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The Elder Scrolls IV: Oblivion Downloads > Modifications > NPC and Creature Additions:
Fauna of Tamriel (Beta 1)
Filename: faunaoftamriel.zip

Date Added:
Type / Category:
60.78 KB
Beta 1
Modifications > NPC and Creature Additions

Average User Rating: 9
Number of Votes: 21
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Fauna of Tamriel (Beta 1) - File Description  

This plugin adds new creatures to The Elder Scrolls IV : Oblivion.

Most of them are neither harder nor easier to defeat than the ones for the original game.
However, a few ones can prove to be a challenge, and are meant to keep the game interesting for very-high level

Some of these creatures will provide new achemical ingredients when they're killed.

Be aware that you won't see all those creatures until your character reach a high level (about level 30).
If you already have a savegame with a highlevel character, just load it with this plugin activated in the game

I'm sorry I couldn't include any screenshots because I just can't take any screenshots in Oblivion
(although I changed bAllowScreenShot in oblivion.ini. Don't have a clue why this isn't working).


* Skeleton Warlord
* Warrior Spirit
* Dark claws
* Spectre
* Ghoul Lord
* Undead Warlock
* Immolated Corpse
* Animated Armor
* Revenant (comes in 3 flavors: warrior, archer and mage)
* Lost Soul

* Flesh Atronach
* Ash Atronach
* Efreet
* Major Scamp
* Major Clannfear

* Shore crab
* Bonesnapper
* Giant rat
* Gargantuan rat
* Giant Slaughterfish
* Cave Giant
* Hills Giant
* Rocks Giant
* Skies Giant
* Werewolf
* Werebear
* Kobold (Warrior and archer)
* Gnome (Miner and warrior)

- Minor changes in random treasures on enemy corpses.
- Skeletons now have various armor/helmets according to their rank (normal/guardian/hero/champion)
so they're easily recognizable.
- ILevCreaLevelDifferenceMax increased. This means that if you're level 25 (for instance) you won't
fight only creatures of levels near 25, but also creatures from lower levels.
Example: Unless fighting only daedroth and daedra spiders, you will also run into the occasional
Scamp or Clannfear.
This adds more diversity to the game, and avoid some creatures becoming "obsolete" when you level up.

- Make new ingredients purchasable from alchemists in towns.
- Create new spells to summon new daedras and undeads.
- Ability for werewolves to contaminate player

None. If you find any, please mail me.

You may create new plugins based on this one, just mail me about it and give me some credit in your creations.

This plugin can be distributed on any support as long as this file (readme.txt) is included.


Fauna of Tamriel (Beta 1) - File Download Options  

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Fauna of Tamriel (Beta 1) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 25 | Last comment: 11-17-2010 at 07:22

 #1 - Nice! - 04-10-2006 at 04:59
From: (Herk-de-Stad)
Joined: January 26th, 2006
Posts: 75
Good work!
So many new creatures!

 #2 - 04-10-2006 at 07:17
From: (Bradford, West Yokshire)
Joined: October 23rd, 2005
Posts: 41
Check your ini file again make sure you set ballowscreenshot=1 (default 0) and use the printscreen button to save the screens. It should work wink Anyway nice mod if you get screenshots do post them I may dl then smile

 #3 - 04-10-2006 at 07:52
From: (Flevoland)
Joined: November 30th, 2005
Posts: 1267
Agar what's your mail, it's not in the readme.
(not that i encountered a bug, but i would like to ask you something.)

Anyway nice mod 10/10!

 #4 - 04-10-2006 at 13:50
From: (Flevoland)
Joined: November 30th, 2005
Posts: 1267
Nvm email wont work anymore for me...there is somewhere a firewall on my pc which i can't reach, that blocks all my mails....so just add me at hotmail will you?
heroesfromwar at hotmail dot com

 #5 - 04-10-2006 at 15:27
Joined: April 4th, 2006
Posts: 6
how bout some screenshots

 #6 - 04-10-2006 at 17:07
From: (WA)
Joined: February 20th, 2006
Posts: 501
Nice work Pimp! Have a beer Beer! Beer!

 #7 - 04-11-2006 at 22:03
Joined: October 1st, 2005
Posts: 2
So far I haven't met too many of the things you've mentioned (dying to see werewolves and wereboars again) even though I'm lvl 36. Giants are kinda improperly made- they go haywire when you paralyze them cause the game keeps trying to restore them to normal human sizes while holding the limb positions and likewise happens when he dies (he shrinks to normal human sizes). Considering I haven't seen this happen to Bonesnappers, I guess you can fix this. Good to see a mod like this, anyway.

