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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
Centurion´s Castle Dunkerlore (1.1)
Filename: castle_dunkerlore_v11.1.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
9.15 MB
1.1
Centurion
6342
11-10-2006
Modifications > House Mods


Average User Rating: 10
Number of Votes: 14
Related Files:
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5 Other Files by Centurion:
- Castle Highrock (1.0)
- Centurion´s Castle Veyond
- Centurion´s Castle Dunkerlore
- Centurion´s Castle Domrose (1.2v)
- Centurion´s Castle Domrose (v1.1)

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Centurion´s Castle Dunkerlore (1.1) - File Description  


Description:
This plugin adds a Castle on itīs own island located in the "Topal Bay" which can be obtained by the player by a short quest.
Features:
-New Island located in the Topal Bay including all needed "DistantLOD" informations and updated worldmap
-Full furnished Castle for the player containing:
+alchemist, merchant, prist and smith offering their services from 08.00 AM to 06.00 PM (as soon as the player owns the castle)
+"Teleport Home" spell (you can learn the spell by reading a scroll which can be found inside the third floor(Lord Quarters) of the mainkeep)
+ingridient sorter inside the first floor of the mainkeep (which will collect all your ingredients out of your inventory as soon as you activate the crystall standing in front of the "Dunkerlore Ingredient Cupboard")
+hidden treasury (wonīt be visible at your in-game-map!)
+hidden secret passage to Fort "Old Dunkerlore" (wonīt be visible at your in-game-map!)
(btw. all your loot will be save inside any container of Castle Dunkerlore (although they may contain some clutter) besides the ones named "Castle Dunkerlore Servant Food Cupboard" ("Castle Dunkerlore Servant Food Cupboard" are the only respawning container (needed to avoid strang behavior of the NPCs as soon as they may run out of food) which can also be recognized by their shown "foreign" ownership)
-ship docked at Castle Dunkerlore (of course also "owned" by the player together with the castle)
-small village "Dunkerlore Mining"
-Mine
-Fort "Old Dunkerlore"
-quest to obtain the castle (using "silent" mp3-files, no new spoken dialogues)(the quest will start automatically, the player will be contacted by a man)



Centurion´s Castle Dunkerlore (1.1) - Screenshots  
Screenshots:
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Centurion´s Castle Dunkerlore (1.1) - File Download Options  

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Centurion´s Castle Dunkerlore (1.1) - Readme  
Readme File:
Centurion´s Castle Dunkerlore V1.1
**********************************

A plugin for "The Elder Scrolls IV, Oblivion"
Created with US-version 1.1.511 (latest patch for Oblivion required!)

This plugin adds a Castle on it´s own island located in the "Topal Bay" which can be obtained by the player by a short quest.

Features:
*********
-New Island located in the Topal Bay including all needed "DistantLOD" informations and updated worldmap
-Full furnished Castle for the player containing:
+alchemist, merchant, prist and smith offering their services from 08.00 AM to 06.00 PM (as soon as the player owns the castle)
+"Teleport Home" spell (you can learn the spell by reading a scroll which can be found inside the third floor(Lord Quarters) of the mainkeep)
+ingridient sorter inside the first floor of the mainkeep (which will collect all your ingredients out of your inventory as soon as you activate the crystall standing in front of the "Dunkerlore Ingredient Cupboard")
+hidden treasury (won´t be visible at your in-game-map!)
+hidden secret passage to Fort "Old Dunkerlore" (won´t be visible at your in-game-map!)
(btw. all your loot will be save inside any container of Castle Dunkerlore (although they may contain some clutter) besides the ones named "Castle Dunkerlore Servant Food Cupboard" ("Castle Dunkerlore Servant Food Cupboard" are the only respawning container (needed to avoid strang behavior of the NPCs as soon as they may run out of food) which can also be recognized by their shown "foreign" ownership)
-ship docked at Castle Dunkerlore (of course also "owned" by the player together with the castle)
-small village "Dunkerlore Mining"
-Mine
-Fort "Old Dunkerlore"
-quest to obtain the castle (using "silent" mp3-files, no new spoken dialogues)(the quest will start automatically, the player will be contacted by a man)

Changes in V1.1:
****************
-Overworked dialogues/texts (by ElectricMessiah)
-dungeon added
-altered/improved teleportation spell and script (following proposals by PS33)
-altered the "contacting script" which starts the quest (player won´t be contacted anymore as soon as he leaves the sewer after having started a new game but after having delivered the "Amulet of Kings" to Jauffre)
-added all books written by Xui´al
-deleted "-50 disposition" to Dark Brotherhood members (the NPCs will now be somewhat more friendly to members of this faction)
-assigned "merchant´s-chests" for the merchants (merchants won´t keep anymore your sold goods for ever)
-some minor changes

Installation:
*************
-Unzip "Castle_Dunkerlore_V11.rar" anywhere you wish,
-copy all unzipped files out of "Castle_Dunkerlore_V11.rar" ("Castle_Dunkerlore_V11.esp plus all directories!) into your "Oblivion\Data\" directory.
-When you run Oblivion, click on Data Files, then check off "Castle_Dunkerlore_V11.esp" and run the game.

