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The Elder Scrolls IV: Oblivion Downloads > Modifications > Miscellaneous:
NPC with Jobs (0.9.3v)
Filename: npc_with_jobs_092.zip


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4.27 MB
0.9.3v
sarkandar
523
07-24-2006
Modifications > Miscellaneous


Average User Rating: 5.9
Number of Votes: 9
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NPC with Jobs (0.9.3v) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
NPC with jobs will be an ever expanding mod that will cover lot's of professions during time, trying to add immersion to the game of Oblivion.

With every new version, new professions will be added and more interaction will be possible between NPC, thus forming an independent economic system.

Not only jobs, but also social life and needs will be added along the way.

Included professions in this version: fisherman, hunter, lumberjack and forrester.

INSTALLATION:

Unzip the filesin your oblivion directory. Start Oblivion Launcher, choose data files and select the 'NPC with Jobs' mod.
Note: just to be save, don't overwrite savegames that you want to keep to play the game.

INSTRUCTIONS:

Go to the Imperial City at the sewer exit gates. You know, the place where you fist stepped into the outside world after the tutorial. There should be a marker on the map. If you don't remember, in the zip is a map file included.

There is a bunch of people there. One guy, the indian looking guy named Viator Accius, is the merchant. Please don't select a profession for him yet, or strange things may happen. It will probably still work though, but better not change him.
For the other people, you are free to choose a profession. To do so, you need to pick up an item laying around called Mayor's Hood. If you wear this, a new spell is added to your spellbook named "Choose profession". Aim it at any npc and you can select it's job.

At this point, only one person can perform each job. In the future, I hope to extend this, even to unlimited.

JOB DESCRIPTIONS:

Hunter:
will search for prey animals (deer, sheep, horses) that don't belong to anyone. Sells their food to the merchant.

Lumberjack:
searches cuttable trees (trees changed by me,a round 15 around the sewer exit, and every new tree the forrester plants), cuts them down and carries them to the merchant.

Forrester:
Walks around and plants a new tree now and then. Needs to get seeds after 5 plants at the merchant.

Fisherman:
Scans surroundings for water. Goes there and starts fishing. When caught something, he reels it in and picks it up when ashore.

UPDATE LOG

from 0.9.2:
* added kneel animation to the forrester
* better tree interior to new trees
* added a map of the sewer exit
* a new profession selection mechanism
* trees will always tumble when cut
* added the fisherman job
* added a windmill (with no functionalities yet)

KNOWN ISSUES:
* when an NPC is outside active cells, he stops moving (or slows down)
* trees have some clipping issues with the ground and rocks they fall on.

CREDITS:
Artistic design: cow1787
Other team members are Darknel (future miner job) and Csheldon-dante (future town design).
The beta team: Nekulor, Jodoebell and BlackRainz.
Special thanks: Tegid for his local actor reference script, and the team of the Cheydinhal Petshop for the use of their fishmeat nif.
My gratitudes to all the people who helped me out at the forum.




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




NPC with Jobs (0.9.3v) - Screenshots  
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NPC with Jobs (0.9.3v) - File Download Options  

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NPC with Jobs (0.9.3v) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 13 | Last comment: 07-26-2006 at 10:03

 #1 - 07-24-2006 at 23:31
Cus_Clade
Joined: July 22nd, 2006
Posts: 37
interesting if u could add this to the players as a way to make money it would make the game more innteresting

 #2 - 07-25-2006 at 02:55
halo1873
From: (Marshfield)
Joined: April 1st, 2005
Posts: 177
always wanted a job that would be kewl

 #3 - 07-25-2006 at 02:57
Fanatism
From:
Joined: September 9th, 2005
Posts: 102
would be fun to run a village like that smile

 #4 - 07-25-2006 at 07:01
noobman
Joined: July 19th, 2006
Posts: 120
its asks me to overwrite how do i know if it over rights my file or not i wont download until i knowconfused

 #5 - 07-25-2006 at 11:08
Wes899
Joined: September 7th, 2005
Posts: 121
Just hit yes, it shouldn't cause any problems, as most mods ask you that

 #6 - WHOA DONKEY!! - 07-25-2006 at 12:00
Cat_Fuzz
From: (E.P., You'll know)
Joined: June 21st, 2006
Posts: 118
^ Back-up your file first

Also, are these people all -over Cyrodil??

 #7 - Questions - 07-25-2006 at 12:37
Mubaryus
From: (Toronto, Ontario)
Joined: July 23rd, 2006
Posts: 3
are these people gonna work for you? if so how do you get profit? perhaps the merchant then goes and sells whatever the miner, lumberjack, etc sell to him and splits the profits 50/50 with you big grin
Finaly, how many professions are u planing to add (it would be cool to have an armorer, and weapon smith)

 #8 - Answers - 07-25-2006 at 16:01
sarkandar
From:
Joined: July 24th, 2006
Posts: 11
This is the forum thread http://www.elderscrolls.com/forums/index.php?act=ST&f=25&t=497608
There's a list of future jobs over there.

Goal is to set up an independent economy. NPC 's will gather resources, craft items and tools with them and so make a profit alltogether.
They will also have needs like hunger and sleep, but also for social contacts.
The player will have a choice where to participate, if he wants to.

 #9 - 07-25-2006 at 20:39
llGll
From: (Ontario!)
Joined: October 11th, 2005
Posts: 879
i unziped it to my data folder but i cant select it in my data folder when u open the menu

 #10 - Unzip - 07-25-2006 at 23:50
sarkandar
From:
Joined: July 24th, 2006
Posts: 11
That's strange. Is it in the list but not selectable or is completely missing? Do you see NPC with jobs.esp sitting in your data directory?

 #11 - Unzip II - 07-26-2006 at 01:06
sarkandar
From:
Joined: July 24th, 2006
Posts: 11
Oh wait, you said you unzipped in the data directory. You need to unzip in the game directory which is one level higher.

 #12 - 07-26-2006 at 05:57
llGll
From: (Ontario!)
Joined: October 11th, 2005
Posts: 879
okay ic it now thanks sarkandar

 #13 - 07-26-2006 at 10:03
Ganondorf_X
From: (Sleeuwijk)
Joined: January 16th, 2006
Posts: 329
erm... but can you have some of those professions yourself?confused



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