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| Cyrodill Border Removal (1.0) - File Description |
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Description:
LostInGeneral...bringing you a simple tweak anybody could have done but I did for you.
You can thank me later In essence, all it does is remove the borders on Cyrodiil. What
does this mean? It means no more "turn back - you've gone too far" message. You just keep
on going. As long as you want... well, in a matter of speaking. You have to be careful, because
you aren't actually supposed to be going back there. You can see section II for more info.
Thanks to LostInGeneral for a great mod..
(Submitted by Rodog...)
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| Cyrodill Border Removal (1.0) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Cyrodill Border Removal (1.0) - Readme |  | Readme File: BORDER REMOVAL
By LostInGeneral
CONTENTS
------------------------------
I. Introduction/Installation
II. Detailed Information
III. "How It Was Made"
IV. Credits
V. Contact Info
------------------------------
=================================
I. INTRODUCTION/INSTALLATION
=================================
LostInGeneral...bringing you a simple tweak anybody could have done but I did for you.
You can thank me later :D In essence, all it does is remove the borders on Cyrodiil. What
does this mean? It means no more "turn back - you've gone too far" message. You just keep
on going. As long as you want... well, in a matter of speaking. You have to be careful, because
you aren't actually supposed to be going back there. You can see section II for more info.
Installation is easy. Since it's only an ESP file, all you have to do is extract it into
your /Data folder where you installed Oblivion. Then, when you start up Oblivion, go to "Data
Files" and check the mod (Border Removal) in the window that pops up. You're all set!
=================================
II. DETAILED INFORMATION
=================================
Okay, so, you're thinking, "Great! A mod, at last (not a week after Oblivion is released) that
allows me to go past the borders the game has established for me!" But NO! NOT SO FAST!
The primary intent is to just have that "feeling" of freedom. You can weave in around the borders
if you want, but obviously you aren't going to find any cities. I didn't add anything. I just
removed the borders. Since if Bethesda had it their way you wouldn't be going past these borders,
there are going to be some problems if you just... keep walking. The following is what happens,
starting with the very border itself.
- Rocks and unique vegetation (such as plants you can harvest) stop right at the border.
- A fairly distant ways in, vegetation - specifically, trees and "pop up" grass - start
disappearing. The grass goes first and the trees gradually thin out and eventually stop.
- Short ways past the line where the vegetation stops, the ground is no longer textured.
You get this sandy sort of texture, like the default in Morrowind but a bit brighter.
- The size of the "textureless ground" varies from province to province. When it ends, you see
the detailed texture stop and it connects with "blurry" textured terrain, like you'd see from a
distance. It does not come in focus. If you step on it, you fall through the ground.
So... that's why you shouldn't go too far. Falling through the ground is not only a very
unpleasant and deadly experience, it's also an "immersion-wrecker". You lose that good feeling,
you know what I'm saying? For shizzle.
I apogize in advance for anything that comes along with it that shouldn't... if you know what
I mean. I was fooling around with the CS before I made the mod and though I'm almost sure I undid
all those changes before making the mod I can't be sure.
=================================
III. HOW IT WAS MADE
=================================
When I make mods that are just tweaks, I like to include a little section on how it was made,
because it's generally pretty simple and it helps people learn.
It really doesn't get much simpler than removing the borders. In the CS, I popped open my
Master File, and went into the Region Editor. World>Regions. Easy. You have to go into the
world "Tamriel". The region you're looking for is called something similar to "Cyrodiil Border"
and has a little black square beside it. This is the easy part; all you need to do is uncheck
the box that says "Border Region". Click apply, and there you go. Borders removed.
Why does this work? Well, Border Region makes it so that the game interprets the borders of the
region as borders of the world. You hit the borders of the region, it displays the message.
Unchecking the box just makes it a normal region, removing the message and making the game NOT
interpret it as being a border.
=================================
IV. CREDITS
=================================
LostInGeneral - I rule. Keep up the good work, Lost! Thanks, Lost!
Bethesda - Since I really had nothing to do with the technical portion of this, I thank YOU,
Bethesda. For everything.
=================================
V. CONTACT INFORMATION
=================================
If for some reason you feel the need to contact me, please send me an e-mail at
lost_in_general@hotmail.com. That is my public e-mail. I would be happy to answer
any questions you have, or whatever, but I couldn't see why you would need to ask
any with a straightforward mod such as this. |  |

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| Cyrodill Border Removal (1.0) - User Comments |
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The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.
Total comments: 7 | Last comment: 06-04-2009 at 19:55
Happy_Russia From: (New Jersey) Joined: November 7th, 2007 Posts: 197 | Well, I can see the usefulness of this mod. But screenshots would be appreciated. Instead of just letting the ground end like you explained, why not do what many other modders here have done and create new lands, cells and textures for the land beyond the borders. It would take a lot of work, yes, but it would make this mod *that* much better. I like the idea, though...you've started something that can be transformed into something better. I hope you release a 2.0 of this, with some improvements. And, screenshots too. |
343guiltymc From: (toronto) Joined: February 19th, 2006 Posts: 380 | Dob't some mods place locations beyond the boundaries |
xanoxtheone From: (Belsele) Joined: April 24th, 2005 Posts: 17 | #2: yes they do, but to go there, you have to enable a mod like this.
nice mod, simple but still nice |
05jamlei From: Joined: August 11th, 2007 Posts: 40 | ok now i need to get this for pc cos the xbox is so limeted and i have so many ideas the best of which being the same as what happy russia said lord dagon forever reborn blood and from the waters of oblivion |
GrassStain From: (Lee's Summit) Joined: July 20th, 2008 Posts: 11 | This is sweet, do you have that &pos;t thing copy writed cause its awesome. |
electricgator Joined: June 3rd, 2009 Posts: 38 | This is a great idea it saves you the time it takes to go in the ini and fix things but good idea I like it. |
electricgator Joined: June 3rd, 2009 Posts: 38 | This is a great idea it saves you the time it takes to go in the ini and fix things but good idea I like it. |
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