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The Elder Scrolls IV: Oblivion Downloads > Modifications > Weapon and Armor:
Crynet Systems Nanosuit (1.0)
Filename: nanosuit_for_tes4.zip


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2.76 MB
1.0
puf_the_majic_dragon
2274
11-12-2009
TES4, OBSE v17
Modifications > Weapon and Armor


Average User Rating: 7.8
Number of Votes: 16
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Crynet Systems Nanosuit (1.0) - File Description  


Description:
Name: Puff's Crysis Nanosuit
Version: 1
Date: 11/12/2009
Category: Armor/Amour
Author(s): Crytek, Puff

Description
===========
The Nanosuit from Crysis with multiple suit modes. Switch the Nanosuit's energy flow to one of the four modes: Speed, Strength, Armor, or Stealth.

Details
=======
"In Crysis you have the luxury of wearing the most sophisticated, and sexy, combat suit known to man kind. This sexiness is called the Nanosuit and it just might save your butt. With the ability to run faster, lift heavy objects, block bullets, and even make yourself invisible, this Nanosuit is the only piece of clothing you will ever want to wear." - Planet Crysis

The Crysis Nanosuit has finally been adapted to the unearthly environment of Nirn. Lacking in the usual forms of radiant energy present on Earth, which were previously used to power the suit, the nano-muscle suit had to be completely refitted to operate off of Magicka. But with that process now complete, the most powerful suit of armor ever developed has now become the most terrible fighting force in all of Tamriel. Due to the new energy source, the suit now glows blue instead of red.

The suit has 4 modes of operation: Maximum Armor, Maximum Speed, Maximum Strength, and Maximum Stealth. These modes are designed to operate as closely parrallel to the original modes in Crysis as possible, depleting magicka with their use. Once equipped, the suit offers an additional set of hotkeys accessible by pressing and holding the X key and then selecting the appropriate hotkey: 1 for armor, 2 for speed, 3 for strength, 4 for stealth. Note: These "modes" are token items attached to the tail bone; this means if you play an animal race you'll lose your tail while wearing the suit. The suit itself comes in both male and female versions, compatible with any (or no) body mods.

The helmet is conformulated so it *should* work with different shaped heads - only human heads have been tested. Equipping the helmet provides two advanced modes of optical viewing: Night Vision (nighteye) and TherMotion Vision (detect life: 1000). Activating one or both of these modes drains fatigue.

If you wish to customize the rate at which energy drains from the suit or to change the alternate hotkey specifier (Default: X) you may acces the configuration menu in game by pressing the key. This key will not be valid until you have equipped the nanosuit, entered gameMode for 5 seconds, and then re-entered your inventory screen for 5 seconds; this is because the configuration menu quest runs entirely in menuMode 1002 and does not start until the suit's management quest starts, which runs only in gameMode - it saves on resources. If you have debug text enabled, console messages will appear notifying you that the quest is properly running and ready. Note: When changing a key binding, click the button as instructed in the menu then press and hold your new key until the menu reappears. The numbers displayed are the DirectX scancodes for the keyboard key and can be interpreted by the table on the CS WIKI: http://cs.elderscrolls.com/constwiki/index.php/GetKeyPress.

Mode Details:
Maximum Armor adds to your AC by 30 points (15 shield, 5 each of elemental shield) and redirects all damage to your magicka. If your magicka is depleted, remaining damage is dealt to your health as normal. Maximum Armor is the default mode and will be equipped whenever any of the other modes is unequipped. Maximum Armor can not be unequipped without equipping another mode.

Maximum Speed adds 75 points to your speed attribute. Standing still has no effect on magicka, walking drains magicka and running drains magicka more quickly.

Maximum Strength adds 75 points to your strength and 75 points to your acrobatics skill. Jumping or attacking drains magicka.

Maximum Stealth makes you nearly invisible (75% chameleon) while draining magicka. Moving slowly increases the drain rate, and moving quickly increases it further. Crouching (sneaking) reduces the drain rate by half.

By running off of magicka and fatigue, all spells, potions, scrolls, or other effects that affect these attributes also affect how the suit's modes operate. Increasing your magicka pool will directly increase the length of time each mode can be active and increasing your willpower directly affects how slowly your magicka drains (by affecting how quickly it recovers); the same applies to fatigue and the helmet modes.