Uninstallation:
***************
First step:
When you run Oblivion, click on Data Files, then uncheck "Castle_Dunkerlore_V11.esp"

Second step:
Due the LOD-files and the updated worldmap you must also delet following files in following directories (or the distant Land will stay visible in the game and the worldmap will show "Dunkerlore Island" although there isn´t anymore an island):

Directory: "...Oblivion\Data\DistantLOD\"
Files:
"Tamriel_25_-45.lod", "Tamriel_25_-46.lod", "Tamriel_25_-47.lod", "Tamriel_25_-48.lod",
"Tamriel_26_-45.lod", "Tamriel_26_-46.lod", "Tamriel_26_-47.lod", "Tamriel_26_-48.lod",
"Tamriel_27_-45.lod", "Tamriel_27_-46.lod", "Tamriel_27_-47.lod", "Tamriel_27_-48.lod",
"Tamriel_28_-45.lod", "Tamriel_28_-46.lod", "Tamriel_28_-47.lod", "Tamriel_25_-48.lod",
"Tamriel_29_-46.lod",

Directory: "...Oblivion\Data\Meshes\Landscape\LOD\"
File: "60.00.-64.32.NIF"

Directory: "...Oblivion\Data\Textures\landscapelod\generated\"
File: "60.00.-64.32.dds"

Directory: "...Oblivion\Data\Textures\menus\map\world\"
File: "cyrodiil_resized.dds"

Directory: "...Oblivion\Data\Textures\menus50\map\world\"
File: "cyrodiil_resized.dds"

Directory: "...Oblivion\Data\Textures\menus80\map\world\"
File: "cyrodiil_resized.dds"


Credits:
********
I added a directory to the files called "Readmes_of_used_mods_in_Castle_Dunkerlore" which contains all readmes of the used models/mods in Castle_Dunkerlore_V1. If you wish to use some of the models in your own plug-in you should have a look into it. In no special order I used the work of the following authors in Castle Dunkerlore:

ElectricMessiah:
-for overworking all dialogues and texts

PS33:
-scripts for the teleportation spell and the ingredient sorter

Wormheart:
-Working Gates

XIFR:
-PLAIN SURCOATS (the black ones only, used as guard-armor in Castle Dunkerlore with permission by XIFR)

Xui´al (for following books):

- Basic Guide to Telvanni Construction - The PSJJJJ Conspiracy - A History of Anvil and Piracy - The Practical Defense of Morrowind -

- The Imperial Navy - The Art of War Magic Volume II - Official Mage's Guild Coorespondence, 3E 432 - Minerals of Morrowind -

- House Hlaalu Stronghold Plans - Her Hands - A Brief History of War in Tamriel, Volume I - An Inspection into the cost of the Akaviri Invasion -

- Part 1 of an Unnamed Story - The Master's Guide to Alchemy - Khajiit: Trophy Hunting





If you find any bugs or having problems with this plugin "pm" me at the elderscrolls-forum or send me an e-mail (UdoSpringalla@AOL.com) so that I can try to fix them.


Centurion´s Castle Dunkerlore (1.1) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 10 | Last comment: 05-02-2009 at 04:00

 #1 - 11-10-2006 at 13:09
krapehtta
Joined: October 7th, 2006
Posts: 20
Ingredient sorter FTW! Yes! I will definately check this out next time I load up Oblivion.

On a slightly related note: I wish someone would create a mod that added an ingredient sorter as furniture for some of the default buyable houses in Oblivion. D:

 #2 - 12-01-2006 at 16:20
motig34
Joined: November 30th, 2006
Posts: 5
VERY VERY NICE MAN!!!! Pimp! Pimp!
I dowloaded installed loaded my level 255 save ran around the butler guy came i went to castle did quests it was nice and i found a fun glitch to do if you have a good speed and jump enchantTwo Thumbs Up!

 #3 - i dont know? - 07-06-2007 at 09:43
vgamedude
Joined: July 1st, 2007
Posts: 4
this looks half way cool it would be awesome if it had a torture chamber, i think every house should have a torture chamber!!!!!!!!!!!!!!!coolRockPimp!

 #4 - 07-15-2007 at 17:09
koldkiller
Joined: July 11th, 2007
Posts: 4
this looks half way cool it would be awesome if it had a torture chamber, i think every house should have a torture chamber!!!!!!!!!!!!!!!coolRockPimp!

LLOLLL I AGREE

 #5 - wa - 01-26-2008 at 07:13
ETFEAR
From:
Joined: August 25th, 2007
Posts: 109
In the readme it says that a man will contact u and u will get the quest,but i waited like 8 days and nothing.......Cry

 #6 - ??? - 07-08-2008 at 16:52
Argorok
Joined: April 25th, 2008
Posts: 10
ya the butler hasnt came to find me yet

 #7 - Nice - 03-07-2009 at 18:18
shade24
From:
Joined: February 21st, 2009
Posts: 7
Puke!ockbig grinUDE this mod ROCK'SRock

 #8 - Crash - 04-03-2009 at 00:16
Arcadiuman
From: (Alberta)
Joined: February 4th, 2008
Posts: 2
Hey man, Awesome mod, awesome castle, however, I get the quest, and entermine, and the game crashes, I've redownloaded both, but yea, any help would be appreciated. I do have OOO runnin for the added twist.

 #9 - RAR file - 05-01-2009 at 13:21
Unbreakable669
From: (Melbourne)
Joined: May 1st, 2009
Posts: 1
It's not a zipped file and when I put the RAR file into the data it doesn't show on the data files on the main screen. What do I do?

 #10 - 05-02-2009 at 04:00
Victoria G (Staff)
From:
Joined: March 2nd, 2007
Posts: 349
#9 It's still a compressed file, you need a program such as winrar to extract the contents: http://www.rarlab.com/



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