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The Elder Scrolls IV: Oblivion Downloads > Modifications > Plants and Nature:
Natural Environments (2.0)
Filename: natural_environments_2.0.zip

Date Added:
Type / Category:
14.19 MB
Max Tael
Modifications > Plants and Nature

Average User Rating: 9.2
Number of Votes: 87
Related Files:
Latest 5 Modifications > Plants and Nature:
- Natural Environments (2.1.3v) (2.1.3)
- Unique Landscapes Beaches of Cyrodiil (1.5)
- More Vegetables (2.0)
- More Vegetables (1.0)
- Unique landscapes Beaches of Cyrodiil The lost coast (1.4.1)

4 Other Files by Max Tael:
- Natural Environments (2.1.3v) (2.1.3)
- Natural Environments (2.1.2v)
- Natural Environments (1.1)
- Natural Environments (1.0)

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Natural Environments (2.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

Natural Environments is my personal attempt to enhance and improve environmental components of Elder's Scrolls IV: Oblivion. The 2.0 version of the mod introduces dozens of new features, such as seasonal weather patterns, improved visualization of most celestial features found in the game, more than 40 new weather types (the default number is 7), and additional ambient wildlife species, such as birds and insects.

Version Changes:

Due to enormous amount of changes and modifications introduced with this version, I'll skip the technical details this time, and catalog the main features instead.

Seasonal weather patterns and Climate changes
Each season affects probability factors of different weather types. Winters are characterized by periodic snowfalls and 'colder looking' environments. Summer days look more lively and saturated with vivid colors. Falls and springs are transitional periods characterized by more often occurrences of severe weather conditions, such as rains and thunderstorms. Snow-covered Bruma region is confined to the 'deep winter' weather conditions. In addition, there are some time changes for all in-game sunsets and sunrises that allow them to last longer and look more natural.

Additional weather types
Here's the breakdown on the new types. The total number of possible weather variations went from 7 to 44. There are 31 completely distinctive weather types. Each of the original 7 classes has been completely remade and improved; in total, they contain 7 Clear, 6 Cloudy, 3 Fog, 4 Overcast, 4 Rain, 4 Snow, and 3 Thunderstorm unique weather types. There are 13 additional types that copy cloud formations of the new Clear and Cloudy types mentioned above, but apply paler lighting than their counterparts, which makes their use more suitable in colder regions or during winter months.

Visual Improvements and Fixes
All sky, moon, and stars textures have been replaced with better looking versions. Color and luminescence properties of the sun have been dramatically altered. The nebula has a new high-resolution texture. Moons no longer have unrealistic black borders around them.

New Precipitation Effects
There are several new subtypes for each precipitation class. Snow and Rain particle emitters now produce more realistic weather effects. Raindrop size varies with each rain subtype, but generally, all of them look thinner, smaller, and more transparent than the original.

Birds and Insects
More than a dozen of new creatures now inhabit vast expanses of Cyrodiil's airspace. These creatures are subjects of numerous limitations, they can't be killed or interacted with in any way, and they serve no other purpose but to provide players with additional levels of in-game immersion and realism. Although all aerial creatures tend to hide from severe weather conditions, their individual endurance levels may vary. All new creatures are sensitive to the seasonal climate changes. For example, all insect types hibernate and cannot be seen during winter months, and some birds can be observed traveling in flocks during the spring and fall migration seasons. Natural Habitat is the most recent addition to the package, and, although it's stable and safe to install, it has not been tested properly at the time of release. If you notice any severe abnormalities in the birds' behavior, please contact me though the mod's official forum thread or email me.

Natural Water
General description: this part of the package adds transparency to default opaque water surfaces, changes underwater visibility settings, and considerably improves quality of water reflections.

HUD Elements and Extras
There are new visual styles included for the health/mana/fatigue bars and for the compass. Those who want to try an alternative visual style for the in-game Breathmeter, may find it in Extras.
There is also a file named Bright_Torches.esp (Extras) that makes torches emit twice the light. If you find the nights too dark, you may want to try to enable this mod.

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

Natural Environments (2.0) - Screenshots  
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Natural Environments (2.0) - File Download Options  

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Natural Environments (2.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 14 | Last comment: 06-11-2006 at 17:23

 #1 - 05-25-2006 at 04:27
Joined: April 11th, 2004
Posts: 19
Good job, looks so damn great and realistic.

