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The Elder Scrolls IV: Oblivion Downloads > Modifications > NPC and Creature Additions:
NPC with jobs (0.9.6v beta)
Filename: 60500.9.6npc_with_jobstessource.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
16.02 MB
0.9.6v beta
sarkandar
2064
12-04-2006
Modifications > NPC and Creature Additions


Average User Rating: 8.5
Number of Votes: 17
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NPC with jobs (0.9.6v beta) - File Description  


Description:
Welcome to the province of Aledra. A place where NPC have a life instead of dumb schedules.

NPC with jobs will be an ever expanding mod that will cover lot's of professions during time, trying to add immersion to the game of Oblivion.

With every new version, new professions will be added and more interaction will be possible between NPC, thus forming an independent economic system.

Not only jobs, but also social life and needs will be added along the way.

A new landmass Aledra is included with a town called Turil, where these NPC can live their lives.
Plans are to implement this throughout all Tamriel as well.

This mod also introduces DAI - Dynamic AI. All the selected NPC's will have needs and act on them, making them less predictable. No schedules or NPC scripts will be used, only in-game descisions are made. This ensures the compatibility with other mods.

Included professions in this version: fisherman, hunter, lumberjack, forrester, miner, sawyer and tax collector.
Included needs: hunger



NPC with jobs (0.9.6v beta) - Screenshots  
Screenshots:
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NPC with jobs (0.9.6v beta) - File Download Options  

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NPC with jobs (0.9.6v beta) - Readme  
Readme File:
NPC with jobs V0.9.6 (beta) by Sarkandar - November 2006

Welcome to the province of Aledra. A place where NPC have a life instead of dumb schedules.

NPC with jobs will be an ever expanding mod that will cover lot's of professions during time, trying to add immersion to the game of Oblivion.

With every new version, new professions will be added and more interaction will be possible between NPC, thus forming an independent economic system.

Not only jobs, but also social life and needs will be added along the way.

A new landmass Aledra is included with a town called Turil, where these NPC can live their lives.
Plans are to implement this throughout all Tamriel as well.

This mod also introduces DAI - Dynamic AI. All the selected NPC's will have needs and act on them, making them less predictable. No schedules or NPC scripts will be used, only in-game descisions are made. This ensures the compatibility with other mods.

Included professions in this version: fisherman, hunter, lumberjack, forrester, miner, sawyer and tax collector.
Included needs: hunger

INSTALLATION:

Unzip the files in your oblivion directory (overwrite when prompted).
Start Oblivion Launcher, choose data files and select the 'NPC with Jobs' mod.
Note: just to be save, don't overwrite savegames that you want to keep to play the game.

INSTRUCTIONS:

When the mod is active, the player gets added a new spell called "Teleport to/from Aledra". When casted, you get teleported to the harbor of Turil. When casted again, you return to your original location.

Inside Turil, there are several people. One guy, the indian looking guy named Viator Accius, is the merchant. Please don't select a profession for him yet, or strange things may happen. It will probably still work though, but better not change him.
For the other people, you are free to choose a profession. They have already a default profession selected, but you can change it anytime. To do so, you have a new spell called "Choose Profession". Aim it at any npc and you can select it's job after it has been hit.

You can select the same job to different NPC at the same time. They will all work independently.

For now, jobs need to be done in Turil until the town concept has been introduced, thus making jobs a local matter. It will practically not possible to choose jobs in Tamriel or other worldspaces as the distance to Viator Accius (the merchant) and Turil is too big.

KNOWN ISSUES:
* when an NPC is outside active cells, he might stop moving (or slow down)
* trees have some clipping issues with the ground and rocks they fall on.
* the worldspace isn't finished yet! No interiors are done and only a part of the terrain is texturized.

CREDITS:

Clinteractive: custom audio files
Cow1787; Custom objects artist
Csheldon-dante: beta testing & highend screenshots
Darknel: initial version of the mineable rock nif's.
DXXter: Custom icons artist.
GuidoBot: his useful code thread.
Jodoebell: beta testing & highend screenshots
Scruggsywuggsy the ferret: there has to be something he helped me with
Tegid: local actor reference script
The team of the Cheydinhal Petshop: fishmeat mesh
Wizard of Thay: beta testing & advisor
XR1: beta testing


My gratitudes to all the people who helped me out or supported me at the fori.


NPC with jobs (0.9.6v beta) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 15 | Last comment: 04-08-2008 at 11:50

 #1 - WTF - 12-04-2006 at 10:30
Oblivion_Addict
From: (Louisville, KY)
Joined: November 21st, 2006
Posts: 26
WTF are those screenshots of?

 #2 - re:wtf - 12-04-2006 at 11:57
sarkandar
From:
Joined: July 24th, 2006
Posts: 11
those are the maps of the new landmass included in the main zip file. I added the screenshots in an attachment separately. Hope they will get published as well.

 #3 - 12-04-2006 at 15:40
Deathshock
Joined: August 21st, 2006
Posts: 58
Wow u got alot to go how do you manage to find the time?

 #4 - very nice - 12-04-2006 at 16:08
AV5
Joined: August 4th, 2005
Posts: 12
Holy *****ing.... Nice work!!!! 9.9/10 Beer! Beer! Beer! Beer! Rock

 #5 - 12-05-2006 at 03:11
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
sarkandar someone other them me posted the file, but I'll do it for you now

 #6 - re's - 12-05-2006 at 04:41
sarkandar
From:
Joined: July 24th, 2006
Posts: 11
@masterofoblivion: thanks man. Appreciate it.
@deathshock: I have two people kind enough to help with the terrains and interiors now, and for the rest I work one hour each day on the scripts. I get there slowly but steady.

 #7 - 12-05-2006 at 05:31
The_Golden_Peanut
From: (Odense)
Joined: October 7th, 2006
Posts: 31
i will whait i don't like beta'es smile

 #8 - 12-05-2006 at 08:55
Fire_Legion
Joined: July 30th, 2006
Posts: 276
Sorrry, I posted this file, and didn't notice the other attatchments.

 #9 - 12-05-2006 at 15:34
orKun
From: (Istanbul)
Joined: December 4th, 2006
Posts: 68
is there any prostitue NPC stick out tongue

 #10 - 12-13-2006 at 12:34
Massive_Killer
Joined: May 6th, 2006
Posts: 341
I wont download until its non-beta but from what I can tell good job, gets better every version.

 #11 - 12-26-2006 at 12:04
Shadow_of_Nobody
Joined: December 23rd, 2006
Posts: 1
same looks good from here. keep up the work 9/10. same as other comments above ill wait for the non-beta stick out tongue

 #12 - 02-05-2007 at 04:46
Mattelus
From: (Helsingborg)
Joined: October 29th, 2006
Posts: 208
ah comon orKun! don't be dumb! you have to wait for another version...

 #13 - 01-03-2008 at 02:27
0todd0
Joined: December 30th, 2007
Posts: 17
SWEET!!


now make quests!

 #14 - 04-08-2008 at 11:26
grahamwood
From:
Joined: March 27th, 2008
Posts: 21
where do i go for new bit btw ace mod and wens the newer version comin out?

 #15 - 04-08-2008 at 11:50
grahamwood
From:
Joined: March 27th, 2008
Posts: 21
sorry for double posts found out it was a spell



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