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The Elder Scrolls IV: Oblivion Downloads > Modifications > Miscellaneous:
Improved UI (2.01)
Filename: improveduimodswithnomarkers2.01.rar


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99.55 KB
2.01
Beider and Tikigod
26385
03-26-2006
Modifications > Miscellaneous


Average User Rating: 8.4
Number of Votes: 79
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Improved UI (2.01) - File Description  


Description:
This small mod changes the UI of the game around a bit, making more items fit into your inventory, loot, and magic menus. The map has also been reworked and so has the quest journal. Overall, it makes the UI much more easier to browse through.



Improved UI (2.01) - Screenshots  
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Improved UI (2.01) - Readme  
Readme File:
*****************************************************************

The Elder Scrolls IV
OBLIVION:
Improved UI Mods with No Markers
by Beider & Tikigod

26.03.2006 - 12:00 PM (+1 GMT)
*****************************************************************

*****************************************************************

1. ABOUT

*****************************************************************

There is no esp file. These files should be unzipped in the Data directory
of your Oblivion installation.

This new release is a joint effort between Tikigod and Beider, we merged our UI packages
to try and make a single and better release for everyone.

This mod can also turn off the Quest Hint Markers on the Compass and Map pages. It
will remove the Dungeon/POI hints that the compass shows. The
Dungeon/POI icons still show up on your main map screens though.
You just have to be more "explorery" :P

**NOTE: There is no way to toggle these within the game (that
I know of yet). If you want to reenable the markers, you will
need to exit the game, delete (or rename) the "menus" and then
restart Oblivion.

In some rare occasions, the Compass will show the red marker(sometimes more than one).
It may be related to putting down a User Created marker. If this happens,
you can open the console and enter: reload hudmainmenu
This should clear and reload the hud with the compass.


*****************************************************************

2. INSTALLING THE PLUGIN

*****************************************************************

Just extract the menues folder within the archive to your oblivion\data directory

Your folder path should look like,
Oblivion\Data\menus\main\inventory_menu.xml

If you wish to use a morrowwind (or other elderscroll games) fonts then put them in
data\fonts\
then change oblivion.ini to refer to them instead. Font 3 is the one this addon uses for most of the stuff.


*****************************************************************

3. FILE INFO

*****************************************************************

menus\container_menu.xml
Changes the loot windows ingame to have more items showing at once.

menus\repair_menu.xml
Changes repair menu, alchemy, soulgem, etc...

menus\main\inventory_menu.xml
Extends the item screen and makes 15 records visible at once.

menus\main\magic_menu.xml
Extends the magic screen and makes 15 records visible at once.

menus\main\stats_menu.xml
Improves the status views a bit.

menus\main\map_menu.xml
Change the size of your quest font to font 3 (A smaller font)
Changes your map size and adds fade on quests
(You can change the fade / no fade and add markers if you want)

menus\main\hud_main_menu.xml
Will remove the Quest Markers and Dungeons from the Compass if you use the No Markers version

(By default map_menu.xml and hud_main_menu.xml in the menus\main\ directory are the Quest Markers OFF versions. Use the 2 files in the "Markers" directory in the other 2 sub-directories off of the extract.)


menus\dialog\dialog_menu.xml
Added functionality where the Up Arrow will exit out of the dialogue. The Down Arrow should open up the Persuasion Menu. (This is somewhat buggy for various hardcoded reasons)

menus\dialog\texteditmenu.xml
During Class Selection, when you made a custom class, the name entry was very limited in size(limited by the sum of the widths of the letters used). Can now enter HUGE class names if desired.

*****************************************************************

4. VERSION CHANGES

*****************************************************************

V2.01
------------
- Fixed a selection bug on the Inventory Menu
- Extended parts of the Stats Menu. Can view all Minor Skills at once! (Hit down arrow)
- Fixed formatting issues on the Container Menu (Looting Menu)
- Added some limited hotkey functionality to the Dialog Menu
- Extended the size of the Custom Class Name when creating a class.
- Fixed the files in the Markers/No Markers directories so they do as they should according to their directory

V2.0
------------
- Because we merged our mods we decided to go up to version 2.0 to avoid any confusion
- Extended the inventory and magic lists
- Fixed the header when viewing a completed quest line.
- Fixed the worldmap so it works for both widescreen and normal. Also fixed cropping
- Added status screen display
- Added map with/without fade and with/without markers (4 different types) (Default no mark, with fade)

V1.4 Test 1
------------
- Copied the stat screen from Tikigod's "No Quest Markers & Improved UI"
- Copied the taller quest log Tikigod made as well.
- Fixed the map bug in lower resolutions, it should scale to any reslution now.
- Fixed the map bug where the tooltip text was a bit outside the tooltip.
- Added borders around the map.

