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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
Great Oak Manor (V2)
Filename: great_oak_manor.zip


Size:
Version:
Developer:
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Date Added:
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472.54 KB
V2
SilverBluu
1751
08-05-2008
Modifications > House Mods


Average User Rating: 9.4
Number of Votes: 5
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5 Other Files by SilverBluu:
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Great Oak Manor (V2) - File Description  


Description:
Story:
Great Oak manor One place that is safe as a city, high up on a hill in the middle of the forest gaurded with your personal guards,
this is one true place to call home. There is some secrets to find.

V1:
The start of this mod I will make the interiors sudible for there name soon (in V2) you will find a map marker east of the upper niben bay, in the niben valley.
it will be right next to a deadric shrine With a brige over a river to the manor

V2:
Fixed Landscape, and added landscape: deleted some floating rocks, added a rock wall one side of the river and a rock texture on the other, added vines to the bridge to make it look older,
added waterfall to the lake in front of the manor, and made the river behind the manor longer

KNOWN ISSUES:
If you have Let the people drink on you will not be able to go up the front entrence you might need to go around back, other than that you should be fine

Expectations for V3
-added dungeon/jail
-added stables
-added railings
-more fixed rooms
-added NCP



Great Oak Manor (V2) - Screenshots  
Screenshots:
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Great Oak Manor (V2) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Great Oak Manor!



Great Oak Manor (V2) - Readme  
Readme File:
Great Oak Manor....

Story:
Great Oak manor One place that is safe as a city, high up on a hill in the middle of the forest gaurded with your personal guards,
this is one true place to call home. There is some secrets to find.

V1:
The start of this mod I will make the interiors sudible for there name soon (in V2) you will find a map marker east of the upper niben bay, in the niben valley.
it will be right next to a deadric shrine With a brige over a river to the manor

V2:
Fixed Landscape, and added landscape: deleted some floting rocks, added a rock wall one side of the river and a rock textur on the other, added vines to the bridge to make it look older,
added waterfall to the lake infront of the manor, and made the river behind the manor longer

KNOWN ISSUES:
If you have Let the people drink on you will not be able to go up the front entrence you might need to go around back, other than that you should be fine.

Installing Directions:
first you have to take the Zip folder thing to the oblivion data folder (open My computer and go to C:Program FilesBethesda SoftworksOblivionData)
then open the Zip and take the .Esp and readme and put it in the Data
The open Oblivion Launcher go to data Directory and click on the box next to Great Oak Manor.esp


Please contact me if you find any problems or if you have new Ideas I be sure to put some of your ideas in:
asss95@verizon.net


Great Oak Manor (V2) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 25 | Last comment: 05-10-2009 at 07:23

 #1 - 08-05-2008 at 14:45
343guiltymc
From: (toronto)
Joined: February 19th, 2006
Posts: 380
Nice, but looks more like a fort than a manor to me.

 #2 - 08-05-2008 at 23:02
ThaHandyman
From: (Oklahoma)
Joined: July 2nd, 2008
Posts: 43
FORT MANOR...haha sounds like Fort Minor 10/10 for reminding me of the best rap group out there...and of course because its kickbutt treehouse i do beleive pretty original mod

 #3 - 08-05-2008 at 23:22
_Nameless_one_
From: (Melbourne)
Joined: April 6th, 2008
Posts: 302
That looks wicked (space where an emoticon would be).
All it needs (well, it doesn't really need it, it would just be cool) is a platform ascending into the sky that you can jump off. And push people off.
Anyway, 9/10. Can't give it 10/10 if it's not the last version.

 #4 - 08-06-2008 at 05:22
DrPhil
Joined: June 27th, 2008
Posts: 58
The mod itself was pretty weird.
But picture #15 and #26 would do fine as PoTDs. big grin

 #5 - 08-06-2008 at 11:27
LtHanley
Joined: November 27th, 2007
Posts: 6
Wheres the key to the secret room?

 #6 - 08-06-2008 at 14:26
SilverBluu
Joined: July 20th, 2008
Posts: 9
You have to think to find it
(hint: eather a skull waterfall or candle)

 #7 - 08-06-2008 at 18:28
RuTz101
From: (the awesome one)
Joined: July 16th, 2008
Posts: 106
i dont like re-downloading so i'll get it when v3 comes out

cant wait smile smile

 #8 - 08-06-2008 at 20:48
SilverBluu
Joined: July 20th, 2008
Posts: 9
it might take a while

 #9 - 08-10-2008 at 14:41
IrishSoulja
From:
Joined: August 10th, 2008
Posts: 19
lol looks kinda like a jungle house big grin

 #10 - 08-10-2008 at 23:09
DJJULIEN
From: (Zoetermeer)
Joined: February 25th, 2008
Posts: 58
8/10, I decreased it by 2 because of two reasons:
- The giant tower, which I think looks ugly as it is that tall and it is transparant.
- The grey brick wall does not corrospond in colour with the wooden manor.

