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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
Castle Highrock (1.0)
Filename: castle_highrock.7z


Size:
Version:
Developer:
Downloads:
Date Added:
Requirements:
Type / Category:
3.89 MB
1.0
Centurion
8864
02-22-2007
Latest Oblivon patch
Modifications > House Mods


Average User Rating: 8.9
Number of Votes: 43
Related Files:
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Castle Highrock (1.0) - File Description  


Description:
This plugin adds a buyable Castle and a small village a few steps west of Bruma.
-Talk to Thronar to buy the castle (he can be found inside the "mainhall" or the "main-tower-chapel" of the castle)


Features:
*********
-buyable castle (containing 14 high detailed interior cells: Lord quarter, Lord quarter bath, Wintergarden, treasury, commoner quarters, kitchen, main hall, basement, main-tower-chapel, guest quarters, south-east-tower, east-gate-tower, west-gate tower, dungeon)
-ingredient sorter (can be found inside the "wintergarden" of the castle) which will collect all your ingredients out of your inventory as soon as you activate the crystall standing on the desk (the ingredients will be put in the barrel below it)
-static (master) alchemy apparati (can be found inside the "wintergarden" of the castle; the activator apparati act just like the spellmaking and enchanting altars. Simply activate them. A set of master apparati will be added to your inventory and you will be informed that an alchemical experiment has begun as the alchemy window appears. Closing the alchemy window removes the apparati from the players inventory until he reactivates the static apparati.)
-teleport-home-spell (scroll can be found inside the "lord quarter" on a desk; your character will learn this spell by reading the scroll)
-small village (shop, 2 houses, priory, chapel, stable)
-30 NPCs (including a guard patrol controlling every day the way from "Highrock" to "Bruma"; b.t.w. the guards will respawn)
-all needed distant-LOD-files (the castle and the village will be visible in far distance)
(btw. all your loot will be save inside any container of the castle (but not the ones out of the village!) (although they may contain some clutter) beside the one named "Castle Highrock Servant Food Cupboard" ("Castle Highrock Servant Food Cupboard" is the only respawning container (needed to avoid strange behavior of the NPCs as soon as they may run out of food) which can also be recognized by their shown "foreign" ownership)



Castle Highrock (1.0) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Castle Highrock (1.0) - Readme  
Readme File:
Centurion´s Castle Highrock
***************************

A plugin for "The Elder Scrolls IV, Oblivion"
Created with US-version 1.1.511 (latest patch for Oblivion required!)

This plugin adds a buyable Castle and a small village a few steps west of Bruma.
-Talk to Thronar to buy the castle (he can be found inside the "mainhall" or the "main-tower-chapel" of the castle)


Features:
*********
-buyable castle (containing 14 high detailed interior cells: Lord quarter, Lord quarter bath, Wintergarden, treasury, commoner quarters, kitchen, main hall, basement, main-tower-chapel, guest quarters, south-east-tower, east-gate-tower, west-gate tower, dungeon)
-ingredient sorter (can be found inside the "wintergarden" of the castle) which will collect all your ingredients out of your inventory as soon as you activate the crystall standing on the desk (the ingredients will be put in the barrel below it)
-static (master) alchemy apparati (can be found inside the "wintergarden" of the castle; the activator apparati act just like the spellmaking and enchanting altars. Simply activate them. A set of master apparati will be added to your inventory and you will be informed that an alchemical experiment has begun as the alchemy window appears. Closing the alchemy window removes the apparati from the players inventory until he reactivates the static apparati.)
-teleport-home-spell (scroll can be found inside the "lord quarter" on a desk; your character will learn this spell by reading the scroll)
-small village (shop, 2 houses, priory, chapel, stable)
-30 NPCs (including a guard patrol controlling every day the way from "Highrock" to "Bruma"; b.t.w. the guards will respawn)
-all needed distant-LOD-files (the castle and the village will be visible in far distance)
(btw. all your loot will be save inside any container of the castle (but not the ones out of the village!) (although they may contain some clutter) beside the one named "Castle Highrock Servant Food Cupboard" ("Castle Highrock Servant Food Cupboard" is the only respawning container (needed to avoid strange behavior of the NPCs as soon as they may run out of food) which can also be recognized by their shown "foreign" ownership)

Notes:
-The dialogue "Castle Highrock" of the NPC Thronar uses "silent" mp3-files (there is no voice-acting)
-Merchant, alchemist and smith offer their services inside the "Trade Post" from 08:00 am to 18:00 pm; the mage offers recharging of enchanted weapons and training from 08:00 am to 18:00 pm inside the castle´s main-hall; a priest sells some spells from 07:00 to 18:00 inside the castle´s chapel (not inside the chapel down by the village!)
-There aren´t any oversized interior cells; the whole castle has been build within it´s exterior walls. And I wished to show this also in the in-game-map; the player should always be able to see where he is just standing in the castle. So if you notice that the in-game-map of any interior cell of the castle looks very similar to the exterior that´s not a bug but a feature of that plugin.
-If you can´t afford the castle at once and you are in need for a place to sleep, have a look inside the priory. There is always a free bed available.