V1.3
------------
- Reduced the amount of fade on inactve quests.
- Changed map size (This job was a pain in the arse!)
- Added an unsupported version without the fade
- Small fix to move the date when viewing a completed quest.
- Fixed the marker on the new windows. Looked a bit silly.
- Added the new and improved(?) quest log.
- Fixed a small bug with the exit button on the new menues added in 1.3 Test 1
- Added the repair, alchemy, soulgem, etc.. menu

V1.2
------------
- Changed quest text to font 3 (from the ini file)
- Fixed the equipped items in loot window bug
- Magic icon adjusted slightly to look more centered
- Corrected some typos in the tutorial.rtf

V1.1
------------
- Added loot windows as well
- Fixed the "odd line" bug thanks to strakar.
- Changed the background of selected spells / items to look a bit better
- Renamed to UI mods


*****************************************************************

5. ORIGINAL THREADS

*****************************************************************

Part 01
http://www.elderscrolls.com/forums/index.php?showtopic=289344&st=0

Part 02
http://www.elderscrolls.com/forums/index.php?showtopic=295081&st=0


*****************************************************************

6. CREDITS & USAGE

*****************************************************************

Thanks to Ghostwheel for his "Elder Scrolls 4 (Oblivion) BSA file unpacker"!

Huge thanks to Nosanity over at Bethesda for the great XML info!

Thanks to strakar and ALBATROSSSSS for pointing out some bugfixes!

And a huge thanks to everyone testing and giving feedback as we develop this mod!

Feel free to email me at tikigod633@yahoo.com or PM beider on the forums with any comments or questions.


Improved UI (2.01) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 26 | Last comment: 07-25-2009 at 17:17

 #1 - This rocks - 03-27-2006 at 02:19
sgt_murphy
Joined: April 17th, 2004
Posts: 4
This mod is a must. the original UI was crap (probly made for the xbox360)
you can also change the font in your oblivion.ini I changed it back to the original Morrowind font it looks a lot better.
Rock

 #2 - 03-27-2006 at 04:15
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
Yea this is a must, other wise the screen gets too crowed, mainly the map screen.

 #3 - Definetly worth getting - 03-27-2006 at 11:56
cdaburnerb
From: (NY)
Joined: November 8th, 2005
Posts: 117
Man this is a simple but great mod, makes browsing thru your inventory a breeze....great work here, i hope to see more in the future...thanks

 #4 - 03-27-2006 at 13:18
Shibbywrd
Joined: January 21st, 2005
Posts: 435
Looks good... got my download.

 #5 - 03-27-2006 at 15:58
veteran_gamer
From:
Joined: August 10th, 2004
Posts: 165
already the mods are cropping up, excellent, great file thank you very much for sharing smile

 #6 - chuck - 03-27-2006 at 16:05
cdaburnerb
From: (NY)
Joined: November 8th, 2005
Posts: 117
Umm i like this mod alot and all but i still want arrows for quests and stuff to show up on my compass, i know you said you cant toggle that but is there anyway to make it so that you could have the arrows on always because i cant play without them seriously

if there is a way i must have missed it in the notes, if you could do me a huge favor and email me instructions i would be greatful, my email is exclusiveburner@yahoo.com

please email me i love the menus but i need my compas

 #7 - 03-30-2006 at 15:18
Shibbywrd
Joined: January 21st, 2005
Posts: 435
Theirs two versions genius. by the way, its a pretty cool mod.

 #8 - 04-01-2006 at 10:48
Lethal_NFS
From: (Missouri)
Joined: January 25th, 2004
Posts: 217
I love this mod. I never undertood why they made the map so small.

 #9 - 04-01-2006 at 17:51
BlazeHoliday
From: (Cincinnati, OH)
Joined: April 1st, 2006
Posts: 1
nice work! hope to see the quest marker toggleable soon! also fix those few minor bugs! but this definatly Rock

 #10 - 04-01-2006 at 22:48
Tharulerme
From: (Flevoland)
Joined: November 30th, 2005
Posts: 1267
#1 "This mod is a must. the original UI was crap (probly made for the xbox360)"
Nice comment, i dont like xbox 360 so much too!

About the mod, its freaking handy (though i dont have obliviob yet.....)!