 #8 - great work - 04-16-2006 at 00:11
Joined: April 16th, 2006
Posts: 1
liking it so far, giant crab spawned inside a wall in imperial sewer but otherwise its turning out to be a nice creature mod.

 #9 - cant find fish - 06-29-2006 at 15:12
Joined: June 10th, 2006
Posts: 44
This mod is awesome but i cant find the giant slaughterfish. Actualy i cant find any fish at all. where will i find them??

 #10 - 07-23-2006 at 19:58
Joined: July 19th, 2006
Posts: 120
you will find fish in the water and the gait slauterfish is probably really deep in the waterHmmm Donut!Beer! Beer!Two Thumbs Up! nice mod too ill down load it

 #11 - 09-29-2006 at 22:00
Joined: May 6th, 2006
Posts: 341
Cool mod, and actually there is already a giant slaghter fish abou 2 times the size of a Nord in the game. I believe if you take Falins key ( Pick Pocket it I mean, I am not going to tell you anymore about him) you eventually get to a cave where you swim down and the slaghter fish no matter what level you are will be there waiting to eat you. I may Download but I am worried that it may conflict with my LARGE amount of mods but this seems to be a good quallity mod.

 #12 - 11-10-2006 at 13:35
From: (The Heartlands)
Joined: November 5th, 2006
Posts: 334
i went on construction set with this and made some of the creatures playable. they are pretty cool 8/10 Two Thumbs Up! Rock

 #13 - werewolfs - 12-06-2006 at 17:04
Joined: November 18th, 2006
Posts: 8
i saw werewolves! i will dwnld and i was wondering can you become a werewolf??????

 #14 - 12-06-2006 at 17:17
Joined: November 18th, 2006
Posts: 8

 #15 - I found an already placed giant slaughterfish too - 03-05-2007 at 18:36
Joined: March 5th, 2007
Posts: 15
Just go to Niben Bay and when you're about on the "a" on the map, swim down and look around for broken pottery& a trap door. go through the door(its not that hard a lock) and go straight. the giant fish is there and has an enchanted item on it. look for a hole in the ceiling and swim up it. It's part of an area in a thieves guild quest(forgot which one).
Nice work though Two Thumbs Up!
have a donutHmmm Donut!
thirsty? have a beerBeer! Beer!

 #16 - 05-28-2007 at 14:15
From: (Montevideo)
Joined: May 28th, 2007
Posts: 2
Really good Rock

 #17 - 07-28-2007 at 13:07
Joined: April 16th, 2007
Posts: 476
There's no new meshes! What's a monster mod without meshes? Not even textures? IT'S JUST A STUPID ESP!!!!

 #18 - BUG! - 10-17-2007 at 11:32
From: (staten:bagsværd)
Joined: September 3rd, 2007
Posts: 3
I have found a bug... Not that it's very big. When you kill a giant, he dies in normal size. (and then he's not a giant anymore)

 #19 - Numbers 14 and 17... - 10-24-2007 at 17:52
Joined: December 23rd, 2005
Posts: 122
#14, Don't like it, don't download it. Some people have the intelligence to get another mod which turns them into better werewolves.

#17, It's just extra enemies, and a wider variety of them. What the hell were you expecting? Flying pigs?

 #20 - 03-31-2008 at 14:48
Joined: March 27th, 2008
Posts: 21
how come i got it but i cant become them frown frown frown

 #21 - Ummm... - 06-21-2008 at 20:40
Joined: June 20th, 2008
Posts: 102
i installed a paradise arena mod and when i activate a statue..random things appear, i have this mod and one of the things that appeared was a Death Shark. know anything about that? maybe it was another mod but yeah...just saying. oh and good mod! 10/10 have a beer!Beer! Beer! Two Thumbs Up!Two Thumbs Up!

 #22 - 06-21-2008 at 20:41
Joined: June 20th, 2008
Posts: 102
sry 4 repost but the Death Shark was a GIANT slaughterfish. and it made random CREATURES appear... i'm having a donutHmmm Donut!

 #23 - 06-21-2008 at 20:45
Joined: June 20th, 2008
Posts: 102
*sigh* sry 4 ANOTHER repost but the Flesh Atronach is in Shivering Isles already...just saying

 #24 - #23 - 08-24-2008 at 03:00
Joined: August 11th, 2007
Posts: 40
yeah but not in cyrodiil

 #25 - Ok - 11-17-2010 at 07:22
From: (Eslöv)
Joined: November 15th, 2010
Posts: 17
Where are the Werewolfes?

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