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The Elder Scrolls IV: Oblivion Downloads > Modifications > Dungeons and Areas:
Dwemer dungeon
Filename: dwemer_plugin.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
18.11 KB
DJJULIEN
447
05-28-2008
Modifications > Dungeons and Areas


Average User Rating: 9.1
Number of Votes: 7
Related Files:
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4 Other Files by DJJULIEN:
- Water and a Race? (1.0)
- Ring's Lair.7z (1.0)
- Dwemer Dungeon (2.4)
- Dwemer Dungeon (2.0)


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Dwemer dungeon - File Description  


Description:
This mod adds a fort ruin close to Anvil. The fort ruin contains a new non-playable race namely Dwemer. The fortress is well guarded and even though they will not attack until you strike first I can guarantee death or a pretty long fight with two of the strongest characters you have ever seen. The Dwemer will not yield so all fights are until death follows. I strongly recommend on being a higher level warrior before attacking any of the Dwemer because they will help each other in the fight. Even though it is pretty tough to defeat them the rewards are everything you can see on the characters.

Good luck.



Dwemer dungeon - Screenshots  
Screenshots:
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Dwemer dungeon - File Download Options  

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Dwemer dungeon - Readme  
Readme File:
Readme file

Description:

This mod adds a fort ruin close to Anvil. The fort ruin contains a new non-playable race namely Dwemer.
The fortress is well guarded and even though they will not attack until you strike first I can guarranty death or
a pretty long fight with two of the strongest characters you have ever seen. The Dwemer will not yield so all fights
are until death folows. I strongly recommend on being a higher level warrior before attacking any of the Dwemer
because they will help each other in the fight. Even though it is pretty tough to defeat them the rewards are
everything you can see on the characters.
Good luck.

Installation:

Like any other mod, unzip the .zip files and put all the unpacked files in the map OblivionData
When you start Oblivion go to Data Files and activate the files: Dwemer plug-in 05 and Dwemer plug-in 07
The other numbers are not needed because those are failed experiments and they are not in the zip.
And now enjoy the mod.

Ask me permission before using this mod to create other mods And give me the credit of this mod's part of the mod.

Bugs:

The Dwemer guards might only speak to you and say good by when in combat, this is anoying, but when they
are dead you won't have to worry about that anymore. The hypnotized Dwemer and the King are realy strong and hard
to kill, so a single blow will not do much dammage, this is not a bug, but it just takes really long to kill them.


Dwemer dungeon - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 9 | Last comment: 04-01-2010 at 23:25

 #1 - 05-28-2008 at 23:09
_Nameless_one_
From: (Melbourne)
Joined: April 6th, 2008
Posts: 302
Looks great.
Interesting way of taking screenshots too, lol.

 #2 - 05-30-2008 at 05:07
tommyG940
From: (Uden)
Joined: January 2nd, 2008
Posts: 83
nice mod,
but you can take screenshots with printscreen. so u dont really need an photocamera winkRock

 #3 - 05-30-2008 at 12:47
DJJULIEN
From: (Zoetermeer)
Joined: February 25th, 2008
Posts: 58
I know I can take screenshots, but I just couldn't find them when I had them big grin

 #4 - 05-31-2008 at 16:39
TheMetalGearSnake
Joined: February 9th, 2008
Posts: 12
oh boy, I'm d/ling this now! Looks good.

 #5 - 06-24-2008 at 20:02
askaniblue
Joined: May 16th, 2008
Posts: 6
Nice idea but they don't look like Dwemer. The Dwemeri was a race of mer (elves) not short, stocky people. While they did build homes beneath the ground, so did the Ayleid. They basically look like slightly stocky, tall elves with beards. These are screen shots of them from Morrowind.

http://www.imperial-library.info/dwemer/dwemer-statue4.jpg
http://www.imperial-library.info/dwemer/dwemer-ghost.jpg

 #6 - why they look like that - 07-07-2008 at 17:10
therercher
From:
Joined: June 26th, 2008
Posts: 23
those are morrowing dwermer, in oblivion they did not need to be tall, so they were short, starting from the frist on that cast a spell that had altered his dna so he was short and so were his children, and so forth

I JUST PULLED THAT STORY RIGHT OUT OF MY @$$

Beer! Beer!+Hmmm Donut!=Puke!

 #7 - 10-31-2008 at 01:47
ETFEAR
From:
Joined: August 25th, 2007
Posts: 109
Ah,there came some orcīs and hammerd a bit on their heads....and pufffff!Short Dwemer!On of the orceīs was my char stick out tongue...but a nice mod,il dl it when my dl speed wont go 10kb/s...10/10...and we are not judging the screens,you are lucky he made any...

 #8 - race name - 11-08-2008 at 04:23
05johlei
From:
Joined: August 3rd, 2007
Posts: 46
sice in morrowind the dwarfs are tall u should call them mountian dwarfs like i am in my morrowind mod

 #9 - 04-01-2010 at 23:25
DJJULIEN
From: (Zoetermeer)
Joined: February 25th, 2008
Posts: 58
Hmm, the mod's not doing too badly, I think.



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