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The Elder Scrolls IV: Oblivion Downloads > Modifications > Gameplay Tweaks:
Living Economy (3.62v)
Filename: living_economyv3.62.zip

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Modifications > Gameplay Tweaks

Average User Rating: 9.5
Number of Votes: 10
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Living Economy (3.62v) - File Description  

This plug-in creates more realistic bartering mechanics, a more interesting mercantile environment and harder "get rich quick" schemes.

Dynamic Barter Gold:

* No more infinite gold. Makes ALL player transactions affect a merchant's barter gold. A la Morrowind. If you sell an item for 400 gold, the merchant's gold will go down by 400 gold and vice versa. Repairs, Recharges and Spell purchases also affect the merchant's barter gold.

* The NPC's Mercantile skill will be the main factor in determining their gold. Additional factors are the player's Mercantile skill and/or his level.
Additionally, different merchant types will have different base gold values. Smiths will have more gold than a common merchant reflecting the often expensive prices of arms, while a pawnbroker will have less. This brings even more diversity to the mercantile environment. For even more details regarding the barter gold amounts refer to the Living Economy Mod spreadsheet included with the download.

Merchant Skill Progression:

* Now a merchant's mercantile skill will no longer be static. It will dynamically change according to how often the player barters with them. The formulas used are in-par with the speed of the player's mercantile skill. This would make your most visited merchants have a higher Base Barter Gold and raise their prices according to their skills. Their skill will also decay back to their base skill with time to prevent all merchants reaching a master level.

Barter Renewal:

* Different merchant types will reset their barter gold to base after different amount of days. A common trader will reset their gold every 3 days by default, while a smith resets it every 5 days.

Random Transactions:

* Random merchant transactions are now reintegrated with Living Economy. This makes the merchant's gold fluctuate at the start of everyday according to their mercantile skill. This also provides an alternative to the forced gold resets.

Expanded Investment System:

* Now there are more investment options available to the player. Additionally, the higher investments will now give a return of the store's profits to the player. New investment options are 500, 1000, 2500 and Full Partnership.


Living Economy - Items:

This plug-in grants dynamic prices to all the items in game, simulating a supply & demand system. This gives the player incentives for visiting different shops and cities to get the best deals when selling loot or buying new supplies.

Shop Based Prices:
Smiths will offer more gold for arms and repair hammers while paying nothing for miscellaneous clutter. The mage's guild and other magic shops will pay handsomely for any soul gems, Aylied stones or staves you may find in your travels. Trader's will pay base price for everything.

Quantity Based Prices:
Prices will also adjust according to the amount of the item a merchant has. A smith that only has 1 hammer left will not let go of it so cheaply (or pay handsomely for another); however, if he had too many in stock, he let them go cheaper.

Regional Prices:
Different Cities will offer different prices for different types of items. Also introduces Global Economy and Local Economy factors that will modify prices of all items in their respective places (whole province or local city). You'll be able to sell weapons in Leyawiin for a higher price than you would on Skingrad, buy glass items cheaper on Cheydinhal, sell luxury items higher on Anvil, etc... Refer to the spreadsheet for more details, it's too much to put here.

Living Economy (3.62v) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Living Economy!

Living Economy (3.62v) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 21 | Last comment: 04-23-2011 at 14:03

 #1 - Thanks! - 09-15-2006 at 05:28
From: (Hammerfest)
Joined: May 16th, 2006
Posts: 23
Seems good. Im gonna try it out smile

 #2 - 09-15-2006 at 12:19
From: (Kentucky)
Joined: August 20th, 2006
Posts: 228
im liking this... dling now

 #3 - 09-15-2006 at 12:53
Joined: July 4th, 2006
Posts: 41
Finlly somthing to make the game feel more real.Roll Eyes (sarcastic)

 #4 - 09-15-2006 at 17:37
Joined: January 14th, 2006
Posts: 70
will this overwrite the integrated Living Economy in OOO1.3?

 #5 - 09-15-2006 at 19:03
From: (Kentucky)
Joined: August 20th, 2006
Posts: 228
sry 4 2nd post but... the compressed file its in is corrupted/invalid... Cry

 #6 - 09-26-2006 at 11:45
From: (Spokane, WA)
Joined: July 11th, 2005
Posts: 76
Daracaex, if I'm reading the support info for OOO1.3 right, then this actualy isn't included with the O3 1.3 files at all, so no, it's actualy recomended for O3

 #7 - 09-26-2006 at 12:51
Joined: April 6th, 2005
Posts: 94
Living Economy is included in OOO1.3, this is just an updated version of the one included in OOO1.3.