Other than that, great MOD.

 #11 - 08-12-2008 at 17:16
Dimanche
From:
Joined: July 5th, 2008
Posts: 465
Treehouse! YAY!!!
Nice mod. This is what, my 436th house mod I've downloaded?
Nah, just kidding. First mod downloaded so far (with this install)
Nice job.

 #12 - 08-13-2008 at 21:07
Dimanche
From:
Joined: July 5th, 2008
Posts: 465
Woah, um...double post. Forgot I posted earlier. This is how it happened for me.
I fast traveled right away to it, and appeared underwater. WTF. Not much of a problem, pretty funny actually. I swam up, and after awhile found a way out, where I found evil rats. Then I had more trouble finding a way up the hill. I finally did, and went inside. I noticed the floorplan is quite similar in parts of the house, but no issues. There was a random door that didn't open. I also went outside to get stuck in a hole (in the area with the kneeling statue). I got out finally, and checked out the master room. It was pretty cool. I climbed up to the top, and noticed the tower is invisible, but there was a random series (or giant collection) of ladders that didn't do anything, along with a stool floating in air. I turned the other way, and didn't bother with it. I then remembered that there were supposed to be NPCs, so I found them stuck behind a force field. Then the game crashed. I didn't care. After that, I decided I had enough fun with the treehouse, and left.
Great mod. 8/10, for random spots of emptiness, the tower, and the NPCs being stuck. And the hole. Other than that, great mod. I would appreciate it if you could get those fixed. Or maybe I did something wrong. Whatever.
Btw, sorry for long post.
Beer! Beer! Hmmm Donut! stick out tongue

 #13 - 08-14-2008 at 08:52
SilverBluu
Joined: July 20th, 2008
Posts: 9
Actualy none of those things ever happen to me I thing you have another mod on that is interfearing

Sry for bad spelling

 #14 - 08-15-2008 at 07:30
SweetPunishment
From:
Joined: February 7th, 2008
Posts: 370
I maybe have an idea for version 3 ;P Some Elvish stuff like a secret room with an altar with vines. Just think of Lothlorien of Lord of the rings thats pretty much my inspiration ;P

 #15 - 08-15-2008 at 10:13
SilverBluu
Joined: July 20th, 2008
Posts: 9
That Would actualy be awesome I could add it fo a secret I am working on right now

 #16 - 08-17-2008 at 04:59
SweetPunishment
From:
Joined: February 7th, 2008
Posts: 370
thanks alot silverbluu ;P When version 3 comes out I will be one of the first to download it!

 #17 - 08-22-2008 at 07:14
ETFEAR
From:
Joined: August 25th, 2007
Posts: 109
I need to describe it?WOW!!!!!!.I would say this is a mighty Fort not a manor,but your mod,your name.If this isnt the full i cant wait to see the full one!so 10/10

 #18 - Cunstructive Crit. - 09-01-2008 at 17:22
ArcaneUnit
From: (Ontario)
Joined: February 12th, 2008
Posts: 17
very nice, no doughgt, luv it up.

but the tower u ahve could/should be removed.
a few apparatus and flowers would be nice
but given the overall work i can see how that would be tidius and unnessiary
after the main building.

Do u have interier rooms?

 #19 - 09-09-2008 at 12:14
SweetPunishment
From:
Joined: February 7th, 2008
Posts: 370
Hows version 3 comming up? I'm very curious stick out tongue

 #20 - 09-09-2008 at 12:55
SilverBluu
Joined: July 20th, 2008
Posts: 9
oh frogot about that I'v finished V3.1 Sadly I did not get to put it in V3.1 but i might be able to squezee it in on V3.1

 #21 - HELP - 11-14-2008 at 13:57
Darth_Diablo_XIII
Joined: September 13th, 2008
Posts: 5
can anyone tell me what shrine the manor is next to? i cannot find it anywhere.

 #22 - ARRRHHH!!!! - 11-16-2008 at 17:28
Darth_Diablo_XIII
Joined: September 13th, 2008
Posts: 5
I still cannot find it and now it has corrupted my saved game. Luckily I have another save I can use. Two Thumbs Down!Aaargh!!!Two Thumbs Down!

 #23 - 12-21-2008 at 12:21
RuTz101
From: (the awesome one)
Joined: July 16th, 2008
Posts: 106
epic fail on your part darth

 #24 - 12-27-2008 at 11:37
SilverBluu
Joined: July 20th, 2008
Posts: 9
Hey Everybody!
Two Thumbs Up! Good news Two Thumbs Up!
V3.2 is located here:
http://www.tesnexus.com/downloads/file.php?id=18757
I'll try to get it up here soon!

 #25 - Shivering Isles - 05-10-2009 at 07:23
Cobbot
Joined: May 10th, 2009
Posts: 4
It doesn't say but you need SI to use this. It didn't work until I got SI.



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