Crynet Systems Nanosuit (1.0) - Screenshots  
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Crynet Systems Nanosuit (1.0) - Readme  
Readme File:
Name: Puff's Crysis Nanosuit
Version: 1
Date: 11/12/2009
Category: Armor/Amour
Author(s): Crytek, Puff

Description
===========
The Nanosuit from Crysis with multiple suit modes. Switch the Nanosuit's energy flow to one of the four modes: Speed, Strength, Armor, or Stealth.

Details
=======
"In Crysis you have the luxury of wearing the most sophisticated, and sexy, combat suit known to man kind. This sexiness is called the Nanosuit and it just might save your butt. With the ability to run faster, lift heavy objects, block bullets, and even make yourself invisible, this Nanosuit is the only piece of clothing you will ever want to wear." - Planet Crysis

The Crysis Nanosuit has finally been adapted to the unearthly environment of Nirn. Lacking in the usual forms of radiant energy present on Earth, which were previously used to power the suit, the nano-muscle suit had to be completely refitted to operate off of Magicka. But with that process now complete, the most powerful suit of armor ever developed has now become the most terrible fighting force in all of Tamriel. Due to the new energy source, the suit now glows blue instead of red.

The suit has 4 modes of operation: Maximum Armor, Maximum Speed, Maximum Strength, and Maximum Stealth. These modes are designed to operate as closely parrallel to the original modes in Crysis as possible, depleting magicka with their use. Once equipped, the suit offers an additional set of hotkeys accessible by pressing and holding the X key and then selecting the appropriate hotkey: 1 for armor, 2 for speed, 3 for strength, 4 for stealth. Note: These "modes" are token items attached to the tail bone; this means if you play an animal race you'll lose your tail while wearing the suit. The suit itself comes in both male and female versions, compatible with any (or no) body mods.

The helmet is conformulated so it *should* work with different shaped heads - only human heads have been tested. Equipping the helmet provides two advanced modes of optical viewing: Night Vision (nighteye) and TherMotion Vision (detect life: 1000). Activating one or both of these modes drains fatigue.

If you wish to customize the rate at which energy drains from the suit or to change the alternate hotkey specifier (Default: X) you may acces the configuration menu in game by pressing the key. This key will not be valid until you have equipped the nanosuit, entered gameMode for 5 seconds, and then re-entered your inventory screen for 5 seconds; this is because the configuration menu quest runs entirely in menuMode 1002 and does not start until the suit's management quest starts, which runs only in gameMode - it saves on resources. If you have debug text enabled, console messages will appear notifying you that the quest is properly running and ready. Note: When changing a key binding, click the button as instructed in the menu then press and hold your new key until the menu reappears. The numbers displayed are the DirectX scancodes for the keyboard key and can be interpreted by the table on the CS WIKI: http://cs.elderscrolls.com/constwiki/index.php/GetKeyPress.

Mode Details:
Maximum Armor adds to your AC by 30 points (15 shield, 5 each of elemental shield) and redirects all damage to your magicka. If your magicka is depleted, remaining damage is dealt to your health as normal. Maximum Armor is the default mode and will be equipped whenever any of the other modes is unequipped. Maximum Armor can not be unequipped without equipping another mode.

Maximum Speed adds 75 points to your speed attribute. Standing still has no effect on magicka, walking drains magicka and running drains magicka more quickly.

Maximum Strength adds 75 points to your strength and 75 points to your acrobatics skill. Jumping or attacking drains magicka.

Maximum Stealth makes you nearly invisible (75% chameleon) while draining magicka. Moving slowly increases the drain rate, and moving quickly increases it further. Crouching (sneaking) reduces the drain rate by half.

By running off of magicka and fatigue, all spells, potions, scrolls, or other effects that affect these attributes also affect how the suit's modes operate. Increasing your magicka pool will directly increase the length of time each mode can be active and increasing your willpower directly affects how slowly your magicka drains (by affecting how quickly it recovers); the same applies to fatigue and the helmet modes.

ToDo:
Remod the helmet with the visor, attach the "modes" to the "head" slot freeing the tail for animal races. Difficult to do as it requires some funky playing (read: retexturing) in order to get the conformulator to work with it. Probably won't happen.

Install
=======
1. Extract to your OblivionData folder
2. Enable it in your Launcher
3. Play the game

Included is an optional "more feminine" mesh with a larger bust size and slightly better curves for all your nutters (read: perves) out there. Go into the datameshespuffcrysis folder and rename nanosuitf_moreFem.nif to nanosuitf.nif (make a backup of the original nanosuitf.nif).

