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The Elder Scrolls IV: Oblivion Downloads > Modifications > NPC and Creature Additions:
Martin's Back (1.2v)
Filename: martinsback12.rar


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646.19 KB
1.2v
MasterOfOblivion
513
10-01-2006
Modifications > NPC and Creature Additions


Average User Rating: 7.2
Number of Votes: 5
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Martin's Back (1.2v) - File Description  


Description:
Well after a long time of doing nothing on this mod I thought I would redo it abit and do it in different verions of who is in it. It goes as the following for who is in it.
Martin's Back.1 - Martin, Baurus, and Jauffre are this version
Martin's Back.2 - Baurus is gone in this version
Martin's Back.3 - Jauffre is gone in this version
Martin's Back.4 - Jauffre and Baurus are both gone in this version

This Version
---------------------------------------
1.2v - Martin is still living in the basement like in the last version , but has some new threads. Main thing is that there
are different version of who is in this one

In a future release I am hoping to put Martin in a house in the mountains, witha fully working guard and missions, so stay tuned!



Martin's Back (1.2v) - Screenshots  
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Martin's Back (1.2v) - File Download Options  

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Martin's Back (1.2v) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 10 | Last comment: 05-12-2009 at 13:37

 #1 - WOOOOOOOOOWW - 10-01-2006 at 17:41
moonbot360
Joined: December 17th, 2005
Posts: 42
Wow. Saw it on file front a month ago. good that theirs screenies here,though

 #2 - 10-01-2006 at 23:52
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
These are old screenies from verison 1.1v, I will hopefully get some new ones today and post; mainly out of laziness there arent anystick out tongue

 #3 - ??? - 10-02-2006 at 10:08
BobaFett129
From:
Joined: October 2nd, 2006
Posts: 3
Why put them back, it's part of the story right? Martin is dead! End story, you can't get him back! I don't want him back anyway..confused

Maybe some like this mod , but totally un-neccasary in my point of view.

 #4 - 10-04-2006 at 05:43
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
Most mods are 'un-neccasary', but some mods just for the heck of it, thus this one.

 #5 - *downloading* - 10-04-2006 at 12:12
stoffer130
From: (Mariager)
Joined: June 19th, 2006
Posts: 40
very good idea. really!

 #6 - 11-18-2006 at 01:04
soppetropp
From: (Oslo "ěSTKANT")
Joined: November 8th, 2006
Posts: 32
good that you brought back jaffree and baurus
do you know how many times i tried to make them survive the bruma battle
at last i tried to switch on the easyest setting but no when i came out of the gate they were deadfrownfrownmad

 #7 - 01-05-2007 at 05:35
shermhead
From: (akureyri)
Joined: December 31st, 2006
Posts: 73
Cry sniff sniff my great friend baurus is back ive missed him i named my lvl 104 charecter baurus in hounor of him 10/10

 #8 - 10-21-2007 at 19:02
Jedi_Mediator
Joined: July 13th, 2005
Posts: 826
I just love Martin--since he can't die (unless you change .ini), it's really fun to find new and unique ways to "unconscious him".

"Don't do that." --Brother Martin

 #9 - If I only knew how to MOD... - 01-22-2008 at 16:32
WarriorDrgnMage
From:
Joined: January 22nd, 2008
Posts: 1
This is an awesome idea!!

When I first beat the game I was like "........that ending BITES!!" We go through this whole process of first finding Martin then fighting to keep him alive then we have to go fight to get the amulet back. and then Martin just.....dies....

I was wondering if you were planning on making a MOD where he actually becomes the emperor? If not oh well it's still a sweet MOD!

 #10 - Glitch - 05-12-2009 at 13:37
Cobbot
Joined: May 10th, 2009
Posts: 4
You can keep Jauffre and Barus alive using the glitch at the temple of the one. (Look it up) but do it just before the battle or you'll miss the story.



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