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The Elder Scrolls IV: Oblivion Downloads > Modifications > NPC and Creature Additions:
NPC with Jobs (0.9.5v)
Filename: npc_with_jobs.zip

Date Added:
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14.9 MB
Modifications > NPC and Creature Additions

Average User Rating: 7.5
Number of Votes: 15
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NPC with Jobs (0.9.5v) - File Description  

Welcome to the world of Aledra. A world where NPC have a life instead of dumb schedules. NPC with jobs will be an ever expanding mod that will cover lot's of professions during time, trying to add immersion to the game of Oblivion. With every new version, new professions will be added and more interaction will be possible between NPC, thus forming an independent economic system. Not only jobs, but also social life and needs will be added along the way. A town called Turil is included in this world where these NPC can live their lives. Included professions in this version: fisherman, hunter, lumberjack, forrester and miner. This mod also introduces DAI - Dynamic AI. All the selected NPC's will have needs and act on them, making them less predictable. No schedules or NPC scripts will be used, only in-game descisions are made. This ensures the compatibility with other mods.


Unzip the files in your oblivion directory (overwrite when prompted). Start Oblivion Launcher, choose data files and select the 'NPC with Jobs' mod. Note: just to be save, don't overwrite savegames that you want to keep to play the game.


When the mod is active, the player gets added a new spell called "Teleport to/from Aledra". When casted, you get teleported to the harbor of Turil. When casted again, you return to your original location.

Inside Turil, there are several people. One guy, the indian looking guy named Viator Accius, is the merchant. Please don't select a profession for him yet, or strange things may happen. It will probably still work though, but better not change him.
For the other people, you are free to choose a profession. To do so, you have a new spell called "Choose Profession". Aim it at any npc and you can select it's job after it has been hit.

You can select the same job to different NPC at the same time. They will all work independently.

For now, jobs need to be done around the merchant as he plays a key role. It will practically not possible to choose jobs in Tamriel or other worldspaces as the distanced to Viator Accius is too big.

* when an NPC is outside active cells, he might stop moving (or slow down)
* trees have some clipping issues with the ground and rocks they fall on.
* the worldspace isn't finished yet! No interiors are done and only a part of the terrain is texturized.


Clinteractive: audio files
Cow1787; windmill and fishingpole design
Csheldon-dante: beta testing & highend screenshots
Darknel: initial version of the mineable rock nif's.
GuidoBot: his useful code thread.
Jodoebell: beta testing & highend screenshots
Scruggsywuggsy the ferret: there has to be something he helped me with
Tegid: local actor reference script
The team of the Cheydinhal Petshop: fishmeat object
Wizard of Thay: beta testing
XR1: beta testing

NPC with Jobs (0.9.5v) - Screenshots  
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NPC with Jobs (0.9.5v) - File Download Options  

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NPC with Jobs (0.9.5v) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 11 | Last comment: 03-17-2008 at 06:18

 #1 - 10-27-2006 at 02:19
From: (auckland)
Joined: November 9th, 2004
Posts: 175
wow sounds cool i think ill wait untill later ver before i dl big grin

 #2 - 10-27-2006 at 05:15
Joined: April 9th, 2006
Posts: 21
looks cool... will d/l a later version though

 #3 - 10-27-2006 at 09:30
Joined: July 6th, 2006
Posts: 36
Cool idea but it would be better if you would release a version where the world is finished instead of the now empty world, without grass, without life(except the NPC's) I will keep track of the mod though!

 #4 - 10-27-2006 at 17:20
Joined: July 22nd, 2006
Posts: 37
!!!i h8 farming!!! nice works though keep it up

 #5 - 10-28-2006 at 10:04
Joined: August 15th, 2006
Posts: 109
is there a mod out that puts fishing poles into the game? cause' slicing em' up with a katana isnt exactly sportsman-like.....

 #6 - re :#5 - 10-28-2006 at 16:01
Joined: July 24th, 2006
Posts: 11
It is a fishing pole if you look closer.

 #7 - Wonders! - 10-30-2006 at 22:00
Joined: September 5th, 2002
Posts: 169
This is absolutely fantastic! big grin I was hoping to try my hand at coding something very similar to this awhile back, going so deep as to have dynamic ai coordinating regional politics and such, but I discovered I have a knack for syntax errors and a penchant for being short-tempered. Quite hindering really.

Anyway, i'm very much looking forward to seeing the future of this mod. Best of luck!

 #8 - 11-01-2006 at 12:58
Joined: October 28th, 2006
Posts: 5
Man your good, try making a mod where you can make people your slaves or something evil, or make it so you can get your own castle, now that would be wikkid.

 #9 - 12-03-2006 at 15:09
From: (St.Joseph, Missouri)
Joined: November 23rd, 2006
Posts: 330
To sabrexwolf

There are HUNDREDS of mods that let you own a castle, n00b.

 #10 - What's With the Floating Town? - 10-12-2007 at 19:45
Joined: October 12th, 2007
Posts: 1
i dl the mod and discovered Aledra floating above the water...Everything! even the trees!

 #11 - WOW!!!!!! - 03-17-2008 at 06:18
Joined: March 2nd, 2008
Posts: 6
I'm glad someone did this I've had the exact same thoughts for months now thanks!!!

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