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The Elder Scrolls IV: Oblivion Downloads > Modifications > Dungeons and Areas:
Hell On Earth Part II, The Island of Fire (1.0)
Filename: hell_on_earth_part_ii.zip


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1.65 MB
1.0
Dragonkin
2118
08-22-2008
Oblivion Patch v1.2.0416
Modifications > Dungeons and Areas


Average User Rating: 8.9
Number of Votes: 14
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Hell On Earth Part II, The Island of Fire (1.0) - File Description  


Description:
This is the second part of what will be a 3 part series. This mod was developed for high leveled characters, and as such you should NOT attempt the mod unless you are above level 20. It is extremely easy for one to die here.
Location:
This ESP contains the Island of Fire, which you can find by mounting your steed and heading to Leyawiin.
Upon arrival at Leyawiin, follow the coastline south-east until to reach the mapmarker. Your adventure begins...

What this mod adds:
- a small island in the Topal Bay
- the chance to have gain a free cavern home
- challenge for characters of high level
Backstory:
Found in a bloodstained journal of an Imperial Legion soldier:
"The reports are true! The locals, they are not insane! The sailors neither... The island, dremoras,
fire. They are here. They are coming. Im already dieing. If anyone gets a hand on this journal, send it to
the Bl-" the rest of the page is torn from the journal.

Modders Suggestion:
I strongly suggest that you visit the island AT NIGHT. By day it is tame, but at night, the true effect of the island takes hold.



Hell On Earth Part II, The Island of Fire (1.0) - Screenshots  
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Hell On Earth Part II, The Island of Fire (1.0) - File Download Options  

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Hell On Earth Part II, The Island of Fire (1.0) - Readme  
Readme File:
** Hell on Earth Part II: The Island of Fire **
** Game: TES IV: Oblivion **
** Author: Dragonkin **
** Original Release to public: 7-7-08 **
*************************************************************
1. CONTENTS **
****************************************
1. Contents
2. Information on the mod
3. DISCLAIMER
4. Installation
5. Version History
6. Copy Status
****************************************
2. INFORMATION ON THE MOD **
****************************************
This is the second part of what will be a 4 part series. This ESP contains the
Island of Fire, which you can find by mounting your steed and heading to Leyawiin.
Apon arrival at Leyawiin, follow the coastline south-east until to reach the mapmarker. Your adventure begins...

What this mod adds: - a small island in the Topal Bay
- the chance to have gain a free cavern home
- challenge for characters of high level
Backstory:
Found in a bloodstained journal of an Imperial Legion soldier:
"The reports are true! The locals, they are not insane! The sailors neither... The island, dremoras,
fire. They are here. They are coming. Im already dieing. If anyone gets a hand on this journal, send it to
the Bl-" the rest of the page is torn from the journal.

I strongly suggest that you visit the island AT NIGHT. By day it is tame, but at night, it is a horrid place.

****************************************
3. DISCLAIMER **
****************************************

After complaints from people stating that their characters died too much in the last mod, this is now going to be in ALL readmes:

This is designed for people with characters above level 9, as the lowest
level enemy is 4, highest being is level 95(im not joking, he seriously is leveled to 95).
One way to insure that your character is not harmed is simply start on a new save.

Also: I have, through the release thread on the BGS board, found that the mod conflicts with a couple of mods in the
Topal Bay.
The ones i know conflicts occur in are: The Vile Lair (minor clipping between the islands), Mouth of the Serpent,
& Evil Estate. Possible conflict with the Beholder Shrine in Midas Magic.
These conflicts were not intended, or even known of when development of the mod started. Keep in mind this was
started before Vile Lair was even released.


DO NOT: Begin the mod if you are under level 9
Begin the mod on your only save game.
Begin a new game to play the mod
Assume this a romp in the park
Spam my email/the mod comments with OMG MY CHARACTER GOT SWAMRED BY DREMORA YOU SUCKZORZ11!1!!1

Please people, if you do get stuck, even if you are the strictest player, there is a magical little thing called TGM.