 #2 - 05-25-2006 at 06:51
Joined: December 10th, 2004
Posts: 41
Damn! Is something up with filefront? I get invalid session set :-(

1/10 for download not working... JUST KIDDING.

10/10 Regardless of anything. Can't wait for more

 #3 - 05-25-2006 at 14:15
Joined: February 20th, 2006
Posts: 20
looks amazing! DLing now

 #4 - 05-25-2006 at 17:47
Joined: February 11th, 2006
Posts: 19
Wow i wish i had the comp version instead of the console Rock

 #5 - 05-27-2006 at 03:05
Joined: May 6th, 2006
Posts: 9
... havent even downloaded it yet... but i may say.. DAMN!Two Thumbs Up! this makes it look so much nicer.. but it will prob run slower huh? owell!!! LOWER THE RESOLUTION!!!

 #6 - 05-27-2006 at 03:08
Joined: May 6th, 2006
Posts: 9
sorry for double posting.. 12/10

 #7 - HUD - 05-28-2006 at 03:48
Joined: December 6th, 2004
Posts: 17
anyone know how to get back the normal HUD after having installed and uninstalled this mod?

The menu stays the same and I don't like it this way....

anyone help me out?? pls!!


 #8 - 05-28-2006 at 08:44
From: (Malmö)
Joined: May 28th, 2006
Posts: 23
Dude, are you god? (I know you´re not.... but hey...)
You make me wanna play the game all over again, thumbs up for ya.Two Thumbs Up!

 #9 - 05-30-2006 at 02:10
Joined: November 15th, 2004
Posts: 47
The mod looks great but i found one bug.

I entered an Oblivion gate near cheidenhall, the one in help for bruma quest, and after entering and exiting some dungeon of oblivion, the weather suddenly changed from demonish to your improved, nice, clear weather. Also, even without the weather, there were some dragonflyies flying around the Oblivion. I use a bunch of other mods, but not a single one altering the weather in game and I am to lazy to list them. I use all three mods which came with your packet.

 #10 - 05-30-2006 at 05:02
Joined: May 30th, 2006
Posts: 1
i would love to use this mod, but i already have another HUD mod and wish to keep it. Could you tell me which files to remove to have the the weather and sky/birds etc. I also use LOD (by shaja) replacement mod, would this conflict?

 #11 - A small note... - 06-02-2006 at 16:26
Joined: February 17th, 2003
Posts: 293
The moon textures need to be sorted out. At first, when I used this mod, the moons where completely black (ie: not visible, but there was a black patch of sky where they should have been). Now, I've just noticed that the moons are visible, but their dark-side is transparent - ie: the stars show through the shadow area.

Also, Your weather seems a bit buggy - it does not appear to hold it's state when you go inside then come back out, nor when you go from wilderness into a town.

It also seems to affect how dark it is at night. Even on a pitch black night, with a small amount of cloud and no moons visible, there was enough light for me to see that I needed no torch.

And lastly, the weather also seems seems to change very fast. I know it can do this in real life, but I was up in the mountains and the fog came out of nowhere (to almost zero visibility) and within another couple of minutes had disappeared, leaving me standing with crystal-clear visibility, despite it being around midnight.

 #12 - 06-05-2006 at 17:48
Joined: November 3rd, 2004
Posts: 326
omg!! dude your good at what you do! and this looks so great! so real! but it lags the hell out of my computer frown what you should add is like a 10% chance to have a tornado or a blizzerd, or maby a title wave smile lol things that whould force the player to go inside smile again nice job

 #13 - 06-10-2006 at 18:37
From: (Conn.)
Joined: May 28th, 2005
Posts: 253
1000 / 10 for this!!! can lower FPS but heres how to fix that: The extra animals like birds and stuff can lower framerate....anywa it am in love with this mod...keep 'em comin' Beer! Beer!

 #14 - 06-11-2006 at 17:23
From: (Temecula)
Joined: September 19th, 2005
Posts: 257
"Wow i wish i had the comp version instead of the console"

Yup, me too :_(. Maybe I will buy this game for pc when I upgrade my PC and my bro moves out and takes the 360 with him.

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