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The Elder Scrolls IV: Oblivion Downloads > Modifications > Resources:
MOBS v1.0
Filename: mobsv1.0.zip


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67.04 KB
jaga
456
07-15-2006
Modifications > Resources


Average User Rating: 7
Number of Votes: 4
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MOBS v1.0 - File Description  


Description:
MOBS, aka the "Medieval Oblivion (Equipment) Balance System", is a new weapon (and eventually armor) balance system for use with TES4:Oblivion. It was initially developed for use in Split Infinity, but we felt the entire community could benefit from its use.

It is being distributed as a modder's resource in the form of an Excel spreadsheet. Our primary goal is to provide a commonly accepted level of balance for both weapons and armor that give a realistic, and balanced feel to equipment in Oblivion. Modders are encouraged to utilize the numbers we have come up with to give players of their mods a more balanced and realistic feeling game, no matter what kind of equipment is used.

If you don't have MS Excel, you can download a free file reader which we *highly* recommend for viewing the sheets. There are many features used (such as mouseover comments) that you can benefit from by using an Excel-compatible program. The free reader is available here:

http://www.microsoftcom/downloads/details.aspx?FamilyID=c8378bf4-996c-4569-b547-75edbd03aaf0&displaylang=EN



MOBS v1.0 - File Download Options  

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MOBS v1.0 - Readme  
Readme File:
Details:
========
Weapons data is 100% complete at this point, with armor to follow in the near future (after feedback is gathered on current numbers). Our data was initially a mix of Kal's weapon balance and N's weapon balance, but we felt there was much more that could be done to give items a more smooth and realistic progression throughout their levels.

- Virtually all major changes were done with complete level and
item balance in mind. Primary numbers were achieved via percentage
calculations that are easily visible next to each material's set
of data. Data was tweaked after to fine tune.
- Speed was reduced across the board for less hack-n-slash combat,
but not so much that smaller weapons have slow swing sounds.
- Speed was raised or lowered according to the weight of the
material, for highly realistic combat.
- Damage and Damage-per-second were considered very heavily to
ensure balance when levels increase.
- 1H and 2H weapons were given enough difference in terms of DPS
to make using a 2H worth the damage gain, and a 1H worth the
shield bonus.
- Reach was shortened for all weapons to better simulate melee
combat in close quarters.
- The number of weapons was increased from the default 12 in
Oblivion to 25, in order to support new types of weapons, and
rare weapons.
- Weight adjustments to materials to increase realism.
- Percentage basis damage scaling to avoid faster weapons like
the dagger becoming overpowered in comparison to slower ones.
- Dozens of adjustments and tweaks were done to ensure usable
numbers and balance were maintained. Damage-per-second and
Damage-to-Reach ratios were of primary concern for us, to give
a very even power curve, and good representation of an item's
actual potential.


Installation:
=============
As MOBS is currently a modder's resource and *not* a mod, there is no installation for Oblivion. To utilize MOBS effectively, alter the numbers on your equipment (in your mod) to those found in the included spreadsheet for the nearest type and level of item.

We may consider a "Balance Mod (esp)" for players to use at a later date, if MOBS is widely accepted and used.


Uninstalling:
=============
Simply delete the readme and spreadsheet files. There are no system files installed.


Development Team:
=================
Management & Contents: Jaga Telesin
Technical Data & Balance: Jaga Telesin, Francesco (Newcomer24)
Additional Support & Data: Oscuro (Sotobrastos)


Contact Information:
====================
jaga@arcanemmo.com - Jaga Telesin
fravannetti@libero.it - Francesco


MOBS v1.0 - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 4 | Last comment: 12-19-2009 at 11:28

 #1 - You can also use OpenOffice... - 07-16-2006 at 04:21
kcbrown
Joined: September 24th, 2002
Posts: 36
It appears this spreadsheet opens properly in OpenOffice (http://www.openoffice.org), which is a freely-available (and open-source) office suite which is highly compatible with Microsoft Office.

It's good enough that you can almost certainly get away with using it as your primary office suite, as long as your MS Office compatibility needs aren't too advanced.

 #2 - 09-13-2006 at 12:00
Heroic_Mark
From: (Rainham,Essex)
Joined: July 5th, 2006
Posts: 97
is this the thing i need to maked mods withconfused

 #3 - no - 12-24-2007 at 14:41
werme_o_rama
From:
Joined: December 24th, 2007
Posts: 6
no this is not what you "maked" (make) mods with

 #4 - What you make mods with - 12-19-2009 at 11:28
Whoppase
From: (Hayle)
Joined: December 29th, 2008
Posts: 17
You want the construction set for oblivion. RockTwo Thumbs Up!Beer! Beer!



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