 #11 - Nice work! - 04-02-2006 at 21:20
Oblivious
Joined: December 28th, 2002
Posts: 25
Why does everyone seem to want an in-game toggle switch for the quest markers? It's up to you when you install the mod if you want them or not (just drop in the files from the corresponding folders to the main folder ), and I chose to just leave them in. I'm not sure why you'd want/need to switch them on and off during a game...?

The mod itself is great. It's not perfect, but's it's certainly a big step in the right direction.

 #12 - not working - 04-03-2006 at 20:51
nakedslave
Joined: April 3rd, 2006
Posts: 2
i dont see how you guys got it to work, i did what it was told in the instalation (Extract the zip to Data wich i did, i load up the game and my inv size hasnt change, was wondering , am i suppost to edit the XML?

 #13 - MAD - 04-04-2006 at 07:08
tecknomage
From: (San Diego, CA)
Joined: March 27th, 2006
Posts: 2
Hay, nice MOD...... IF

mad you had a ZIP version.

 #14 - Map fade? - 04-04-2006 at 10:45
SenorCole86
Joined: April 4th, 2006
Posts: 1
What do you mean by "map fade?" is this a feature in the game or something y'all addded with the mod? What happens when it's on or off?

 #15 - 04-04-2006 at 11:51
Tharulerme
From: (Flevoland)
Joined: November 30th, 2005
Posts: 1267
#12, when everything that you need to put in data,is in data, then start oblivion.
Dont start the game, but in the menu it will say on the second line: Data Files.

Open it, and select the mod (look left side, click and check the checkbox near the mod file and you will be able to use it).

 #16 - 04-04-2006 at 19:22
nakedslave
Joined: April 3rd, 2006
Posts: 2
#13 all you need to do is download (i recomend) Winace, its like winzip but it covers allot more compression program. .ace .rar .zip (and more)
winace.com

 #17 - Journal Entries - 04-06-2006 at 10:21
DesertFoxVIII
From: (OR)
Joined: October 30th, 2005
Posts: 412
From what I've seen, there's no way to make your OWN entries in Oblivion.

Say for example, you want to write yourself a quick note to come back and pick up all that daedric armor at a certain area...I'd love to be able to actually PUT entries in my "journal". Maybe somebody could make a mod that allows you to make your own journal entries.

Anyways, I love the mod though, much better than before, thx Beider and Tikigod smile

 #18 - 04-15-2006 at 22:51
Baddog
Joined: May 1st, 2004
Posts: 85
Nothing is showing up on the compass HELP!

 #19 - 04-17-2006 at 20:25
Frugal
Joined: September 25th, 2005
Posts: 117
Make sure you have a quest set that is suppost to have a marker fiirst, Baddog ^^;

But am I able to uninstall this without needing to reinstall Oblivion. I don't want to install this, and then find I don't need it yet I am forced to delete critical data files and reinstall Oblivion. The GUI isn't that bad, but it would be nice to scroll through my spells quicker, but I do want a way out if I find the mod is trouble.

 #20 - stolen? - 06-04-2006 at 14:05
jagster1991
From: (Buena Park)
Joined: November 27th, 2004
Posts: 32
Hmm this seems exactly like the BT mod I have. Coincidence I think not!

 #21 - sorry - 06-04-2006 at 14:07
jagster1991
From: (Buena Park)
Joined: November 27th, 2004
Posts: 32
I am sorry I didn't realise that it was made by the same people just a different name my apologies.

 #22 - HElP - 08-16-2006 at 13:41
Chosen_of_Chaos
From:
Joined: March 2nd, 2006
Posts: 12
When I go to download the file it says open it with internet explorer(default), normally i save them to a compressed file and extract them from there but it won't let me chose that option, when i try using windows it doesn't work. Anyone know what else I can do, it's happening with the time mod to!

 #23 - 09-01-2007 at 08:31
King_in_Yellow
From: (Georgia)
Joined: August 27th, 2007
Posts: 3
Is this compatible with the Elven Map Redux?

 #24 - 12-08-2007 at 20:53
drizzt754
From: (petawawa on)
Joined: December 8th, 2007
Posts: 3
yes they can be used together I've been using it for a while and noticed no problems.

 #25 - Better Version - 08-13-2008 at 03:07
HandofSithisonEarth
From: (NSW)
Joined: August 10th, 2008
Posts: 10
There is a better version of this, v2.20. Its in gameplay tweaks>Cleaner Inventory uploaded by me. By the way the original name of this mod is BTmod if you didnt know

 #26 - 07-25-2009 at 17:17
darth_whatever
From: (California)
Joined: February 8th, 2008
Posts: 17
excellent work
you missed the save game and load game menus however smile



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