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The Elder Scrolls IV: Oblivion Downloads > Miscellaneous:
IC Bridge + Tower + Streetlight (1.0)
Filename: ic_brige_tower_streetlight_mod_v1.0.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
987.73 KB
1.0
Sjors Boomschors
473
03-12-2007
Miscellaneous


Average User Rating: 7.8
Number of Votes: 17
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2 Other Files by Sjors Boomschors:
- IC Bridge + Tower + Streetlight (2.0)
- Natural Environments v2.1.2 - Crow Sound Replacement (1.0)


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IC Bridge + Tower + Streetlight (1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
This is my very first mod.
My English is not so very good so that you know.

I have created this mod because i didnít like the way some
light sources where positioned in and outside city's.

For now this mod only makes light modifications on the Imperial island.


==Installation==

Extract the archive into you OblivionData folder.
And activate the ESP mod files in your Oblivion 'Data files' menu.

---------------------------------------------

==Mod's==

This packed contains the following mods.

1e: IC Bridge Flamelight + sound v1.0

This mod gives all the fires on all the Imperial cityís bridges there own
light source and flaming sound. No FPS drop noticeable.

2e: IC Streetlight Mod v1.0

This mod gives all the Imperial cityís, Imperial prison district and mage university streetlights
there own light source. Most of the streetlights had pared up just one light source now the have,
all there own light source. No FPS drop noticeable but some lights have dimmed a bid.

3e: IC Tower light v1.0 constant light, flicker or pulls light

This mod gives the Imperial cityís Imperial palace tower a light source like in the Oblivion trailer.
In order for this mod to work make the following .ini file modifications.

Configure the Oblivion .ini file as follows.

uGridsToLoad= as high as possible (default = 5) increase this value whit
these steps 7,9,11,13,15

fLightLOD2=1000000.0000
fLightLOD1=999000.0000

Ore use any value higher than these values.
The settings above make it possible to see the
tower light from the Waterfront district and the middle of the IC main bridge ore even at
greater distances. Depending on how many grids to load.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




IC Bridge + Tower + Streetlight (1.0) - Screenshots  
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IC Bridge + Tower + Streetlight (1.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download IC Bridge + Tower + Streetlight!



IC Bridge + Tower + Streetlight (1.0) - Readme  
Readme File:
IC Bridge + Tower + Streetlight Mod v1.0 Readme

----------------------------------------------

This is my very first mod.
My English is not so very good so that you know.

I have created this mod because i didnít like the way some
light sources where positioned in and outside city's.

For now this mod only makes light modifications on the Imperial island.


==Installation==

Extract the archive into you Oblivion\Data folder.
And activate the ESP mod files in your Oblivion 'Data files' menu.

---------------------------------------------

==Mod's==

This packed contains the following mods.

1e: IC Bridge Flamelight + sound v1.0

This mod gives all the fires on all the Imperial cityís bridges there own
light source and flaming sound. No FPS drop noticeable.

2e: IC Streetlight Mod v1.0

This mod gives all the Imperial cityís, Imperial prison district and mage university streetlights
there own light source. Most of the streetlights had pared up just one light source now the have,
all there own light source. No FPS drop noticeable but some lights have dimmed a bid.

3e: IC Tower light v1.0 constant light, flicker or pulls light

This mod gives the Imperial cityís Imperial palace tower a light source like in the Oblivion trailer.
In order for this mod to work make the following .ini file modifications.

Configure the Oblivion .ini file as follows.

uGridsToLoad= as high as possible (default = 5) increase this value whit
these steps 7,9,11,13,15

fLightLOD2=1000000.0000
fLightLOD1=999000.0000

Ore use any value higher than these values.
The settings above make it possible to see the
tower light from the Waterfront district and the middle of the IC main bridge ore even at
greater distances. Depending on how many grids to load.



