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The Elder Scrolls IV: Oblivion Downloads > Modifications > Gameplay Tweaks:
Guild Skill Requirements (2.631v BETA)
Filename: guild_skill_requirements.zip


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15.71 KB
2.631v BETA
PersianPaladin
1177
07-28-2006
Modifications > Gameplay Tweaks


Average User Rating: 7.4
Number of Votes: 9
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Guild Skill Requirements (2.631v BETA) - File Description  


Description:
This is the BETA version of the new guild skill requirements mod. The Fighter's and Mages Guild now have skill requirements for those who wish to ascend the ranks of the guilds.

Rules: -

Anybody can become an Associate in a guild (the guild's like to advertise their open-ness after all). However, if one wishes to move up in the ranks, then skill requirements and personal development are needed. Here is how it works: -


Mages Guild
***********


Rank 1 (i.e. the one after Associate): - You need at least 10 points out of 3 of the following skills to attain this rank: -

Alteration
COnjuration
Illusion
Mysticism
Destruction
Restoration
Alchemy

Rank 2: - You need at least 20 points out of 3 of the above skills to attain this rank.
Rank 3: - You need at least 30 points out of 3 of the above skills to attain this rank.
Rank 4: - You need at least 40 points out of 3 of the above skills to attain this rank.
Rank 5: - You need at least 50 points out of 3 of the above skills to attain this rank.
Rank 6: - You need at least 60 points out of 3 of the above skills to attain this rank.
Rank 7: - You need at least 70 points out of 3 of the above skills to attain this rank.
Rank 8: - You need at least 80 points out of 3 of the above skills to attain this rank.
Rank 9: - You need at least 90 points out of 3 of the above skills to attain this rank.


Fighters Guild
**************


Rank 1 (i.e. the one after Associate): - You need at least 10 points out of 3 of the following skills to attain this rank: -

Blunt
Blade
Light Armor
Heavy Armor
Block
Marksman
Armorer

Rank 2: - You need at least 20 points out of 3 of the above skills to attain this rank.
Rank 3: - You need at least 30 points out of 3 of the above skills to attain this rank.
Rank 4: - You need at least 40 points out of 3 of the above skills to attain this rank.
Rank 5: - You need at least 50 points out of 3 of the above skills to attain this rank.
Rank 6: - You need at least 60 points out of 3 of the above skills to attain this rank.
Rank 7: - You need at least 70 points out of 3 of the above skills to attain this rank.
Rank 8: - You need at least 80 points out of 3 of the above skills to attain this rank.
Rank 9: - You need at least 90 points out of 3 of the above skills to attain this rank.


Thieves Guild
*************

Currently requires Sneak and Security of 35 or over for entry. If you don't have these values, then Armand will not be interested in accepting you as a member in the Garden of Dareloth.
The reason I haven't (as of yet) done a skill system for the thieves guild is that I am still currently playing the quests and don't want to get spoilers by editing them in the CS. The thieves guild quests are different because there are no special topics regarding gaining ranks (i.e. 'advancement'). Ranks are gained within individual quest-topics themselves, making it messier to implement. Also, the 'Independent thievery' mod is recommended as a means of skill increase per rank.



Guild Skill Requirements (2.631v BETA) - File Download Options  

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Guild Skill Requirements (2.631v BETA) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 6 | Last comment: 01-07-2010 at 12:34

 #1 - 07-29-2006 at 03:34
karpentor
Joined: July 22nd, 2006
Posts: 34
Im one of those suckers that is always micromanaging his character to get +5's with each rise of rank. This might just be what I need to get me out of that (boring) routine...

 #2 - 09-10-2006 at 03:06
comissarpoop
From:
Joined: March 14th, 2006
Posts: 26
why would anyone want skill requirments????

 #3 - 09-10-2006 at 06:52
lenox01
From:
Joined: September 10th, 2006
Posts: 3
Because its more realistic, therefore more fun, like it was in morrowind.

 #4 - Nice - 10-15-2006 at 14:06
CrazyJono
From: (Picture Butte)
Joined: August 31st, 2004
Posts: 1
great mod i missed this from the morrowind to oblivon phase makes it more challanging

 #5 - Finaly - 10-17-2007 at 07:52
Umaril_the_Ayleid
From: (Orkanger)
Joined: October 4th, 2007
Posts: 5
Finaly someone have understood what i meanbig grinI've always meant that this is more realistic, cus' it ain't realistic to rise in the ranks of the Mage's-Guild when you don't know anything about any of the magick classes 'n alchemy.
Great MOD 10/10Rock

 #6 - 01-07-2010 at 12:34
ZaneDrake
From: (Kansas City)
Joined: December 30th, 2009
Posts: 7
I like the sound of this mod, i wont use it because i kinda enjoy the built in cheat of not having the know any certain skill the move on to guild master.



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