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The Elder Scrolls IV: Oblivion Downloads > Modifications > Plants and Nature:
Natural Environments (1.0)
Filename: natural_environments_v1.0.zip

Date Added:
Type / Category:
8.92 MB
Max Tael
Modifications > Plants and Nature

Average User Rating: 8.4
Number of Votes: 37
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4 Other Files by Max Tael:
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Natural Environments (1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

This mod is a must have for those of you who like to stare at the environment (Like myself). IMO, it makes the game much more beautiful and immersive. This mod changes the lighting and appearance of the water and skies. This is a must have.

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

Natural Environments (1.0) - Screenshots  
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Natural Environments (1.0) - File Download Options  

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Natural Environments (1.0) - Readme  
Readme File:
* The Elder Scrolls IV *
* *
* Natural Environments Mod *
* *

version: 1.0

Release Date: 07.04.2006

Filenames: Natural_Weather_by_Max_Tael.esp
Textures\Sky\*.* (26 files)

Contact: Max Tael

Natural Environments is an attempt to enhance the original appearance of Oblivion's weather and water components. The mod also removes several minor annoyances found in the original product, such as opaque water surfaces, muddy underwater vision, visibly pixelated cloud textures, and nonsensical meteoric conditions. Most of the changes are cosmetic and should not affect the game’s performance noticeably.

- Added dramatic lighting to the atmospheric phenomena.
- Fixed the pixelated skies issue.
- Retouched or completely redrew most of the sky-related textures in order to improve overall picture quality.
- Considerately rebalanced global illumination. For example, sunless and clouded weather conditions, such as nights and thunderstorms, now receive more natural ambient lighting.
- Completely altered the water simulator settings, bringing clearness, more realistic reflection, surface transparency, and better underwater illumination in the hours of darkness. (Please see the conflicts note below)
- multiple corrective changes

Installation Instructions:
Drop the .esp files and the \Textures folder into your \Oblivion\Data directory (Press 'yes' to rewrite the previous versions if any). Be sure to select both .esp files in OblivionLauncher before starting the game. You don't need to start a new game, of course.

Uninstallation Instructions:
Simply delete all the files whenever you feel like it. Your game files and saved games are completely separated from this mod's influence. Upon removal of the mod, the game will revert to its original textures and settings.

Possible Conflicts:
This mod is incompatible with Chris' Better Water mod. I am grateful to Chris for his wonderful mod, but I felt that it went overboard a little bit. For example, it made nocturnal underwater lighting much brighter than lighting of the areas above the water level, thus taking away some of the game's realism. Since my weather settings use even wider range of light values than Bethesda's, I had no choice but to try to blend in the best of the two 'waters' in order to get more natural water lighting. The result is in Natural_Water_by_Max_Tael.esp. If anyone decides to revert to Better Water, just select it in the OblivionLauncher and unselect mine. Don't use both at once - it will probably crash the program.

Other conflict possibilities include all mods that modify the default World\Weather and Miscellaneous\WaterType settings. Mods that add additional weather types and world climates should run absolutely fine.

Notes and Comments:
These files can be used in any future projects and developments. Be advised that some of the replacement textures I used were based on Oblivion's original artwork. Copyright law is not one of my strengths, but I believe Bethesda is the owner of all rights to their redistribution outside of the Oblivion project space. Also, if you're planning on update this whole mod, or a part of it, please contact me through m_tael@yahoo.com to avoid any possible redundancy from the both sides.

To anticipate possible inquiries, the name is included into the file names for authentication purposes only. It has nothing to do with my egomaniacal nature, but thank you for asking.

Again, if anyone has anything substantial to say about this mod or any of my future Oblivion-related developments, please mail me at m_tael@yahoo.com. I really hope that some of you will enjoy the thing that consumed my whole weekend.

Use at your own risk. I can't, any way whatsoever, be responsible for your use of this data. It is being given to you gratuitously and thus there is no agreement or understanding between you and me regarding your use or modification of this mod.

Natural Environments (1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 12 | Last comment: 04-11-2006 at 13:26

 #1 - 04-08-2006 at 14:17
Joined: August 7th, 2004
Posts: 430
I haven't used it yet, but from the screenshots, it looks absolutely awesome.

 #2 - 04-08-2006 at 17:11
Joined: September 16th, 2002
Posts: 378
How do you turn it on? I extracted the .esp files to my Data folder, now when I launch the game, the .esp files don't show up in the OblivionLauncher.

 #3 - #2 - 04-08-2006 at 17:47
From: (Texas)
Joined: January 11th, 2004
Posts: 212
Look in your main directory and make sure that the files were extracted to the right place. More than likely, a "Natural Environments" folder was created in the Oblivion directory by your program.

 #4 - 04-08-2006 at 19:46
Joined: February 20th, 2006
Posts: 20
I spent 10 minutes just staring at a lake at sunset in oblivion just because it was so beautiful but with this, ill stare at it for 20.

 #5 - 04-08-2006 at 22:12
Joined: September 16th, 2002
Posts: 378
Thanks mercz, that's what it did.

 #6 - 04-09-2006 at 04:07
From: (Stafford, The Shire)
Joined: November 22nd, 2004
Posts: 69
does this mod overwrite anything or not, anyway it looks cool Rock

 #7 - 04-09-2006 at 08:11
From: (Texas)
Joined: November 22nd, 2004
Posts: 60
Greatest mod of em all so far. Great work. Two Thumbs Up!

 #8 - 04-09-2006 at 10:53
Joined: January 3rd, 2006
Posts: 3
Delimer Wrote:
"does this mod overwrite anything or not"

"Uninstallation Instructions:
Simply delete all the files whenever you feel like it. Your game files and saved games are completely separated from this mod's influence. Upon removal of the mod, the game will revert to its original textures and settings. "

Does that answer your question? smile

This mod looks freakin sweet, btw! I don't have it yet but I plan on getting it

 #9 - 04-09-2006 at 19:08
From: (Missouri)
Joined: January 25th, 2004
Posts: 217
very impressive. Thank you.

 #10 - Awesome - 04-10-2006 at 10:41
From: (NY)
Joined: November 8th, 2005
Posts: 117
I love this i really do..it makes the color look so much better/realistic for everything. The only thing i didnt like were the clouds i felt there were too many of them so i got rid of em..besides that this is really great work i can twait to see an updated version

 #11 - nice - 04-10-2006 at 21:29
Joined: August 27th, 2005
Posts: 1
have my babies

 #12 - 04-11-2006 at 13:26
From: (Stafford, The Shire)
Joined: November 22nd, 2004
Posts: 69

STICKY CAPS LOCK eek! this mod is great by the way, love it big grin

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