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The Elder Scrolls IV: Oblivion Downloads > Modifications > Plants and Nature:
Natural Environments (2.1.2v)
Filename: natural_environments_v212.zip

Date Added:
Type / Category:
14.93 MB
Max Tael
Modifications > Plants and Nature

Average User Rating: 8.6
Number of Votes: 172
Related Files:
Latest 5 Modifications > Plants and Nature:
- Natural Environments (2.1.3v) (2.1.3)
- Unique Landscapes Beaches of Cyrodiil (1.5)
- More Vegetables (2.0)
- More Vegetables (1.0)
- Unique landscapes Beaches of Cyrodiil The lost coast (1.4.1)

4 Other Files by Max Tael:
- Natural Environments (2.1.3v) (2.1.3)
- Natural Environments (2.0)
- Natural Environments (1.1)
- Natural Environments (1.0)

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Natural Environments (2.1.2v) - File Description  

Natural Environments is my personal attempt to enhance and improve environmental components of Elder's Scrolls IV. The 2.1 version of the mod includes dozens of features, such as seasonal weather patterns, improved visualization of most celestial features found in the game, more than 40 new weather types (the default number is 7), and additional ambient wildlife species, such as birds and insects.
Natural Environments also takes care of several minor annoyances that were present in the original product, such as opaque water surfaces, muddy underwater vision, visibly pixelated cloud textures, unrealistic meteoric conditions, and random weather changes. Most of the changes are cosmetic and should not affect the game's performance noticeably.

Natural Weather: responsible for all meteorological modifications.
Natural Water: provides various tweaks for in-game water types.
Natural Habitat: adds and controls more than 20 different types of birds and insects.
Natural Vegetation: alters scaling characteristics of trees and shrubs.

Release Highlights:

- Provided a temporary solution for a major bug with constantly spawning rainbows. Expect this issue to be fully addressed in the next version.
- Created two separate versions of Natural Vegetation. If you don't mind the clipping issues, you can get the original %200 version from the extras folder.
- Fixed various weather-related issues.

- Corrected presentation of the new weather types with HDR turned on ('the yellow tint issue')
- Made nearly a hundred of minor adjustments, tweaks and fixes over the 2.0RC1 version. Oblivion Planes are no longer affected by Natural Water and Natural Weather.
- Rewrote the weather controlling scripts from scratch. Expect multiple climate-related improvements and a possible performance boost.
- Provided alternative versions of Natural Weather with darker nights.
- Added new species of birds and insects.
- Included several ambient sounds.
- Created rainbows.
- Added Natural Vegetation.
- Customized snow-covered northern regions.


I would like to thank the following contributors:
- Michael Frank, for his generous submission of additional audio effects.
- Mike Langman, for allowing me to use some of his excellent bird artwork (http://www.mikelangman.co.uk)
- Artur, for supplying me with base drawings of insects (http://www.arthursclipart.com)
- "bloodystump", the author of SeasonalWeather, for providing me with an initial template for my seasonal weather controller (http://www.tessource.net/files/author.php?id=37213)
- The U.S. Fish and Wildlife Service, for their contributions to the public domain collections (http://www.fws.gov , http://www.archive.org)
- Svetlana Tael and all other supporters of the project, for keeping me motivated.

Feature List:

Natural Vegetation
It is a very simple, yet highly effective modification that completely changes the visual look of the game. It alters several characteristics of trees and shrubs, making them appear much taller and more foliose. The overall effect drastically changes the game environment and adds a great amount of immersion to the gaming process. Proceed with caution: extensive canopy coverage and dense foliage can make it very easy to veer off the path and get lost in the forest.
Natural Vegetation is the most recent addition to the package that has not been tested properly at the time of release. It should be completely stable, but some minor glitches may occur.
Key facts you need to know about Natural Vegetations:
- This mod won't affect your fps numbers. If it will, the difference should be nearly unnoticeable.
- There are two versions of the mod: regular and 200%. The latter (found in Extras) produces much taller trees, but it also creates and amplifies several clipping issues that many people don't like.
- Natural Vegetation (and all other Natural Environments components as well) can be turned on and off whenever you feel like it.
- If you have any objections to the visual effect it provides, just disable this part of the package. I really enjoy the new look, but everyone is entitled to his or her opinion.

