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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
Forest Manor
Filename: forest_manor.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
55.79 KB
The Fly
890
12-03-2006
Modifications > House Mods


Average User Rating: 4.3
Number of Votes: 11
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Forest Manor - File Description  


Description:
This mod adds a forest manor with: three big tables, one has a full set of weapons on it, one has one set of armour and the other one has clothes on it. It also contains two bedrooms and a display room. You can find it a bit outside Leyawiin.



Forest Manor - Screenshots  
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Forest Manor - File Download Options  

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Forest Manor - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 16 | Last comment: 12-13-2006 at 00:03

 #1 - 12-03-2006 at 06:29
noobman
Joined: July 19th, 2006
Posts: 120
your on a roll with these house's nice work but i cant dl sorry

 #2 - 12-03-2006 at 08:52
krapehtta
Joined: October 7th, 2006
Posts: 20
Your insides are always so empty and boring. Your outside could use some work too. It needs some pizzaz. Some vegitation or such (NOT GIANT NIMROOTS ON THE ROOF!). Maybe some vines crawling up the side wall, or a shrubbery! You could add a bench, or some barrels... A well even! There are a lot of options.

 #3 - 12-03-2006 at 11:04
Shibbywrd
Joined: January 21st, 2005
Posts: 435
Add some upholstery, paintings and signs and what not and ditch the big emerald and ruby . the time thing is kinda cool

 #4 - 12-03-2006 at 14:37
Azrune
From: (St.Joseph, Missouri)
Joined: November 23rd, 2006
Posts: 330
Jeez, there must be a billion house mods for Oblivion on the internet.Puke!

 #5 - 12-03-2006 at 17:32
aberneth
From: (Oregon)
Joined: July 31st, 2006
Posts: 248
oh... just another house mod. do yourself a favor. spend more than a day on houses. bayview villa is a great example of a nice house. It isnt empty. it is elegant and fitting. It took me 3 weeks.

 #6 - 12-03-2006 at 18:51
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
Lol I'm making a farm's mod for Oblivion, and I've got like 3 done in 40 minutes fully built with paintings etc.

 #7 - 12-04-2006 at 17:42
aberneth
From: (Oregon)
Joined: July 31st, 2006
Posts: 248
farmhouse=350 sq feet. this manor is 4 times that size, and as it is a manor, it should be elegant, with an artfull design. why did bayview take me 3 weeks? 12000 square feet for just the house. Then there's the lighthouse, the pattio, the landscaping, the entrance, the questing, the scripting, the functionality, the npc's, the services, the new items, the art, and the debuging of a 14 cell island.

 #8 - 12-04-2006 at 22:58
thefly
From: (Cape Town)
Joined: October 14th, 2006
Posts: 59
but i dont realy know how to use the landscape editor

 #9 - 12-05-2006 at 03:30
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
Press 'h' and away you go!

 #10 - 12-05-2006 at 10:31
thefly
From: (Cape Town)
Joined: October 14th, 2006
Posts: 59
but how do you change the landscapes like from beachground to snowground

 #11 - 12-06-2006 at 09:07
aberneth
From: (Oregon)
Joined: July 31st, 2006
Posts: 248
press 'h' and select your land texture in the middle section of the landscape editor. then right click on the terain in the render window.

 #12 - THANKS - 12-06-2006 at 09:17
thefly
From: (Cape Town)
Joined: October 14th, 2006
Posts: 59
OH THANKS FOR TELLING ME THANKS

 #13 - spelling error again - 12-06-2006 at 09:18
thefly
From: (Cape Town)
Joined: October 14th, 2006
Posts: 59
OH THANKS FOR TELLING ME THAT

 #14 - 12-07-2006 at 21:00
aberneth
From: (Oregon)
Joined: July 31st, 2006
Posts: 248
and dont type with capslock on

 #15 - 12-13-2006 at 00:03
thefly
From: (Cape Town)
Joined: October 14th, 2006
Posts: 59
ok in wont

 #16 - spelling error - 12-13-2006 at 00:03
thefly
From: (Cape Town)
Joined: October 14th, 2006
Posts: 59
okey i wont



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