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The Elder Scrolls IV: Oblivion Downloads > Modifications > Miscellaneous:
Hunter's Performance Review (1.1)
Filename: huntersperformance.zip

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Modifications > Miscellaneous

Average User Rating: 9.1
Number of Votes: 12
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Hunter's Performance Review (1.1) - File Description  

This mod, while a little bit pointless in nature, is the kind of thing a wish every game had! A counter for how many enemies you've killed!

While Oblivion comes with a creatures killed list, this mod actually tells you how many of each kind have died.

It counts creatures killed by you, your companions, and the creatures killed by other NPCs and creatures while you were in the cell.

Unfortunately, it only works on default Oblivion creatures, so the creatures added by mods aren't counted.

Still it's a nifty utility, and if you play default Oblivion, I'd say it's worth a download!


Hunter's Performance Review (1.1) - Screenshots  
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Hunter's Performance Review (1.1) - File Download Options  

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Hunter's Performance Review (1.1) - Readme  
Readme File:
by Trollf

A little modification for
The Elder Scrolls IV: Oblivion game.

1. Description
2. Installation & Upgrade & Removal instructions
3. Changelog
4. Usage
5. Known Bugs/Issues/Compatibility
6. Credits & Contact



This mod adds a misc item (Hunter's Performance Review) to PC inventory.
Once activated it shows the menu where you can see
how many various creatures were killed since the beginning of the game.
That includes creatures killed by you and your companions
and by other NPC/creature in your surroundings.

This mod should work with any save. You don't have to restart your game.
Only deaths of creatures with original game's ID are counted.
If any mod adds new creatures or includes variations of game's default monsters,
deaths of those will not be counted.



- Copy 'hunters_performance.esp' file into 'Oblivion\Data' directory,
- In oblivion launcher choose 'Data Files' from the menu,
and mark the checkbox close to file name you copied previously,
- Run the game, load your save, 'Hunter's Performance Review'
should be added automatically after a while.
Activate it and enjoy the numbers! :>

- Replace 'hunters_performance.esp' file in 'Oblivion\Data' directory
with a new version of this file.

- Just delete 'hunters_performance.esp' file from 'Oblivion\Data' directory.



- moved wolf from creatures tab to animals tab,
- added tab with some generic npcs
(bandit, conjurer, marauder, necromancer, vampire).

Initial release.



When you load a game with this mod enabled, after a while,
a misc item (Hunter's Performance Review)
should be added to your character's inventory.
You can activate this scrap of paper from the inventory
or you can bind it to any hotkey and initiate it in this way.
From the menu you can choose one of few creatures' groups
and see how many various monsters and abominations
were killed since the beginning of the game
(that includes creatures killed by you and your companions
and by other NPC/creature in your surroundings.).



This mod should work with any save and mod out there.



Credits given to:
- Modders from TESCSWiki site and TESForums.

If you have any questions, comments, etc. related
to this 'Hunter's Performance Review' mod,
mail me: trollf@gmail.com or drop me some PM (nick Trollf)
on official TESForums (http://www.elderscrolls.com/forums/).

Last words:
This mod is being provided as freeware.
Please feel free to copy and distribute it
or change its content to suit your personal desires.
All I ask is that you don't claim/release it as your own and if you want
to use part or all of it give me some credit for what I have done.

Thanks & Enjoy!
Keep smile and such... ;-]


Hunter's Performance Review (1.1) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 5 | Last comment: 01-25-2008 at 14:25

 #1 - 01-18-2008 at 14:21
From: (akureyri)
Joined: December 31st, 2006
Posts: 73
not bad bot bad at all

i will give it 10/10 for creativity


 #2 - 01-19-2008 at 03:59
From: (Grude)
Joined: November 1st, 2007
Posts: 54
nice. you should add in comming versions the modded creatures from popular creatures mods like mmm and ooo

 #3 - 01-23-2008 at 18:33
From: (new york, staten island)
Joined: April 30th, 2007
Posts: 15
good concept really good addition to my game so
Rock on

 #4 - 01-24-2008 at 17:44
Joined: November 3rd, 2006
Posts: 167
The only problem is that it tacked on a couple monster kills that I didn't kill.

all the same, 10/10 Good Job,

 #5 - 01-25-2008 at 14:25
Joined: January 4th, 2008
Posts: 3
BadHairDay -
That's possible to happen because this mod actually doesn't count your kills only. In fact it counts how many times particular creature was killed from the beginning of the game either by your hand or any other NPC or creature or even by accident (e.g. after fall from the ledge).
Let's say you are walking some road through the forest and at nearby ruins there's a fight - necromancer vs bear. Necromancer wins and bear is dead - bear's death counter increases by one then and you don't even have to be a witness of that battle. It doesn't matter whether you saw it or not. Lucky the action takes place only in all loaded cells surrounding your character and not in the entire area of the game ;]
I know that those counters are not perfectly accurate but that's how they work originally and are hard-coded this way, so fixes are not quite possible here. This mod only sums all those values.
Possibly the only way to think about better implementation of this is OBSE but I never tried to use it for scripting.

Anyway, If you killed few hundreds of particular kind of creature then a few points more don't really matter I think, you are still an efficient serial-killer ;]

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