haven't been there, I suggest you check it out.
http://discworld.atuin.net/lpc/

Known Issues:
-There is allways a chance that HE WHO TALKS LIKE THIS will not visit you, and you will die normally and have to reload. There is nothing I can do about this, as it's a gamble as to whether my scripts or the games' hardcoded death functions gets run first when you die. The script is set to run every frame, which is as fast as you can get a script to run with Oblivion.
-When you get teleported, there is a chance the game could put you somewhere funny(like up in the air) - I have no control over this. (Have only noticed this if you die a second time right where it teleports you to)
-There might be a chance that your corpse would spawn in some inaccessable location(like under a rock). There's nothing I can do about that either. (I haven't seen this though)


Beast of Burden: Death Inc. (v1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 6 | Last comment: 07-15-2008 at 03:00

 #1 - 07-08-2006 at 13:38
hawkofwar
From: (OK)
Joined: August 2nd, 2002
Posts: 500
Interesting idea, but if you are saving as often as you should this shouldn't be needed.

 #2 - 07-08-2006 at 18:18
hexen_reaper
Joined: November 3rd, 2004
Posts: 326
start of the dungeon??? but if you go there the imperial guys will be all over you, its a restricted place. so how dose this work?

 #3 - 07-08-2006 at 18:39
TheRealGorre
From:
Joined: May 3rd, 2005
Posts: 551
the dungeon in which you died I believe.

 #4 - 07-27-2006 at 07:18
2468
Joined: December 10th, 2002
Posts: 7
Read the readme.... It says the area outside the beginner dungeon... But Good mod WetWarev7!

 #5 - 12-20-2007 at 19:24
LinktheWolf
Joined: August 21st, 2007
Posts: 6
what if you die outside?

 #6 - 07-15-2008 at 03:00
HitMyKillswitch
From: (Yuma, Arizona)
Joined: July 5th, 2008
Posts: 4
This seems like a really cool idea but there are too many catches...i dont want to lose my body forever under a rock! Plus, I quicksave alot by habit so this mod wouldnt do anything for me. This mod does look great though Two Thumbs Up!



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