********************************************
4. Installation **
********************************************
Obviously, extract the .esp file to your oblivion directory, the default
is:
C:Program FilesBethesda SoftworksOblivionData
Extract to there^
then, open the oblivion console and double click on The Island Of Fire.esp
plugin to begin using it.
I seriously doubt you should start a new game for this.

**********************************************
5. Version History (newest to oldest) **
**********************************************
This part is a bit murky: The mod was started waaaayyy back sometime during July/August of 2006.
It was worked on to a nearly completed point until September '06, when the comp this was modded on
refused to load the TES CS. The mod then sat on my computer for about a year, until i picked it up
again to try and finish it; Alas, the tornado gates were stuck open when i playtested it. So the
mod went back into the harddrive for another year, until it was moved onto a new computer. After this,
the mod was re-developed. Completion of the orignal mod actually finished sometime in '06, but final touch-ups
were completed on 7-4-08.

V 1.0 - Final build, release, playtest, and packing
V .5 - All island cells completed
V .4 - All interior cells completed
V .3 - All items and NPCs completed
V .1 - Initial Build.

***************************************
6. Copy status and credits **
***************************************
Credits:Bethesda for making the game
All the people who gave support on the Elder Scrolls Forums.
jackmix69 for the end boss scripting.

Copy Status:
Now, I really wouldnt want anyone to use this without my permission.
BUT!
If you want to use some part of the mod, PM me on the Elder Scrolls Forums or contact me @ bobdylan0@gmail.com
My username is, of course, Dragonkin2.
As for the script though, contact jackmix69 on the elder scrolls forums.
******************************************************************************
******************************************************************************
******************************************************************************
******************************************************************************

Teaser for Part III: High in the Jerrel Mountains, an old Akaviri watchpost has resurfaced after a recent
earthquake. As the snow settled, figures of the damned began to surface from the ruins north
of Echo Cave....


Hell On Earth Part II, The Island of Fire (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 15 | Last comment: 08-18-2009 at 03:15

 #1 - 08-22-2008 at 18:38
mike3409
From:
Joined: June 22nd, 2008
Posts: 65
Looks Really cool. Must have missed the 1st one. So much new stuff to play, so little time. frown

 #2 - How far follow the coastline - 09-28-2008 at 11:39
Ocatie
From:
Joined: March 24th, 2008
Posts: 1
How far do you have to follow the coastline??

 #3 - umm - 09-30-2008 at 16:56
elaskin
From:
Joined: June 20th, 2008
Posts: 102
i reckon 5/10 no dl cuz its just the realm of oblivion with caves and journals and homes and possibly new gear you can pay 2000 gold to get a house im not riskin a perfectly good oblivion life with 3 houses and lots of high-level gear no offence but not all people are the same so quite frankly, it just a oblivion realm remake so it kind of...sucks.

 #4 - Eh - 10-07-2008 at 20:37
Evylist
From: (Portland, Oregon)
Joined: October 30th, 2007
Posts: 54
There really wasn't a point to this download. I didn't find a storyline, most of the mobs didn't attack unless you were right up on them, and I was really expecting to see a lot of fire or lava, since that's what the name indicated. The armor was worthless, but very nice to look at or mount in a display case. And the graphics/area structures were pretty awesome. I'd say 5/10.
And #2, there should be a marker on your map. If not, it's at the very point of the coast, there will be a small cave over looking the ocean. smile

 #5 - Its Useless to die after being warned - 10-15-2008 at 06:32
Daygall65
From:
Joined: January 1st, 2008
Posts: 82
when your character is level 50 (like Mine) and the game has become boring because all your doing anymore is running around looking at the sites and killing the occasional minator-lord then a mod that is strictly for high level players is an awesome idea!!!!!!! I'm defiantly going to download this and turn the difficulty all the way up.


P.S. Save first is your going to try this. If you want a spell only the gods should have open the console using the key to the left of the 1 and enter psb this will give you ALL the spells currently in your game. INCLUDING the ones in mods and look for under target spells for fire column damage it dose like 100000 damage to health for no mana.

 #6 - Name - 10-25-2008 at 14:53
Micknator
From:
Joined: November 28th, 2007
Posts: 8
Hi,

I'm from a mod development team called Hell on Earth and it seems you've got the same name as we do in your mod.