Installation:
*************
-Unzip "Castle_Highrock.7z" anywhere you wish,
-copy all unzipped files out of "Castle_Highrock.7z" ("Castle_Highrock.esp" plus all directories!) into your "Oblivion\Data\" directory.
-When you run Oblivion, click on Data Files, then check off "Castle_Highrock.esp" and run the game.


Uninstallation:
***************
First step:
When you run Oblivion, click on Data Files, then uncheck "Castle_Highrock.esp".

Second step:
Due the "Distant-LOD-files" you must also delet following files in following directory (or the distant objects will stay visible in the game showing "Castle Highrock" in far distance although there isn´t anymore a Castle):

Directory: "...Oblivion\Data\DistantLOD\"
Files:
"Tamriel_0_33.lod", "Tamriel_0_34.lod", "Tamriel_0_35.lod", "Tamriel_1_34.lod","Tamriel_1_35.lod", "Tamriel_2_35.lod", "Tamriel_-1_33.lod", "Tamriel_-1_34.lod","Tamriel_-1_35.lod",



Credits:
********
I added a directory to the files called "Readmes_of_used_mods_in_Castle_Highrock" which contains all readmes of the used models/mods in "Castle Highrock". If you wish to use some of the models in your own plug-in you should have a look into it. In no special order I used the work of the following authors in Castle Dunkerlore:

PS33:
-scripts for the teleportation spell and the ingredient sorter

Wormheart:
-"Working Gates"

Phoenix:
-"2 fireplaces"

Shawn Dworshak a.k.a. Academician Nwahs
-"Oblivion Static Alchemy Mod"

Xiamara:
-"Sofa and Chair Set 1"

Texian:
-"Static Water Meshes"



If you find any bugs or having problems with this plugin "pm" me at the elderscrolls-forum or send me an e-mail (UdoSpringalla@AOL.com) so that I can try to fix them.


Castle Highrock (1.0) - File Download Options  
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Castle Highrock (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 31 | Last comment: 12-29-2008 at 11:51

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: A_L_I_E_N (Member) on 02-22-2007 at 10:13

 Expand#2 - WOV - Posted by: stoffer130 (Member) on 02-22-2007 at 10:34

 Expand#3 - Posted by: TOMMYBLAZE (Member) on 02-22-2007 at 10:52

 Expand#4 - Posted by: _Godfather_ (Member) on 02-22-2007 at 10:55

 Expand#5 - Posted by: A_Hallucination (Member) on 02-22-2007 at 12:02

 Expand#6 - looks sweet - Posted by: bloodydeat8 (Member) on 02-22-2007 at 13:43

 Expand#7 - Posted by: belgtim (Member) on 02-22-2007 at 14:35

 Expand#8 - Posted by: TheWicthKing (Member) on 02-22-2007 at 17:08

 Expand#9 - Posted by: Tiber_Zann (Member) on 02-23-2007 at 04:47

 Expand#10 - Posted by: Vendre (Member) on 02-23-2007 at 09:57

 Expand#11 - thankyou for continueing to spice up the game - Posted by: martlos (Member) on 02-24-2007 at 22:11

 Expand#12 - Posted by: IsolinaBlack (Member) on 02-25-2007 at 10:26

 Expand#13 - @ IsolinaBlack - Posted by: CenturionUS (Member) on 02-25-2007 at 11:18

 Expand#14 - just really explored the castle - Posted by: martlos (Member) on 02-26-2007 at 06:35

 Expand#15 - awsome! - Posted by: CrazyElvenDude94 (Member) on 03-05-2007 at 12:32

 Expand#16 - Posted by: belgtim (Member) on 03-06-2007 at 10:42

 Expand#17 - @ belgtim - Posted by: CenturionUS (Member) on 03-06-2007 at 22:15

 Expand#18 - how much - Posted by: dark_ultra (Member) on 03-14-2007 at 07:22

 Expand#19 - @ dark ultra - Posted by: CenturionUS (Member) on 03-14-2007 at 21:28

 Expand#20 - Problem - Posted by: blonks92 (Member) on 03-24-2007 at 12:36

 Expand#21 - @ blonks92 - Posted by: CenturionUS (Member) on 03-25-2007 at 02:02

 Expand#22 - Posted by: Adamski7 (Member) on 07-02-2007 at 04:07

 Expand#23 - @ Adamski7 - Posted by: CenturionUS (Member) on 07-04-2007 at 12:05

 Expand#24 - Posted by: SaphireFenix (Member) on 08-13-2007 at 13:42

 Expand#25 - Beautiful - Posted by: Namedforthemoon (Member) on 09-24-2007 at 13:28

 Expand#26 - Posted by: ETFEAR (Member) on 01-26-2008 at 07:19

 Expand#27 - Posted by: JEV4 (Member) on 07-23-2008 at 16:58

 Expand#28 - Posted by: stoli95 (Member) on 10-16-2008 at 14:37

 Expand#29 - Posted by: MonkeyMan001 (Member) on 12-22-2008 at 07:51

 Expand#30 - Where's the last picture room? - Posted by: Quicken (Member) on 12-28-2008 at 20:52

 Expand#31 - Found IT - Posted by: Quicken (Member) on 12-29-2008 at 11:51



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