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The Elder Scrolls IV: Oblivion Downloads > Modifications > NPC and Creature Additions:
Corpse Camps (1.0)
Filename: corpse_camps_v1.0.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
250.49 KB
1.0
fabsterlink
296
01-03-2007
Modifications > NPC and Creature Additions


Average User Rating: 8
Number of Votes: 3
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3 Other Files by fabsterlink:
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Corpse Camps (1.0) - File Description  


Description:
This here is a simple mod. It adds two camps and a cave for your bandit slaughtering purposes.

The one thing I do like about this mod, though, is the design of the camps. They are carved into the mountain side, creating a kind of wilderness hideout look to them. The cave is nothing unique, just a big place for you to massacre people in, but the design of these camps are pretty nice, and deserve to be looked at.

One of the natural camps and the cave is near the road that heads towards southward from Bravil. The other one natural camp is in the Jerald Mountains, near Dive Rock (North of Cheydinhal). Be warned though, Dive Rock has a very powerful monster, which is in the default Oblivion, not from this mod. This camp is much more harder to reach, since it is on the mountainside.

One problem the creator states that there is a floating rock in one of his camps, which he will probably try to correct in his next version.



Corpse Camps (1.0) - Screenshots  
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Corpse Camps (1.0) - File Download Options  

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Corpse Camps (1.0) - Readme  
Readme File:
-Corpse Camps 1.0-
By: fabsterlink

Experience:
This is the first mod i have actually made. Its a simple mod that adds two rocky camps and a cave.
The cave is a tutorial cave, some might recognize the name.

Description:
The camps are surrounded by bandits and enemies and are located on each side of cyrodiil.
There is one rock thats floating high up in the air that i cant seem to find in the construction
set but youll see it while your playing.

Install:
Just place in your oblivion directory.
I might update the mod like add more camps and such so remember this is my first mod.

Email:
fabsterlink@yahoo.com


Corpse Camps (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 6 | Last comment: 01-05-2007 at 15:22

 #1 - 01-03-2007 at 15:27
sergant_simy2006
From:
Joined: April 23rd, 2006
Posts: 19
have you put map markers in so you know where they are and does the bandits repawn everyday or something like that to keep up the killing

 #2 - 01-03-2007 at 17:03
aberneth
From: (Oregon)
Joined: July 31st, 2006
Posts: 248
wow... that wood is holding up a 40 ton boulder? big grin

 #3 - 01-03-2007 at 19:33
Azrune
From: (St.Joseph, Missouri)
Joined: November 23rd, 2006
Posts: 330
aberneth, that is just what I was thinking.

 #4 - 01-04-2007 at 04:06
Teh_ES_Pwnerer
From: (Hofors)
Joined: October 3rd, 2006
Posts: 88
heh you got skills man you should work with the unique landscapes team

 #5 - 01-04-2007 at 13:16
BadHairDay
From:
Joined: November 3rd, 2006
Posts: 167
yea is it on the map iwith its own markers? ill DL it though looks great 9/10

 #6 - 01-05-2007 at 15:22
aberneth
From: (Oregon)
Joined: July 31st, 2006
Posts: 248
@teh es pwnerer: erm.... maybe with some training from Phitt or me



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