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The Elder Scrolls IV: Oblivion Downloads > Modifications > Huge Mods:
Kvatch Aftermath (1.1v)
Filename: rs_kvatchaftermath.zip

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9.86 MB
Modifications > Huge Mods

Average User Rating: 8.3
Number of Votes: 48
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2 Other Files by Giskard:
- Kvatch Aftermath- FINAL (1.31)
- Kvatch Aftermath (1.2v)

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Kvatch Aftermath (1.1v) - File Description  

Before you skip this read me and totally mess the plot up for your self, read this warning if nothing else.

DO NOT RUN this mod until after you have completed the plot and have the Dragon Armour and are also the Hero of Kvatch. Unless you do not care about the plot of course. smile

If you ignore this warning the quest to find martin will be impossible, the aid for bruma quest will have problems and the Kvatch quests will show you a brand new town instead of the old burnt one and will be impossible to complete. So enable this mod only after you complete those quests or do not want to do those quests.

Now you can get on try the mod, what follows below is typical readme stuff.

This version is your basic town, imagine Chorrol once you have done all the interesting quests, that is this mod. Only there is a few pay to repair quests to be done here. Very simple ones at first glance but do not let that fool you. They are complex to write and keep track of and ive had to simplify them to get them working in a bug free manner.

Kvatch has been totally destroyed except for the castle, the church, the city walls and the statue. History teaches us that towns that recieve this much damage are not rebuilt exactly the same way as they where before. Some perfectly good buildings are often changed to suit the new town design. World war 1 and 2 saw the destruction of many towns that are perfect examples of this. The twin towers are another example. So I have adopted this princple when designing Kvatch, its not a medieval Clean and shiny Startrek scene either, its clean in places and dirty in others. It looks lived in and has over grown areas that have not been developed. Big expensive structions that the city could not afford to build are not present, so theres no arena. I have added stuff that might have realistically been built within 2 years after the destruction of Kvatch. The only exception is the Cathedral. I could not leave the spire in the center of the town so ive replaced it with a brand new Cathedral.

You will notice the outside of kvatch is still totally burnt, i found i have to proceed very carefully here since many items are main quest items. So in this version I have not tempered with any quest item outside the city walls.


1) The City and all its buildings are functional and all have NCPs living and working in them.
2) You can rent a bed in Kvatch.
3) The local Begger will ask for a few spare coins.
4) It features a Memorial garden thats part of my expanded kvatch storyline (read the guide to kvatch).
5) A Graveyard thats part of my expanded kvatch storyline (read the guide to kvatch).
6) Functioning Church, Fighters Guild and Mages Guild.
7) A mini quest to become Count and pay for repairs inside the castle.
8) Guards change at 7pm and 7am every day, you can see it happening.
9) The new door leading to the battlements offers a nice view of the city smile.gif
10) Functioning shops and Inns.
11) Made Kvatch a center for Alchemy.
12) No Uber stuff added anywhere in this mod.
13) All kvatch citizens are unique and members of new kvatch factions created by me.

Kvatch Aftermath (1.1v) - Screenshots  
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Kvatch Aftermath (1.1v) - File Download Options  

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Kvatch Aftermath (1.1v) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 19 | Last comment: 05-28-2010 at 19:11

 #1 - 09-18-2006 at 06:40
Joined: December 22nd, 2005
Posts: 46
Wow! big grin Finally!!! Two Thumbs Up!

 #2 - 09-18-2006 at 07:29
From: (Breda)
Joined: February 25th, 2004
Posts: 188
FINALLY! Too bad I dont have a spare save where I finished the main quest, so I'd better stop with the side quests and start the main quests ^^.

Cant wait to play it ^^

 #3 - 09-18-2006 at 09:42
From: (NJ)
Joined: August 2nd, 2006
Posts: 410
are there voices for the NPCs?

 #4 - 09-18-2006 at 18:54
Joined: September 18th, 2006
Posts: 16
No custom voices yet, its a case of priorities and recording all the default sounds so they work for my quest characters has a low priority right now. Mainly because i sound no good doing a womans voice with a think yorkshire male accent lol.


 #5 - Well Done - 09-18-2006 at 19:16
Joined: September 28th, 2003
Posts: 303
This is something the developers should have done. Nice.

 #6 - 09-20-2006 at 21:01
From: (Skingrad)
Joined: August 27th, 2006
Posts: 19
I had a problem with this mod. I tried to fast travel to kvatch and the game shut down and my file was then corrupt. I always back up my games plus i have the autosave on so i was ok, but yea...it didnt work for me...any thoughts?

 #7 - 09-23-2006 at 02:04
Joined: May 20th, 2006
Posts: 11
Ive got the same problem as you Getlemanjack...it crashes when i fast travel to Kvatch..I hope you know a solution Giskard smile

 #8 - 09-23-2006 at 05:56
Joined: June 19th, 2006
Posts: 16
wait which one is this, is this the one that was made by that whole team of people or just one made by some guy who had alot of time on his hands?

 #9 - 09-23-2006 at 05:59
Joined: June 19th, 2006
Posts: 16
oh wait never mind http://kvatch.net/forum/viewtopic.php?t=390

 #10 - 1.2 is on its way to Filefront - 09-23-2006 at 18:20
Joined: September 18th, 2006
Posts: 16
Hi all.

Kvatch Aftermath 1.2 has been sent to file front. Not sure how they handly updates or how long it takes or even if they update this page, so keep your eyes peeled, it will be here soon.

Lots of fixes in this one and a load of new features.


 #11 - 09-23-2006 at 18:22
Joined: September 18th, 2006
Posts: 16
PS the fast travel crash should be fixed. Report it if you still suffer.

Oh and its one guy with very little time on his hands big grin


 #12 - 09-25-2006 at 05:52
From: (WA)
Joined: February 20th, 2006
Posts: 501
Umm Giskard did you send it to the right email, we dont have it in the inbox

 #13 - Hi Oblivion Master - 09-25-2006 at 08:58
Joined: September 18th, 2006
Posts: 16
I sent it to the email addy on the submit files page.

To be certain, I'll PM you from the official site a link to 1.2. Its very stable and will need only minor improvements to finish it off. Its recommended over 1.1 for all users.


 #14 - 10-02-2006 at 08:25
Joined: November 27th, 2005
Posts: 14
the shutting down thing happened with me, just update oblivion with the latest patch and it shouldset things straight

 #15 - 12-10-2006 at 09:27
From: (The Heartlands)
Joined: November 5th, 2006
Posts: 334
should make it so that ur player gets to be the count since u saved it

 #16 - 07-17-2007 at 16:27
From: (Trondheim)
Joined: May 15th, 2007
Posts: 12
heh.. just found the place where you placed all the people who lived in the old kvatch lol..
In the middle of nowhere! (wilderness)

 #17 - Good Mod - 07-18-2007 at 06:35
Joined: July 18th, 2007
Posts: 1
Good Mod Nice Idea. One Suggestion you should have more questline and give more authority for example we should be able to arrest any citizen we want and put them in jail

 #18 - 12-21-2007 at 14:16
Joined: April 17th, 2007
Posts: 48
I saw a video on youtube showing a necromancer's guild and mentioning kvatch aftermath, is there a necro guild?

 #19 - Old Old file - 05-28-2010 at 19:11
From: (Kopeysk)
Joined: May 28th, 2010
Posts: 2
In English, with no sound, will not download.

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