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The Elder Scrolls IV: Oblivion Downloads > Modifications > Dungeons and Areas:
Dwemer Dungeon (2.0)
Filename: dwemer_dungeon_v2.0.zip


Size:
Version:
Developer:
Downloads:
Date Added:
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Type / Category:
7.63 MB
2.0
DJJULIEN
481
07-05-2008
Oblivion.esm;DLCShiveringIsles.esp
Modifications > Dungeons and Areas


Average User Rating: 9.7
Number of Votes: 6
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4 Other Files by DJJULIEN:
- Water and a Race? (1.0)
- Ring's Lair.7z (1.0)
- Dwemer Dungeon (2.4)
- Dwemer dungeon


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Dwemer Dungeon (2.0) - File Description  


Description:
This mod adds a fort ruin close to Anvil. The fort ruin contains a new non-playable race namely Dwemer.
The fortress is well guarded and even though they will not attack until you strike first I can guarranty death or
a pretty long fight with two of the strongest characters you have ever seen. The Dwemer will not yield so all fights
are until death folows. I strongly recommend on being a higher level warrior before attacking any of the Dwemer
because they will help each other in the fight. Even though it is pretty tough to defeat them the rewards are
everything you can see on the characters.
Good luck.


New version includes:


The Dwemer look more like the Morrowind Dwemer now.
The dialogues are expanded.
A new cell has been added.

Please note that this is only the second version of my first MOD.



Dwemer Dungeon (2.0) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Dwemer Dungeon (2.0) - File Download Options  

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Dwemer Dungeon (2.0) - Readme  
Readme File:
Readme file


Description:


This mod adds a fort ruin close to Anvil. The fort ruin contains a new non-playable race namely Dwemer.
The fortress is well guarded and even though they will not attack until you strike first I can guarranty death or
a pretty long fight with two of the strongest characters you have ever seen. The Dwemer will not yield so all fights
are until death folows. I strongly recommend on being a higher level warrior before attacking any of the Dwemer
because they will help each other in the fight. Even though it is pretty tough to defeat them the rewards are
everything you can see on the characters.
Good luck.


New version includes:


The Dwemer look more like the Morrowind Dwemer now.
The dialogues are expanded.
A new cell has been added.


Installation when having the first version as well:


Delete the previous installed files: 'Dwemer Plug-i 05 and Dwemer Plug-in 07'


Installation:


Like any other mod, unzip the .zip files and put all the unpacked files in the map Oblivion/Data
When you start Oblivion go to Data Files and activate the files: Dwemer Dungeon v 2.0, Dwemer Dungeon v2.2 and
Dwemer Dungeon v2.3
Dwemer Dungeon v2.1 is not included as it is a failed experiment.
And now enjoy the mod.

Ask me permission before using this mod to create other mods.
And give me the credit of this mod his part in the other mod.


Bugs:

The people do not walk around, in my version, maybe this is because I have windows Vista, but I do report this,
just in case.

The second and third file should fix 3 bugs, which are a bug in which all NPC say the same line, that the king
and queen have topics when you speak with them and that the cupboard in the King's quarters is not flying around.

The hypnotized Dwemer and the King are realy strong and hard
to kill, so a single blow will not do much dammage, this is not a bug, but it just takes really long to kill them.


Dwemer Dungeon (2.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 4 | Last comment: 04-01-2010 at 23:26

 #1 - 07-05-2008 at 09:39
Super_Llama
Joined: April 16th, 2007
Posts: 476
Please don't put the screenshots in the zip, choose them on the upload screen. When you just put them in the zip, it means I have to unzip them and upload them all myself. Also, taking pictures of your monitor isn't the best way to take screenshots, try this: http://elderscrolls.filefront.com/info/taking_screenshots

Other than that, it looks good, I can tell you put a lot of work into it smile

 #2 - 07-05-2008 at 22:00
The_Grim_Guy
From:
Joined: November 25th, 2007
Posts: 65
From what I can see in the screens, (thanks, Super _Llama) the dungeon might be a little bright, and perhaps you can add some ornaments and furniture, such as statues and tables and chairs and stuff. In my opinion, that would give it a nice overall feel.

So, apart from the lightning, and that it's a little empty, it seems quite fine to me.

7/10
More than acceptable.

 #3 - 07-06-2008 at 07:15
DJJULIEN
From: (Zoetermeer)
Joined: February 25th, 2008
Posts: 58
Thank you both for your tips and comment, I appreciate it.

I'll take that into acount in my next MOD.

And Super_Llama, I thought I did upload them as well, but as the shots are quite big it took a long time to upload. And when done, it didn't give me the right page and said page not found. As in my other version it had al the screenshots twice in there, and I did not want that to happen again.

But thank you for putting them in yourself.

 #4 - 04-01-2010 at 23:26
DJJULIEN
From: (Zoetermeer)
Joined: February 25th, 2008
Posts: 58
This mod's not going too badly either really.



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