"One of the most spectacular light shows observed on Earth" now can also be observed on your monitors. Rainbow arcs can only be briefly seen immediately after showers, right when the sun comes out.
Since it's the newest addition to the package, some minor visual glitches may occur. If you choose to provide me with a detailed explanation of the problem, I may take my time to fix the problem.

Seasonal weather patterns and Climate changes
Each season affects probability factors of different weather types. Winters are characterized by periodic snowfalls and 'colder looking' environments. Summer days look more lively and saturated with vivid colors. Falls and springs are transitional periods characterized by more often occurrences of severe weather conditions, such as rains and thunderstorms. Snow-covered Bruma region is confined to the 'deep winter' weather conditions. In addition, there are some time changes for all in-game sunsets and sunrises that allow them to last longer and look more natural.

Birds and Insects
More than twenty types of birds and insects now inhabit vast expanses of Cyrodiil's airspace. These winged creatures are subjects of numerous limitations, they can't be killed or interacted with in any way, and they serve no other purpose but to provide players with additional levels of immersion and realism. Although all aerial wildlife tends to hide from severe weather conditions, individual endurance levels may vary. New creatures are also sensitive to the seasonal climate changes. For example, all insect types hibernate and cannot be seen during winter months, and birds can be observed traveling in flocks during the migration seasons.

Additional weather types
Here's the breakdown on the new types. The total number of possible weather variations went from 7 to 44. There are 31 completely distinctive weather types. Each of the original 7 classes has been completely remade and improved; in total, they contain 7 Clear, 6 Cloudy, 3 Fog, 4 Overcast, 4 Rain, 4 Snow, and 3 Thunderstorm unique weather types. There are 13 additional types that copy cloud formations of the new Clear and Cloudy types mentioned above, but apply paler lighting than their counterparts, which makes their use more suitable in colder regions or during winter months.

Multiple Visual Improvements and Fixes
All sky, moon, and stars textures have been replaced with better looking versions. Color and luminescence properties of the sun have been dramatically altered. The nebula has a new high-resolution texture and the moons no longer have unrealistic black borders around them.

New Precipitation Effects
There are several new subtypes for each precipitation class. Snow and Rain particle emitters now produce more realistic weather effects. Raindrop size varies with each rain subtype, but generally, all of them look thinner, smaller, and more transparent than the original.

Natural Water
This part of the package adds transparency to default opaque water surfaces, changes underwater visibility settings, and considerably improves quality of water reflections.

HUD Elements and Extras
There are new visual styles included for the health/mana/fatigue bars and for the compass. Those who want to try an alternative visual style for the in-game Breathmeter, may find it in Extras.
There is also a file named Bright_Torches.esp (also in Extras) that makes torches emit twice the light. If you find the nights too dark, you may want to try to enable this mod.

Installation Instructions (please read thoroughly before emailing me for help):

Before the actual instructions, here's a little note on Natural Habitat: you can control the distance at which all birds and insects are visible by adjusting the "Object Fade" slider (In-game: Options -> Video).

The zip already follows all directory paths.
1) Extract the zip into the folder named Data that's located in your Oblivion game folder (default installation path C:Program FilesBethesda SoftworksOblivionData). Press 'yes' to rewrite files from the previous versions.
2) Open OblivionLauncher.
3) click on 'Data Files'.
4) Enable all Natural_XXXXX_by_Max_Tael.esp files. You can only run one version of Natural Weather at the time (See the note below).
If you experience any problems (such as purple texturing or inability to see new meshes/textures in the game) with running this or other mods, please try a method of validating new files by using the Oblivion Content Validator utility that comes with this mod (you may find it in Natural Environments Unsupported Extras). However, Natural Environments is developed this way that it doesn't need any lines in Archiveinvalidation.txt since it uses personal folders for its components.

