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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
Imperial Estate (1.5)
Filename: imperial_estate_v1.5.zip


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Developer:
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Date Added:
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1.36 MB
1.5
Raiden1803
307
06-19-2007
Modifications > House Mods


Average User Rating: 8.5
Number of Votes: 6
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2 Other Files by Raiden1803:
- Imperial Estate (2.0)
- Imperial Estate


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Imperial Estate (1.5) - File Description  


Description:
An advancement on this great house mod, including bug fixes, general fixes and whole new features. Just outside the Imperial City, this adds a house to an area in need of one, making it both functional and fun. Enjoy!

-Legion



Imperial Estate (1.5) - Screenshots  
Screenshots:
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Imperial Estate (1.5) - File Download Options  

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Imperial Estate (1.5) - Readme  
Readme File:
Elder Scrolls IV: Oblivion
"Imperial Estate"
v1.5

Creator : Raiden1803

Location : West Of Weye Inn oustide the Imperial City

Keys : Located inside the well in between the farm house and the stables.

Cost : Free

Installation : Unzip Imperial Estate.esp too your oblivion installationís data folder.

Then activate the plugin in the data files menu before you launch the game.

By default the data folder is
C:\Program Files\Bethesda Softworks\Oblivion\Data



Finaly Got around to updating my mod and fix afew things.

note: this update should not remove any itmes you may already have
inside the house. but its always a good idea to keep a backup
of your saved game file just incase.

Updates :

- Basement : Added replaced two of the smaller display cases with a large one.
: Replaced Trapdoor with a wooden ladder.

- 1st & 2nd Level : removed clutter from barrels. this should prevent anything from respawning
a month game time later so all barrels should be usable now.


- Name Change to well cell from 'Imperial Well' too 'Imperial Estate Well' just because it
bugged the hell out of me.

- Fixed Black horse names and changed it back to 'Black Horse'
sorry, i was testing out adding a black horse too the stable and named it 'shadowstorm',
i didnt like how it returend to the stable constantly every time you jumpped off it.
didnt know how to change that so i just took it out and then forgot to rename
it back.

- Fixed an issue with clutter respwaning after a month's game time in containers throughout
the house. left 'respawn' checked on some of the containers without knowing, this has been
corrected. I have gone through every container in the house/farmhouse and unchecked respawn to
correct this issue.

other notes :


Apparently their is a strange issue regarding misc/clutter items around the house. if you drag & drop for example a plate
and set it nicely on a table, afew days later it will 'sink through' the table then eventualy go right through it,
then the house. now this doesnt happen with weapons/armor. but its still annoying as hell and i dont know if its
a problem with my mod or the game's physics engine itself. but other than that everything should be fine now.


Imperial Estate (1.5) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 6 | Last comment: 12-22-2007 at 13:53

 #1 - typo - 06-19-2007 at 14:25
Super_Llama
Joined: April 16th, 2007
Posts: 476
You spelled there wrong in the last paragraph of your readme, and you didn't capitalize everything that was needed. big grin I'm sorry to be pushy but these kinds of things drive me crazy. embarrasment

 #2 - 06-19-2007 at 14:30
Suraci
From: (Kolobrzeg)
Joined: January 24th, 2006
Posts: 218
#2 lol to you stick out tongue
Meh, just another 'house' mod - 6/10

 #3 - About other notes - 06-20-2007 at 00:35
Alainv20
From: (North Bay,Ontario)
Joined: April 11th, 2007
Posts: 47
That part in the other notes is actually a game glitch,it happens to me sometimes in my other houses and in one of the fighters guild.

 #4 - heh... - 06-20-2007 at 22:50
Raiden1803
Joined: March 17th, 2003
Posts: 13
Yeah i know i rushed this out to fast. 2.0 should be coming out soon with an added NPC. i've already requested for 1.5 to be removed.

 #5 - Meh.. another house mods. - 06-21-2007 at 03:23
oblivionfan
From:
Joined: November 27th, 2006
Posts: 121
Your house is sure great and fantastic in all ways, but it exist to many house mods that n00bs has putted out on filefront, so you don't have the will to test all *****ing house mods. Please all modders. Make fun and good mods and not so many house mods please!!!Aaargh!!!

 #6 - house looks good, not the best though (not to be rude) - 12-22-2007 at 13:53
bulldog4456
From: (boise, idaho)
Joined: December 20th, 2007
Posts: 5
i give the house a 8.54/10 so you have a good credit score! smile



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