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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
Eye Of Nirn (V1.1)
Filename: eyeofnirn.zip


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2.83 MB
V1.1
CrazyDave
1321
03-29-2007
Modifications > House Mods


Average User Rating: 7
Number of Votes: 7
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Eye Of Nirn (V1.1) - File Description  


Description:
The Eye Of Nirn Mod
Tourans Tower is initially next to the bridge into the Arcane University
The rooms in the tower are Lounge, display room, alchemy lab, bedroom and Eye of Nirn on the top floor.
There are Display room has 10 display cases and 4 stands for mannequins
There is a Spell making and enchanting stations and small alchemy gardens. Use the eye of Nirn to teleport the house to any of the main cities.



Eye Of Nirn (V1.1) - Screenshots  
Screenshots:
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Eye Of Nirn (V1.1) - File Download Options  

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Eye Of Nirn (V1.1) - Readme  
Readme File:
*****************************************************************

Eye of Nirn V1.1
by CrazyDave



*****************************************************************
1. INSTALLING THE PLUGIN
*****************************************************************

1- Unzip/Extract or copy & paste the contents into your "Oblivion/Data" folder. It may ask you if you want to replace a couple of textures, click yes, don't wory you wont lose anything.


2- When launching the game, select data files and double click this mod.


3- If you have a previous version installed on your computer, this will completely over right it.


*****************************************************************
2. intro
*****************************************************************

It is said that when the goddess, Nirnís twelve realms were destroyed by Padomay, she was inconsolable. She wept for days on end, until Anu, in an attempt to comfort Nirn, created Mundus from the shattered pieces of Nirnís twelve realms. When Nirn saw this she stopped crying and let one final tear fall into the newly created world. This tear crystallized into The Eye of Nirn, a powerful artifact with the power to take the user anywhere in Nirnís realm.

Eventually the Eye of Nirn fell into the hands of the Ayleids. Using the itís power, they quickly conquered the land Cyrodill. In the year 1E 243, the tide of war turned against them. To keep the Eye of Nirn from being used against them, The Ayleid king ordered his most trusted general, Touran, to destroy it.

Touran couldnít bring himself to destroy the Eye. Instead, he constructed a tower around the Eye of Nirn, and commanded it to travel as far away from Tamriel as possible. Nothing is known about where Touranís Tower went, or the thousands of lands itís seen since. But in 3E 433 the Eye of Nirn finally found its way back to Cyrodill.




*****************************************************************
3. Mod Description
*****************************************************************

Location: any where you want, but Tourans Tower is initaly next to the bridge to the arcane university. I wanted to add a quest to get the house, but after a six hundred line script to controll the teliporting, I dont know if I can handle any more scripts. so its free, enjoy.
Its a house mod that you can teleport outside your favorite City! Think about it, any where you want! You can use the Eye of Nirn for travil, or just the ocasional change of scenery.
Tourans tower includes:
1st floor-A seating area to relax after a long day of raiding dungeons, a complete library so you can brush up on your reading, and a dining area. *important note* the containers on the first floor are respawning, dont put any thing in them.
2nd floor-Your room. includes a bed, seating area, and plenty of safe storage containers.
3rd floor-An alchemy lab, with a garden, several sets of aperati, a small stockpile of ingredients, containers for all your potions, poisons, and ingredients. And spell making and enchanting stations
4th floor-A display area for all your favorite things to look at.
5th floor-Eye of Nirn, the nerv center of Touran's Tower. To use the Eye of Nirn, just use the alter ( you'll know it when you see it), and chose a city from the menue, its that simple.



*****************************************************************
4. Changes
*****************************************************************

V1.1
-moved bedroom down to second floor
-added some more storage
-moved Eye of Nirn to its own world space, so now you can see the real sky
-added effects to Eye of Nirn
-added pathing to interiors
-and a bunch of redecorating

V1
-inital release



*****************************************************************
5. Credits
*****************************************************************

Xiamara-for his awsome sofas and chairs



*****************************************************************
6. Contact Info
*****************************************************************

Let me know what you think. feel free to contact me at d_mysinger@hotmail.com


Eye Of Nirn (V1.1) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 5 | Last comment: 12-14-2007 at 20:55

 #1 - Oh yeah - 03-29-2007 at 20:19
thefly
From: (Cape Town)
Joined: October 14th, 2006
Posts: 59
Oh yeah,This mod won first place in the hovering house mod compatition in Oblivion Real Estate

 #2 - 03-30-2007 at 03:31
Vendre
From: (Roma)
Joined: February 21st, 2007
Posts: 245
So you own this house in game? Thats brilliant! Hope it is worth it!

-Vendre

 #3 - help!!! - 05-05-2007 at 03:54
AH_Warrior
Joined: April 3rd, 2007
Posts: 17
Every time i go into the house there is no mannaquins do i need another mod for thisconfused

 #4 - 05-10-2007 at 09:32
Aggron
From: (The Heartlands)
Joined: November 5th, 2006
Posts: 334
ermmm screenies too small but cool mod

 #5 - NICE - 12-14-2007 at 20:55
XxEmperorXXSilverstonexX
From: (Toronto)
Joined: December 13th, 2007
Posts: 15
THIS MOD LOOKS PRO - better screenies needed tho Rock - heres a little treat!!! Beer! Beer! Hmmm Donut!



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