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The Elder Scrolls IV: Oblivion Downloads > Modifications > Miscellaneous:
Cyrodiil Transportation Network (1.2)
Filename: 1.2cyrodiil_transportation_network.zip

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4.23 MB
Modifications > Miscellaneous

Average User Rating: 9.6
Number of Votes: 5
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2 Other Files by Elessar_VPR:
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Cyrodiil Transportation Network (1.2) - File Description  

Adds back Morrowind style travel to Oblivion, including:
Mage Guild Guides, Ships, Horse Carriage, Divine Intervention and Mark and Recall

*Guild Guides:
Adds an NPC to each Mages Guild Chapter and the Arcane University, that will teleport you instantaneously to any other guild. Transport is exclusive to Mage's Guild members and the cost is dependent roughly on your rank in the guild (is free for Arch-Mage!). Each NPC has a full schedule and can usually be found in a basement room, or in the case of the University, just look for the doors in the main open area. Bruma situation should be taken care of.

Adds a ship and captain to Anvil, Bravil (look front and left as you face the main gates), Leyawiin (near the coast guard station) and the Imperial City Waterfront. They offer ship travel to other ports, though not necessarily all the other ports, for a fee.

*Horse Carriage:
Like the Stilt Striders in Morrowind, these are found at each city and at the Imperial Bridge Inn, and will take you to other locations for a fee. Not every destination is available for each city, though the Imperial City serves all but Kvatch and the Imperial Bridge Inn. Find the riders near the stables of each city (the Kvatch rider is at the far end of the camp).

*Divine Intervention
Spell that automatically teleports you to the nearest chapel (/temple). Can't be used in Oblivion or in other areas where it wouldn't be sensible. Also if you are in jail or have a bit of a bounty, the Nine will refuse to help you! Spell available from the spell sellers in the Chapels at Anvil, Bravil, Chorrol and Cheydinhal, and scrolls from the Mystic Emporium in the Market District of the Imperial City.

*Mark and Recall
Both are Apprentice level spells. Mark allows you to set a location to teleport back to later, with the recall spell. An apprentice can only have one mark, a journeyman can have two marks, an expert three marks and a master four marks. Spells available from Alves Uvenim in the Leyawiin Mages Guild and Borissean in the Praxographical Center in the Arcane University. Not castable in combat and can't Mark or Recall in locations like Oblivion etc.

All fees are fairly minimal, so are usable nearly whatever you financial situation.

When you first play with the mod you will recieve a ring (x*Fast Travel Ring*x) when you equip it, it will give you the option to choose which method of Oblivion's normal fast travel system you want to use: normal, enabled only if mounted and disabled. If you want to change your mind at any time, just equip the ring again!

Cyrodiil Transportation Network (1.2) - Screenshots  
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Cyrodiil Transportation Network (1.2) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 11 | Last comment: 03-12-2008 at 16:25

 #1 - 06-07-2006 at 04:26
Joined: May 9th, 2006
Posts: 3
Downloading this now. Sounds really awesome, especially for players who are looking to add a bit more of an RPG element to their game.

 #2 - 06-07-2006 at 13:38
From: (Coffs Harbour, NSW)
Joined: May 10th, 2006
Posts: 14
i think this is a great mod! so now you dont fast travel everywhere. makes the game alot more realisticRock

 #3 - 06-08-2006 at 01:23
Joined: January 24th, 2005
Posts: 89
In the next release you shoud slow down the times it takes to travel on the ships, and by default have fast travel disabled whenever the mod is activated so you need not worry about the ring. smile

 #4 - 06-10-2006 at 06:29
From: (Pretoria)
Joined: June 3rd, 2006
Posts: 41
This is so stupid NOT!Very great idea.A big round of applause to the creator.8/10.

 #5 - 06-20-2006 at 08:05
Joined: July 14th, 2005
Posts: 13
how does this work? will things like ships actually SAIL to their location with you riding on it? or is it like a pre determined fast travel?

 #6 - 06-20-2006 at 08:40
From: (Plymouth)
Joined: June 4th, 2006
Posts: 3
At each stable/port/guild there is an NPC who will teleport you between cities etc...
Travel appears instantaneous to the player, though for ship and cart travel (but not the guild guides), the game time will advance an amount linked to the distance it would take to get there in real time. So I guess it is kind of pre-determined fast travel.

There is a mod that adds real time travel for carts (but not ships at the moment), look for JustTim's Classic Travel.

There is the option to disable the games normal fast travel system, or you can just use this as an added alternative.

If you have played Morrowind, it's basically the same travel method is it has, for those that prefer it and/or dislike fast travel.

Hope that clears a few things up.

 #7 - Cool - 02-24-2007 at 15:47
Joined: February 24th, 2007
Posts: 19
Gotta love this mod BRING BACK THE MORROWIND!!!!!!! :ROCK:

 #8 - 03-27-2007 at 18:14
From: (oregon)
Joined: February 17th, 2007
Posts: 13


 #9 - 03-28-2007 at 16:47
Joined: July 13th, 2005
Posts: 826
I HATE FAST TRAVEL!! It is evil! Fast travel makes Oblivion FAR too easy and uncomplicated!! I tell you the truth, whenever I want to go someplace, I *always* walk there. ALWAYS. No matter what.

Not that any of that has anything at all to do with this mod.

 #10 - this will ALWAYS be worth the download - 01-28-2008 at 18:37
Joined: September 20th, 2007
Posts: 104
this is so awesome.. fast travel to the places you can't get to by fast travel this is genuis!!! it brings back a great morrowind feature! i think this will maintain popularity for a very long time Two Thumbs Up!Rockwink

 #11 - Awsome - 03-12-2008 at 16:25
From: (göteborg)
Joined: October 28th, 2005
Posts: 29
this one is realy awsome!!! totaly agrees with #7!!!

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