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The Elder Scrolls IV: Oblivion Downloads > Modifications > NPC and Creature Additions:
Martin is back (1.0)
Filename: martins_back.rar


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3.56 KB
1.0
MasterOfOblivion
265
04-11-2006
Modifications > NPC and Creature Additions


Average User Rating: 7.3
Number of Votes: 6
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Martin is back (1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
There's not much to this mod, besides that it adds Martin back into the game after he... You know.

Enjoy yourself, and have fun with Martin. (Although I'd rather he just stay.. you know.)




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Martin is back (1.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Martin is back!



Martin is back (1.0) - Readme  
Readme File:
||\ /|| /\ ---- -------- ----- || \
|| \/ || /__\ ||__ || ||_ || -
|| ||/ \ ___|| || ||___ || \

Martin's Back

This mod brings Martin Septim back into the game.
He is in the Elder Chambers of the place.
This mod is intended for once you've finished the
game otherwise two Martin's will be in the game.
To install just put in-
Bethesda Softworks\Oblivion\Data\
and enable in the launch menu.


Martin is back (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 13 | Last comment: 04-16-2006 at 14:56

 #1 - 04-11-2006 at 14:55
Greek_Freek
From: (Florida)
Joined: March 19th, 2005
Posts: 86
Dude, I can't believe you. Thanks for giving the story away. I haven't even reached that part. Much appreciation.. mad

 #2 - 04-11-2006 at 16:16
KalosCastalawavo
Joined: March 25th, 2006
Posts: 25
To poster #1
Mods are generally looked at and made by those of us who have beaten, or are largely through the game and therefore will tend to contain spoilers about the storyline. And all he said is that something happens to Martin, you don't know what or how, and it's worth finding out. Don't be mad because someone posted a file

To the maker
Can you do anything special with Martin? Or does he just have generic dialouge? In fact, does he have any post-game dialouge? Because talking about events that have already been over and done with may be a bit... odd.

 #3 - 04-11-2006 at 17:03
Greek_Freek
From: (Florida)
Joined: March 19th, 2005
Posts: 86
lol.. ok. However, I look for mods every chance I get to make the game experience better the first time around. Anyways, an innovative idea.

 #4 - 04-11-2006 at 23:25
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
Nah he should walk around, eat, sleep. He does in mine anyway

 #5 - 04-12-2006 at 05:48
Tharulerme
From: (Flevoland)
Joined: November 30th, 2005
Posts: 1267
Ask him, i requested this mod, because it was a bit sad that there would be like noone on the throne, anyway this won't only add martin it ALSO ADDS baurus and jauffre, because they died at the Bruma Offense.

Anyway i thank MasterogOblivion very much, he's a real good modder, even if this may look simple to others.

 #6 - 04-12-2006 at 05:53
Tharulerme
From: (Flevoland)
Joined: November 30th, 2005
Posts: 1267
masterof*oblivion sry lol

 #7 - 04-12-2006 at 13:15
Greek_Freek
From: (Florida)
Joined: March 19th, 2005
Posts: 86
Wow, I am gonna stop reading things. People just keep giving the story away. Thanks, again. I came to see if anyone confirmed that it works well.. and.. ugh..

 #8 - 04-12-2006 at 18:14
Anachronous
Joined: September 9th, 2002
Posts: 196
Or you could just bring up the console and spawn him at your location with

player.placeatme 00033907

 #9 - To post number 5 - 04-12-2006 at 18:45
AgentCross
From:
Joined: June 13th, 2004
Posts: 231
Just wanted to say that Jauffre and Baurus dont always die at the bruma fight. You can keep them alive untill the end of the game. at least I did.

 #10 - 04-13-2006 at 00:18
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
Yea I didn't think they died but hey, I made it for Tharulerme

 #11 - 04-13-2006 at 00:46
Tharulerme
From: (Flevoland)
Joined: November 30th, 2005
Posts: 1267
lol yeah and i thank you very much for making it.
but baurus and jauffre died, because that big thing (you know what i mean, im not saying the name because #7 will feel story-ripped again) after closing the (you know how big) gate, that thing fell right on them lol

 #12 - 04-13-2006 at 06:52
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
SPLAT!! Rock But anyway just saying there WILL be a v1.1 which makes him talk again and he will have his own (temp) quaters. Will be out HOPEFULLY within 2 weeks. Also look out for Livid, my new scripted NPC who is like what Bethesda said most NPC's will be like. This is basically a demo of what I will be doing in long run.

 #13 - 04-16-2006 at 14:56
1trix1
From:
Joined: December 20th, 2005
Posts: 3
COOOOOOOOOZ FOR 24 YEARS IVE BEEN WAITING FOR DEAD **** MARTIN...
MARTIN?!?!? WHO THE F*** IS MARTIN!?!!




I
( : p)------ "what?"
I
/



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