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The Elder Scrolls III: Morrowind Downloads > Modifications > Quest Mods:
Isengard V1.3 (1.3)
Filename: isengardv13.zip


Size:
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Developer:
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Date Added:
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Type / Category:
1.67 MB
1.3
Arnon Marcus
1069
03-30-2008
N/A
Modifications > Quest Mods


Average User Rating: 7
Number of Votes: 5
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Isengard V1.3 (1.3) - File Description  


Description:
This mod adds an island that is based off of Isengard and the Misty Mountains from the Lord of the Rings movies. Adds a quest with a BIG reward.



Isengard V1.3 (1.3) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Isengard V1.3!



Isengard V1.3 (1.3) - Readme  
Readme File:
Isengard MOD

-About the MOD
I'll spear you the "cover story" that everybody is "forced" to invent, being "Forming an island" the only safe way to add new territories to Morrowind. The entire area is placed on a
abnormally huge island (6x6+4=40 Cells!!!), south to Azura’s Coast Region. There is a quest though, of getting to a chest, on the roof of Orthanc, which is loaded with money.
I created Isengard the way it looked prior to It's destruction (by Saruman's orcs, and the Ents).
I tried to make it look, as accurately as I could, the way it looks in the movie, however, I only used the building blocks that comes with the Cons.Set (no new textures and meshes) so there might be some inconsistencies. Also, compared to the movie, It is scaled down, because the View distance of the game is too low to enable you to see even the tower from the outer walls, if it's any bigger than this (Orthanc=1/2; Isengard=1/3; scenery=1/4; so you can see the river Isen from the outer walls of Isengard). Apart from the scale, I designed the scenery consistent with Tolkien's original maps. You can get on and off the outer walls at multiple locations, travel along it in (almost) a complete circle, get inside Orthanc and peep from the middle height balconies, or fly, from within, to the tip top of the tower and check the view from the roof...
Also I would like to add that this is my first mod, and that I have put into it over 300 hours of work, so I'd appreciate any comets and feedback. Also that I'm from Israel so pardon any spelling errors that I might have...

-Installing
-Extract/copy the Data Files folder, as it is, into your Morrowind Directory.

-Improvements (v1.1)

-Compatibilities- Can now run on every version of Morrowind (created on the Un-Patched version).
-'River Isen'- Completely Re-Designed to be shallower, and easier to get out of, in every side.
-New NPC 'Saruman'- 100 level, Capable of shooting 'Sound' & 'Paralyze' from his staff.
-New Sound- Saruman's edited voice from the movie.
-Quest easier- Keys are now Easyer to find.
-Miscelleniouse Improvement- Little bugs & unwanted artifacts removed/corrected.

-Additions (v1.2)

-Inside the chest, on the roof of Orthanc, are 2 items:
-Elendil's Helm
-Elendil's Sword - Narsil

-Additions (v1.3)

-Inside the chest, on the roof of Orthanc, are 4 items:
-Elendil's Helm
-Elendil's Sword - Narsil
-Uruk-Hai Scimitar
-Uruk-Hai Long Scimitar

-All wepons previousely had a fixed light on them, even in dark places,
which made them look unrealistic. It also prevented from real-time lighting to be
realisticly applied on them: "All wepons are now propperly lit."

-Elendil's Helm: Previousely mistakenly Over-Powered (Armor Rating=750),
"It is now propperly powered." (Armor Rating=70)

-Elendil's Sword - Narsil: Previousely Over-Powered, Miss-Placed, and too big (long),
"It is now propperly powered, placed and sized."

-Scimitars: Previousely had a built-in texture (for the .nif file),
"They both now use the same .tga file, therefore weigh much less KBytes."

-Playing the Isengard Mod
-Start the game as normal, when the start screen opens click on "Data Files" and click on
"Isengard" so that it is checked off.
-To begin the MOD you must first get to "Faladir", he is you're first Guide.
-Faladir can be found in the western shore of "Seyda Neen". You should be able to see his little
boat from the Light Tower.
-Talk to Faladir, pay his fee, and he will Guide you through the first part of the Mod, and also
take you to Isengard.

Contact
-Any questions, my Email is: Rnon2001@yahoo.com

Special Thanks to:
-All those who participated in making "The Lord Of The Ring" movie trilogy, providing me with a
lot of inspiration. Especially, Mary Maclachlan and John Baster, who are supervisors for WETA
Workshop's Miniatures Team, and everybody who worked on the "Isengard Miniature". Outstanding job!!!
The whole thing is stunning; it blows me away every time I watch the movie.

!!! IMPORTANT !!!
Isengard area is "Astronomically" Detailed so I don't know how smooth it will run on an average PC (I own a GeForce3 Ti-500 on a 2Ghz PC, so everything just about "Flies" for me).
If you have a powerful PC then IT IS HIGHLY RECOMENDED TO RUN FPS-OPTIMIZER and set maximum view distance to "permanent" double maximum default, otherwise you will often not see Orthanc from the outer walls, and you wont see the far side of the inner circle, so the overall experience will greatly diminish... However, if you have a less powerful PC then this, you should REALY decrees all sorts of Detail attributes.

A word of advice: Don't be tempted to go southward, or beyond the Misty Mountains, looking for
the rest of Middle-Earth. Trust me, It's not there…You'll just end up killing the magic of the
experience, effectively ruining it for yourself…

Enjoy!
-Arnon Marcus


Isengard V1.3 (1.3) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 8 | Last comment: 07-23-2008 at 10:04

 #1 - 03-30-2008 at 08:47
azeklor
From:
Joined: March 10th, 2007
Posts: 16
Sounded cool, but no screen shots no download.

 #2 - 03-30-2008 at 14:47
weman12
From:
Joined: February 5th, 2008
Posts: 69
azeklor has the right idea no screenies no downlody

 #3 - 03-31-2008 at 00:45
Suraci
From: (Kolobrzeg)
Joined: January 24th, 2006
Posts: 218
This is pretty old mod (~2004?).
You don't need screenshots. Orthanc from outside looks real, not necessarily from the inside tho, but you can have nice view from the roof. Mod's quality deserves 9/10.

 #4 - dl - 03-31-2008 at 05:40
joeb
From:
Joined: February 27th, 2008
Posts: 124
i dont normaly dl without screenies but im not fucy
sound kool i will post my score when ive played it

 #5 - MY SCORE - 03-31-2008 at 06:04
joeb
From:
Joined: February 27th, 2008
Posts: 124
5/10 ok the helm crashed the game frown but it was quite good beter if there was some orks or urkhi gaurding the front gates

 #6 - 04-02-2008 at 09:04
Lip
From:
Joined: December 7th, 2007
Posts: 8
Yup Ill agree to with that smile no screenshots no download. Even though it sounded class you'll need screenies

 #7 - 04-02-2008 at 09:11
InyriForge
From: (Chicago, IL)
Joined: October 6th, 2004
Posts: 2159
If it sounds 'class' why don't you go try it out and report back to us how it is? Surely it couldn't be so bad graphically as to make screenshots the make-or-break for this mod when it has such a nice and complete read-me file. smile

 #8 - 07-23-2008 at 10:04
Lip
From:
Joined: December 7th, 2007
Posts: 8
Wait. Is this a morrowind download? OMG I don't have Morrowind frown. Morrowind has all the best LOTR mods. People should start making LOTR Mods for Oblivion!! frown.



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