---------------------------------------------

==Permission==

If you want to use this mod in your own do not hesitate to do so,
I don't care what you do whit it. As long as the world of Oblivion gets better from it.
I would appreciate it if you drop me a line and give me some credit for my work.

Modder: "Sjors Boomschors" form the Netherlands

---------------------------------------------

==Known Bug's==

1. Increasing light distance causes some objects like towers or walls to light up in the dark,
When looking at them at a certain angel.

2. Light source water reflections to not maths in colour.

---------------------------------------------

Creator of this mod is: Sjors Boomschors from the Netherlands.

Just have fun whit it.


IC Bridge + Tower + Streetlight (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 12 | Last comment: 03-18-2007 at 03:47

 #1 - 03-12-2007 at 11:44
Fire_Legion
Joined: July 30th, 2006
Posts: 276
A neat, useful first mod from this developer smile

PS: New NPCs with jobs coming soon, but my FTP has messed up so you may have to wait a day wink

 #2 - 03-12-2007 at 18:10
Snipefalcon2
From: (Montreal, Quebec)
Joined: August 14th, 2006
Posts: 71
This mod looks simple, yet clever. Nice job mate!

Also, what great graphics you have!!! Rock

 #3 - 03-12-2007 at 22:01
krapehtta
Joined: October 7th, 2006
Posts: 20
Looks like a great improvement. The tower looks a lot more impressive with that lovely wash of light up the side. A+

 #4 - Ihope you like it. - 03-13-2007 at 00:17
Sjors_Boomschors
From:
Joined: March 13th, 2007
Posts: 8
I hope you like it.


Work in progress:

I'm still working on a crossbow mod but the textures ingame couse problems.

 #5 - To Fire Legion - 03-13-2007 at 17:31
Metall_pingwin
From:
Joined: April 27th, 2005
Posts: 459
Since when is it ok to advertise your own mods on the comments section, whether your a staff member or not...

 #6 - 03-13-2007 at 20:09
Swordlovinfool
Joined: August 12th, 2004
Posts: 100
Could someone please walk me though installing this? That readme isn't helping any.

 #7 - 03-14-2007 at 05:42
azeklor
From:
Joined: March 10th, 2007
Posts: 16
#6

yust put the file in programfile/oblivion/data

then you unzip it

 #8 - To Darth Muffin - 03-14-2007 at 07:21
Fire_Legion
Joined: July 30th, 2006
Posts: 276
Quote:
Since when is it ok to advertise your own mods on the comments section, whether your a staff member or not...

A) It is not advertisement, it is a piece of information I didn't consider worthy of adding to news. I'm just informing others that I will add this mod to the site in time, only my FTP uploader (the way we add big files) is currently messing up. It is a relevant and important announcement for those who keep track of the files and rate of file addition.

B) It isn't my mod anyway, and I have no affiliation with it or its maker other than that we were emailed the file and asked to add it. You could have checked this in 10 seconds, but instead jumped to incorrect conclusions.

C) Please check your facts and get a greater understanding of the website before making such accusations.

 #9 - 03-14-2007 at 09:22
dEATHkRAMMER
Joined: August 29th, 2004
Posts: 198
ooooo, he pwned your **** Darth stick out tongue lol nah sorry don't mean to stir anything, ANYWAYS ! the mod, it's one of those nifty ones that really just adds that little tweak to your game, it isn't a big difference but it adds, smile still using it, ty mr modder man

 #10 - 03-15-2007 at 09:06
Aggron
From: (The Heartlands)
Joined: November 5th, 2006
Posts: 334
not bad, not bad tall. but i prefer the fire torches as it keeps the medieval feeling in me

 #11 - 03-16-2007 at 07:31
det9494
From: (villneuve sur lot)
Joined: March 11th, 2007
Posts: 158
cool hey good mo dfor your first time

 #12 - 03-18-2007 at 03:47
Soyboi
Joined: March 10th, 2007
Posts: 15
Gives a nice mood, if you could develope it so it engulfes the whole of cyrrodil would be massive!



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