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The Elder Scrolls IV: Oblivion Downloads > Modifications > NPC and Creature Additions:
Livid- New NPC (1.0)
Filename: livid.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
1.17 MB
1.0
MasterOfOblivion
1211
04-14-2006
Modifications > NPC and Creature Additions


Average User Rating: 8
Number of Votes: 7
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Livid- New NPC (1.0) - File Description  


Description:
This mod adds a new NPC for your use at the abandoned shack in the waterfront district in the Imperial City. The author states that the NPC can eat, sleep, and talk. He can also steal as well. He also comes with voice dialogue. He will also repair your stuff, recharge your units, and teach you in blade. The author claims that this is how NPC's were meant to be, but let that be up to you.



Livid- New NPC (1.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Livid- New NPC!



Livid- New NPC (1.0) - Readme  
Readme File:
||\ /|| /\ ---- -------- ----- ||\
|| \/ || /__\ ||__ || ||_ ||-
|| ||/ \ ___|| || ||___ || \

Livid
*INSTALL AT OWN RISK*
This mod adds Livid into the game. He is
fully scripted to eat, sleep and talk to
other NPC's, and he will also steal. He
has voice dialoge (but its not very good),
and will recharge items, repair stuff, and
teach you blade up till 70. This is what
all NPc's were MEAN to be like till Bethesda
dumbed the game down. He lives in the
abondoned shack in the Water Front district
of the IC.
To install extract the .rar into your Data
File in Oblivion Directory.


Livid- New NPC (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 8 | Last comment: 08-22-2009 at 03:33

 #1 - 04-14-2006 at 20:18
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
Yes I claim a lot of things

 #2 - 04-15-2006 at 06:56
Tharulerme
From: (Flevoland)
Joined: November 30th, 2005
Posts: 1267
Does he also "try" to steal from "you"?

 #3 - 04-15-2006 at 12:49
zixinus
Joined: April 11th, 2005
Posts: 326
I belive the fully scripted part, but that all NPC's were supposed to train your blades up to 70?

 #4 - 04-18-2006 at 02:06
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
No I mean all NPC's were meant to be scripted like he is (steal, etc.) not train. My bad.

 #5 - 01-16-2007 at 06:27
dEATHkRAMMER
Joined: August 29th, 2004
Posts: 198
Wasnt the AI in the first few versions of oblivion so good that they ended up considering whether to kill each other for food and money....and did. :S ?

 #6 - :rock: - 10-03-2007 at 14:34
x_revenge
From:
Joined: October 3rd, 2007
Posts: 4
RockRockRock
it's a good one,good job man

 #7 - nice - 11-22-2008 at 10:17
nibelust
From: (Galati)
Joined: August 16th, 2008
Posts: 1
nice mod big grin !!

 #8 - 08-22-2009 at 03:33
Nelaka3
From: (VIC)
Joined: July 17th, 2009
Posts: 6
lol what dose he say?



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