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The Elder Scrolls IV: Oblivion Downloads > Modifications > Gameplay Tweaks:
Flee Further (v1.0)
Filename: flee_further.zip


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1.32 KB
v1.0
Dark Monk
654
07-22-2006
Modifications > Gameplay Tweaks


Average User Rating: 9.3
Number of Votes: 3
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Flee Further (v1.0) - File Description  


Description:
This simple mod adds more realism to the game by making the NPC's flee much further than before.



Flee Further (v1.0) - File Download Options  

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Flee Further (v1.0) - Readme  
Readme File:
Flee Further
Version 1.0
Author: Dark Monk

DESCRIPTION
In vanilla Oblivion, if you were far enough away, you could shoot deer and other creatures and they wouldn't move even if you hit them. This is unrealistic and unchallenging. I've modified a gameplay setting so that they run much further away from you before feeling safe again. With this mini mod, when you shoot them with arrows from far away, they will flee instead of just standing there. Now, you really have to be a good hunter and sneak up on creatures to get them.

TECHNICAL EXPLANATION
fFleeDistanceExterior determines how far actors have to be away from you when they flee before they feel safe again and stop. The default distance is 2000 units. However, a good marksman can actually hit a target from 4000-4500 units away. This means that when you are over 2000 units away and shoot the deer with your arrow, it won't flee because it thinks it's safe. This mod remedies that.

INSTALLATION
Move "Flee Further.esp" to your Oblivion\Data directory and enable the mod under "Data Files" in the Oblivion start screen.

COMPATIBILITY
Should be compatible with almost all mods as it only changes the fFleeDistanceExterior setting.

CHANGELOG
1.0 - Changed fFleeDistanceExterior to 5000. Original value is 2000. This setting should be just far enough away so your arrows can't reach them.

ISSUES
If there is not enough space for the creature to get far enough away from you, it will keep running around. This is realistic because they are in panic mode and should keep running even if there is nowhere to go!

As the creatures will now flee a lot further away, this may affect NPC hunters ability to hunt deer!

FUTURE DEVELOPMENT
May adjust the interior fleeing distance.


Flee Further (v1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 3 | Last comment: 05-11-2007 at 10:48

 #1 - usefull - 07-23-2006 at 02:59
karpentor
Joined: July 22nd, 2006
Posts: 34
Now this is something I can really use, any mod that adds more realism is welcome in my game. I haven't tried it out yet, but I will download this one as soon as I can!

 #2 - Nice... - 07-23-2006 at 08:22
RSgeek
From: (CA)
Joined: July 8th, 2006
Posts: 98
Very nice now I feel more challenged bcuz of course a deer would run if it was shot with an arrow right? nice realism mod

 #3 - 05-11-2007 at 10:48
Tiber_Zann
From: (Ochten)
Joined: January 20th, 2007
Posts: 113
i hate it when they run



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