 #8 - need a little help here - 11-03-2006 at 08:34
Joined: November 1st, 2006
Posts: 5
I installed OOO 1.3 and the patch OOO1.31 last night and it runs great, i wanted to add living econ to it but when i did, it was laggy and i lost some sound effects, (wepons, and voice) after i un-installed living econ, it went back to normal.

anyone else had this problem?


 #9 - missed the post above mine - 11-03-2006 at 08:38
Joined: November 1st, 2006
Posts: 5
I scanned the posts above me:

"sry 4 2nd post but... the compressed file its in is corrupted/invalid... Cry"
quote from #5

does this mean that living econ included with ooo 1.3 is corrupt?

if that is the case than, I can get it direct and still be good

I will try and post back in a few hours

 #10 - re-problem with LE - 11-03-2006 at 12:41
Joined: November 1st, 2006
Posts: 5
when i started a new game with LE enabled, the sound worked and no lagg issues

 #11 - 04-19-2007 at 16:29
Joined: July 13th, 2005
Posts: 826
I have a VERY odd glitch! Whenever I buy or sell any item, I get a sudden pop-up message that says:

He sold something

I click the pop-up's OK button, and it disappears--at least until I buy or sell something else. Freaky, huh? I have no idea what could be happening here...

 #12 - 01-30-2008 at 15:32
Joined: January 22nd, 2008
Posts: 13
confusedi dont get it what it do confused

 #13 - Odd. - 07-21-2008 at 18:01
Joined: August 1st, 2006
Posts: 2
I sold an item and the merchant I sold it to got 65535 loot.

I have the latest OOO mod (3.33 or whatever 1.33 whatever the .33 is).

Regardless I'm getting this odd error. It doesn't really bother me but it does seem to break the point of the mod smile

 #14 - Problem - 08-11-2008 at 17:27
Joined: August 11th, 2008
Posts: 1
I also have the issue where the merchant's barter gold shots to 65k.

 #15 - Spread Sheet and Investing - 09-02-2008 at 16:07
Joined: October 21st, 2006
Posts: 5
Great mod but two things;

First, I can't find the spread sheet. You said it was in the download ,in the readme, but all i got was the readme, the three .esp files, and the no barter chat file with the .esp in it.confused

Second, I think I'm doing something wrong after investing in a store. I invested in a store who's owner had expert mercantile and i visited to barter with almost every other day. Is it a problem that I bought items that were downloaded in opposed to vanilla items, and does it make a difference what kind of store it is.

Help with these would be greatbig grin

 #16 - 08-26-2009 at 21:23
Joined: August 24th, 2009
Posts: 14
What does investing in the store do??? confused confused Resistance is Futile!

 #17 - nice - 09-29-2009 at 07:04
Joined: September 29th, 2009
Posts: 3
this mod make the game alot better.
i like the that the merchants can level up mecantile.
and the diferen item prices in regios.
i think i found only 1 item that price whas between two towns in i only looked at the inns not all of them. i use alchemy to make a some money whith it,
i cant figure out how to invest in a shop yet but i wil post it when i found this out

 #18 - investment - 09-30-2009 at 13:18
Joined: September 29th, 2009
Posts: 3
i already know why i cant invest in shops
forgot that i need to be a expert in mercantile before i can invest
srry poeple

 #19 - 09-30-2009 at 13:23
Joined: September 29th, 2009
Posts: 3
and also i found some new price diference in soem towns.
not theres only 1 item that got a diferent price in each town.
just wanted to say this so poeple dont dowload this because i sayd theres only 1 price diference in post number 17.

a must have for any one that like trading and making or losing money depends on how you play the game

 #20 - stealing - 04-14-2010 at 06:07
From: (Dundee)
Joined: October 29th, 2008
Posts: 17
yea question um if you steal a lot of gold ffrom the government do all prices go up (ie the gold standard) that said could you make it so it actually seems like taxes are paid so when i spend money in a stor a percent shows up in the census office or something

just an idea

 #21 - 04-23-2011 at 14:03
From: (Akihabara,Tokyo)
Joined: January 10th, 2009
Posts: 15
This is a very good mod. It is nice to have prices fluctuate instead of them always being the same and gems are worth something now.

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