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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
Blankenmarch Home (1.4)
Filename: blankenmarch_home.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
2.48 MB
1.4
zaldir
329
03-15-2008
Modifications > House Mods


Average User Rating: 8
Number of Votes: 1
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5 Other Files by zaldir:
- Benirus Manor Remade (2.3)
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- Blankenmarch Home (1.4)
- Cheydinhal Abandoned House Remade (1.0)

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Blankenmarch Home (1.4) - File Description  


Description:
________________________________________
1. Description
_______________________________________

This is my first attempt on cell-making (Not first mod though)
It adds a new house in the little, not-so-well-known village of Blankenmarch, located north-west of Leyawiin.
This is a player owned house and is made mostly for new characters.


___________________________________
2. Location
__________________________________

North-west of Leyawiin there is a little village called Blankenmarch.
This village consists of 3 houses, and now 4..



Blankenmarch Home (1.4) - Screenshots  
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Blankenmarch Home (1.4) - File Download Options  

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Blankenmarch Home (1.4) - Readme  
Readme File:
Blankenmarch Home - By Zaldir

_____________________________
contents
______________________________

1. Desription
2. Location
3. Version History
4. Versions to come
5. installation process
6. bugs/glitches
7. legal
8. contact information
9. credits
10. special Thanks
________________________________________
1. Description
_______________________________________

This is my first attempt on cell-making (Not first mod though)
It adds a new house in the little, not-so-well-known village of Blankenmarch, located north-west of Leyawiin.
This is a player owned house and is made mostly for new characters.


___________________________________
2. Location
__________________________________

North-west of Leyawiin there is a little village called Blankenmarch.
This village consists of 3 houses, and now 4..

__________________________________
3. Version history
_________________________________

v1.0
Initial release

v1.1
Bugfixes
Added more stuff
More light inside the house (With Lightsources)

v1.2
Added Vertex shading around objects
Placed the door markers in better spots
softened the ground so its not so pointy around the house

v1.3
Now you have to buy the house (for 500 gold) from Diamos Velond who stands right outside the house.
Added keys for both the house (get from Diamos) and a key for the basement. (easy to find)

v1.4
Adding Voice acting for Diamos Velond, with lipsynching.
Making Diamos Velond leave when entering the house

_______________________
4. versions to come:
______________________

1.5
Need some ideas for what to come. Feedback would be great.

_______________________________________
5. Installation
____________________________________

Extract all files to c:program filesbethesda softworksoblivionsdata.

______________________________
6. Bugs and Glitches
_______________________________

No bugs or glitches found

________________________________________
7. Legal
________________________________________

This mod/file shal not be redistributed, copied, or altered in any way without
permission from the creator, Zaldir.

______________________________
8. contact information
_______________________________

Email: Found in Readme

official forum: http://www.bethsoft.com/bgsforums/index.php?showtopic=808908&hl=blankenmarch

______________________________
9. Credits
_____________________________

Egger3rd for the voice acting.
Giskard for help with getting the voice acting to work.
Elessar_VPR for great help to get Diamos Velond Disappear.

____________________________
10. Special thanks
_____________________________

Bethesda Softworks for the GAME and the CS

______________________________



sincerely,
Zaldir


Blankenmarch Home (1.4) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 3 | Last comment: 04-19-2008 at 03:10

 #1 - how! - 03-25-2008 at 17:19
Tdog123
From: (Robesonia Pa)
Joined: March 25th, 2008
Posts: 1
How do you make mods? Don't call me a noob please,Pimp!

 #2 - Lawz - 04-13-2008 at 05:49
The_Grim_Guy
From:
Joined: November 25th, 2007
Posts: 65
I remember killing everybody there once.. I felt blood-thirsty
Any way, nice first cell-building-mod.

 #3 - How to make mods - 04-19-2008 at 03:10
zaldir
From: (Trondheim)
Joined: May 15th, 2007
Posts: 12
Sorry for not answering Tdog...
I'm not using this site so often.

But it's quite easy to make mods really - All you need is a Constuction set, which can be found here: http://www.elderscrolls.com/downloads/updates_utilities.htm

And every tutorial you need can be found here: http://cs.elderscrolls.com/constwiki/index.php/Main_Page



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