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The Elder Scrolls IV: Oblivion Downloads > Modifications > Huge Mods:
Lore Creature Expansion (1.2v)
Filename: lcev12.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
32.65 MB
1.2v
LCE Team (see readme)
1481
10-19-2006
Modifications > Huge Mods


Average User Rating: 4.1
Number of Votes: 20
Related Files:
Latest 5 Modifications > Huge Mods:
- The Town of Bartholm 7.0 (7.0)
- daedric_city_in_tamriel
- Open Cities (3.2.4)
- New Lands - Lokgarvia Beta (0.61)
- Farleum (1.1)

3 Other Files by LCE Team (see readme):
- Lore Creature Expansion (1.3v)
- LCE Werecroc Cutscene
- Lore Creature Expansion (1.1v)


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Lore Creature Expansion (1.2v) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
This mod adds a myriad of new creatures based off of those previously seen in the other Elder Scrolls games or mentioned within the lore itself. In the main version of the mod, most Daedra and regular creatures will spawn when you obtain a certain level (in the "vanilla" style). However, a few of the creatures have specially hand-crafted encounters which will take you through many unique experiences, from a long lost Dwemer ruin, through the den of a massive Frost Giant, and into the strange existence of a Were-crocodile! After weeks of toil, the mod is finally complete in its first incarnation, and we are proud to present to you a collection of creatures never before seen in TESIV: Oblivion, including the first completely custom modeled and rigged creatures to be modded into the game.

If your new to The Elder Scrolls series I encourage you to read the book series titled "The Adventurer's Guide to Tamriellic Creatures" that this mod adds as it gives a fairly good description of the creatures and tells a bit about what they are and where they come from, you may even find a few clues to the location of the more rare ones!

As a bonus to other modders, this mod is open to use as a resource pack. Many large projects have already shown interest in the mod, and I hope that our work will be put to use to create some really creative and fun mods. The resources are open to everyone and I only ask that you follow the simple conditions listed in the Conditions section below, should you plan to incorporate some or all of the creatures in your mod.

v1.2 Updates
-Giant spider creature added
-LCE-Addon.esp silent mp3s for werecroc quest added to slow dialog.
-Golden Saints now appear at level 21+ instead of 25+
-Arena bug resolved.
-Red level conflicts with OOO, MMM, and Fran's Mod have all been resolved
-The Complete Ranger's abandoned mine conflict resolved.
-Summon's timers now operate properly.
-Updated read me to include creature appearance guide.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Lore Creature Expansion (1.2v) - Screenshots  
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Lore Creature Expansion (1.2v) - File Download Options  

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Lore Creature Expansion (1.2v) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 15 | Last comment: 10-27-2006 at 14:05

 #1 - 10-19-2006 at 05:21
soad667
From: (Alex/polis)
Joined: November 12th, 2004
Posts: 440
perfect... i got the 1.1 version some time ago from tessource - here we go again... smile nice work guyz...

 #2 - 10-19-2006 at 07:25
wiz_nevyn
From:
Joined: October 19th, 2006
Posts: 14
one word: AWESOMEeek! very nice workRock

 #3 - 10-19-2006 at 12:30
Aageomar
From:
Joined: August 3rd, 2006
Posts: 13
I dont like invisible giant spiders. That is more like shi-fi, methink..
The mod as a total experience is good, some of the creatures could have been used better, but I recon other mods will bring changes in that, eventually.
Animations and visuals as a total is top-class. Thanks a lot, all!

 #4 - 10-19-2006 at 13:19
noobman
Joined: July 19th, 2006
Posts: 120
its this compable with ooo i wont dl unless i know

 #5 - 10-19-2006 at 15:50
Oldschool
Joined: January 23rd, 2003
Posts: 382
Read the description, it's says there plainly that all conflicts with OOO, MMM, and Fran's Mod have all been resolved -_-

 #6 - 10-19-2006 at 17:34
Xodyac
From: (Kentucky)
Joined: August 20th, 2006
Posts: 228
eh... the hunger... is it on steroids or sumthing?
other than that gr8! brings bak memories from wen u cud wear bonemold armor & kill the main quest pplz wink

 #7 - 10-19-2006 at 18:38
Darkwolf8592
Joined: February 13th, 2006
Posts: 27
Wow, nice textures there. eek! I'll try it out.

 #8 - 10-19-2006 at 20:49
TechWing
Joined: July 4th, 2006
Posts: 41
Finlly!! My old played char that I havn't touched will beable to work more with his story with these creatures! Thanks LCE Team

 #9 - 10-20-2006 at 07:52
grimdeath9740
Joined: June 1st, 2006
Posts: 36
Thanks guys, not sure whats the deal with the invisible spiders the above poster mentioned...sounds like he has missing resources or something.

Just to expand on the OOO compatibility question, make SURE you only use the LCE-addon.esp the read me exlpains why.

The hunger we took a bit more of a creative freedom with but he's reconizable i think wink

Your welcome Tech!

 #10 - 10-21-2006 at 16:33
ulfurg
From: (Akureyri)
Joined: March 4th, 2006
Posts: 64
That hunger dude is just like Greys from Deus Ex(if you've played it, you know who they are. If you don't just google it).

 #11 - 10-25-2006 at 00:17
Timblesink
From: (Melbourne, Victoria)
Joined: September 18th, 2005
Posts: 233
That hunger hasn't been using steroids, it's been using viagra stick out tongue

 #12 - 10-25-2006 at 09:30
wiplashwang
Joined: August 17th, 2006
Posts: 44
HE HE HE HE..............HA HA HA HA ..................HO HO HO HO

 #13 - 10-25-2006 at 15:54
StarWarsGeek
Joined: April 3rd, 2006
Posts: 207
um isnt that "werecrock" called a deadroth?

 #14 - daedroth - 10-26-2006 at 07:22
grimdeath9740
Joined: June 1st, 2006
Posts: 36
the daedroth model has been edit to remove the chin flap and back spikes, we have another version in the works to make it less bulky as well but no ETA on that. daedroths = crocodiles anyhow Roll Eyes (sarcastic)

 #15 - 10-27-2006 at 14:05
DesertFoxVIII
From: (OR)
Joined: October 30th, 2005
Posts: 412
@#10 - Long live Deus Ex!!!!

Mod looks absolutely beautiful wink

10/10



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