OBMM:
1. Double click to load in OBMM and activate
2. Play
The optional "more feminine" version can be selected when the OMOD is loaded in OBMM


Uninstall
=========
1. Delete the nanosuit.esp from your data folder and all files in meshespuffcrysis and texturespuffcrysis

OBMM:
1. Deactivate OMOD
2. Delete OMOD (optional)

Incompatibility / Requirements
==============================
Requires OBSE v17. It may work with v15 but my script checks for v17 anyway, so you'd have to modify that to use v15. The mod automatically checks if you have OBSE and allows you to play without the different modes if you do not have OBSE. If you're using an old version of OBSE, ask yourself why you haven't upgraded yet.

This mod should be compatible with anything, except mods that may use custom keybindings. Using the configuration menu, you can change the nanosuit keybindings and this overcome this difficulty. If the key is unavailable, you may access the menu by typing "set twNanoMenuQuest.choosing to 1" in the console, with the same limitations as described above. If you find something else let me know.

Known Issues or Bugs
====================
If you equip the suit and the alternate hotkeys don't work, check the console (press ~ ) for the messages from Crynet Systems that OBSE is online and that the suit is initialized. Also, when equipped you should receive a message in the upper left corner of the screen indicating that advanced functions are online. If you do not see this message or the console messages, verify your installation and version of OBSE.

I tried my best to balance the suit for different levels by testing it on a lvl 1 character in the prison tutorial and a level 29 (realistic leveling) character. Still, it may not be terribly well balanced for your character or your preferences. If this is the case, feel free to adjust the settings using the menu. If you find settings (or a calculation formula) that works better than what I have, let me know.

History
=======
v1.0 First release

Contact
=======
Pufthemajicdragon on TESNexus and Puf_the_majic_dragon on BethSoft's forums.

Credits
=======
Crytek and EA Games for such an awesome game as Crysis and for doing all the real work creating the model and textures!!!!!
Me for thinking it up and doing the conversion work - some modelling and minor texture alterations.
All of the wonderful contributors to the CS Wiki!!!!!!!
The OBSE team for some really awesome work!!!!
Users on the Bethesda and NifTools forums for their help and input!!

Thanks to Crytek for creating Crysis.
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.

Tools Used
==========
Blender3D
Nifskope
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
The models and textures are derivative works of Crytek's Crysis models and textures. As such, these models and textures are property of Crytek, as are Crysis, Sandbox2, Crynet Systems, and Nanosuit. All other symbols or trademarks are property of their respective owners. I am using them with permission for non-commercial use. However, as the originals are part of the Crysis game, I am including the Crysis, Sandbox2, and Crysis SDK End User License Agreements for your reference and these models/textures are subject to those agreements. If you do not have Crysis, I recommend you buy it, it's worth the $.

You may not use these models or textures in ANY way that does not meet the guidelines set forth by Crytek's associated EULAs.

This site is not endorsed by or affiliated with Crytek or Electronic Arts. Trademarks are the property of their respective owners. Crysis Game content copyright Crytek. Mod content copyright Crytek. Neither this site nor this mod are endorsed or approved by or affiliated with Crytek or Electronic Arts.


Crynet Systems Nanosuit (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 6 | Last comment: 05-14-2011 at 05:30

 #1 - 11-12-2009 at 01:36
Kiikunkaakun
From:
Joined: October 17th, 2008
Posts: 236
Oh yeah gotta download this mod!

 #2 - 11-16-2009 at 05:20
Kiikunkaakun
From:
Joined: October 17th, 2008
Posts: 236
Oh and by the way it isnt maximum stealth its cloak only
Still rocks!!! Rock

 #3 - 11-16-2009 at 12:25
Lokgarr
Joined: January 8th, 2008
Posts: 165
looks nice. is there any chance of you putting this in fallout 3?

 #4 - good mod - 02-12-2010 at 14:43
feivel069
From: (Arizona)
Joined: January 22nd, 2006
Posts: 8
I like the suit. It looks fantastic. The body part works great, love the stealth energy and the armor one is good. Only thing is that the hood doesn"t have the abilities that u described. No nighteye and no detect life. Unless I missed something in the readme. other than that I give it 8.5 out of 10.cool

 #5 - Where is the suit - 04-08-2010 at 12:18
VortexODST
From: (North Carolina)
Joined: March 27th, 2010
Posts: 5
I cant find the suit where is it?

 #6 - 05-14-2011 at 05:30
IcE_CoLd_KiLLa
From: (Hastings)
Joined: February 13th, 2010
Posts: 10
Where can i actually find the suit ? it looks great Rock Two Thumbs Up!



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