It can be a problem though, but maybe we can work it out some way. Please contact me: micknator@gmail.com

Kind regards,
Mick

 #7 - 11-14-2008 at 00:55
adairbritton
From: (stratford)
Joined: November 7th, 2008
Posts: 6
This was waaaaaaaaaaaaaaaaaaayyyyyyyyyyy to easy! and that journal was stupid and Unnecessary. good fights though.
Hmmm Donut!

 #8 - 11-14-2008 at 00:59
adairbritton
From: (stratford)
Joined: November 7th, 2008
Posts: 6
Make the next one harder, and no more lame size variations with the creatures Beer! Beer!

 #9 - 11-14-2008 at 01:00
adairbritton
From: (stratford)
Joined: November 7th, 2008
Posts: 6
oh and more storyResistance is Futile!

 #10 - ***Semi-Spoiler*** Is there any way.......? - 12-25-2008 at 06:39
NewnotesJR
Joined: August 26th, 2007
Posts: 2
Is there any way of saving the girl locked in that area? She was dead when I found her.

Also is there any way of getting up top where the sigil power thing is? I couldn't find a door or a way of getting up there. And was that elf supposed to be the LVL 95 boss. He was strong, but no where near the gate keeper's difficulty. And I killed him with a sword and shield.

Anyhow, it's a good mod nonetheless, I enjoyed the fighting and exploring, I think you should create a quest mod that allows us to get to that sigil power thing and fight a boss with gatekeeper-like strength. If this is already possible, let me know, I would like to know I'm not wasting time looking for a way in there.

 #11 - @Newnotes - 12-28-2008 at 07:32
Dragonkin
From: (Chicago, IL)
Joined: June 18th, 2005
Posts: 153
No. She was originally supposed to be a companion, but i couldn't get the script to work in a way that she would be set to the Dremora faction (so that the other NPCs wouldnt kill her) and be a companion as well. Basically that guard thats in the room with her kills her after the game loads.

The elf is the boss. I expected most people to be killed after he resurrected himself stick out tongue
As for the Sigil chamber on the first tower... you might be able to if you noclip up there. Basically that tower just has whats needed to get you out onto the walkways.

Eventually I'll redo this and the first HOE mod so that theres a quest element, or better scripts so the enemies respawn/ island sinks after you leave it.

Cheers

 #12 - ugh help - 01-23-2009 at 14:54
Slippy111
Joined: January 23rd, 2009
Posts: 1
Whenever i try to download your mod it says Cstick out tonguerogram FilesBethesda SoftworksOblivionData does not exsits HELP!!!

 #13 - 01-25-2009 at 09:44
Dragonkin
From: (Chicago, IL)
Joined: June 18th, 2005
Posts: 153
Download it wherever you want to, extract it to Cstick out tonguerogram FilesBethesda SoftworksOblivionData

 #14 - Cave of lost souls not working!!! - 03-20-2009 at 12:13
Ingwacka
Joined: March 19th, 2009
Posts: 2
When i download the cave of lost souls, there are no tectures and there fore doesn't work!!! could anybody help me with this conundrum?

 #15 - Not bad, but kinda anticlimactic. - 08-18-2009 at 03:15
darkridr
Joined: August 16th, 2009
Posts: 6
Just finished this mod with my lvl 3 character. I actually died once this time, so good job on the difficulty level. those two high-level undead were hell to kill -- took forever for each one. Everything flowed flawlessly this run, and I love how you set things up to address different phobias: Pitch darkness, high places with very narrow platforms, wide open spaces filled to overflowing with daedra, spiders (first time I ever battled a spider daedra.)

My only real complaint was that there wasn't any type of reward at the end, other than the two journals. I really don't count a free home as being a reward, when said home is on the far edge of the map. I never bothered with the Deepscorn Hollow stuff for the same reason, and I wouldn't have bothered with Frostcrag Spire either, if it weren't for some of the perks of having that place....

At any rate, great job on this mod. I look forward to playing part 3, when you finish it. smile



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