Important: Natural Environments 2.1 now includes 4 different versions of Natural Weather (regular, HDR, regular with darker nights, and HDR with darker nights). You can only run one version at the time. If you're not sure if you have HDR enabled, check it through the OblivionLauncher's Options menu. Failure to select the right version will impair the visual qualities of the mod. Darker Night versions are located in DataNatural Environments Unsupported Extras

Upgrade from 1.0 or 1.1: Starting from v2.0 Natural Environments uses personal folders for most of its files. If you have an older version of the mod installed, you may want to remove the contents of your ..DataTexturesSky folder before upgrading to this version. Natural Environments 2.0 will have no use any of those files.

Uninstallation Instructions:

In order to increase compatibility, I placed everything I could into NaturalEnvironments folders. However, some textures seem to be bound to their original locations, so I had to replace them there. Currently this list includes the moon textures, and the new HUD elements. Now, 99% of Natural Environments can be turned off by disabling the .esp files that come with the mod through OblivionLauncher.
1) To disable Natural Water, uncheck Natural_Water_by_Max_Tael.esp in OblivionLauncher
2) To disable Natural Habitat, uncheck Natural_Habitat_by_Max_Tael.esp in OblivionLauncher
3) To disable Natural Vegetation, uncheck Natural_Vegetation_by_Max_Tael.esp in OblivionLauncher
4) To disable Natural Weather, uncheck Natural_Weather_by_Max_Tael.esp (or its variation) in OblivionLauncher. Remove the custom moon textures from TexturesSky
5) To disable the HUD elements, remove all files from Texturesmenushud, Texturesmenus50hud, and Texturesmenus80hud
6) To completely delete Natural Environments from your computer, remove all folders named NaturalEnvironments from your OblivionData directory and all its subdirectories, remove all "by_Max_Tael.esp" files, and delete all custom moon and HUD textures (steps 3 and 4).

Conflicts and troubleshooting:

Natural Water will conflict with any mod that modifies default water surfaces (such as Advanced Water or Better Water). Unique Landscapes uses custom water types, which makes it completely compatible.
Natural Weather is quite complex; it will probably be incompatible with most other weather and climate changing mods. Seasonal Weather, More Sky Climates, and Darker Nights are completely incompatible with this product. Natural Weather has its own seasonal weather controller and additional 37 weather types that cannot be seen by these mods. Sunlit Interiors 1.31 indoor weather forcing methods are currently incompatible with Natural Weather, but it is possible to fix this problem in the future. Please disable the above-named products before activating Natural Weather.
I had to sacrifice some things and unnecessarily complicate others to achieve this, but at this time I'm not aware of any mods that directly conflict with Natural Habitat.
Natural Vegetation should be very flexible in this regard, but if you plan on trying other forestation/environmental mods, I would suggest you to test them both with and without Natural Vegetation to detect any possible visual anomalies and choose the optimal style that will suit your personal preferences best.

Please use only one version of Natural Weather at once. Don't use the HDR version unless you have HDR turned on. Don't use the regular version with HDR - it'll effect in excessively yellow tinting of sunny weather types.

Natural Environments (2.1.2v) - Screenshots  
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Natural Environments (2.1.2v) - File Download Options  

Primary Download Locations:
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Natural Environments (2.1.2v) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 59 | Last comment: 08-28-2010 at 07:19

 #1 - 06-19-2006 at 18:32
From: (San Diego, California)
Joined: September 7th, 2005
Posts: 27
My game was running smoothly till i installed this mod. I dont have a low-spec PC so im wondering why it makes it almost umplayable? I like the Natural Enviroment mods apart from the grass its WAY too green for my taste but none of that matters cos i cant use the darn thing.....shame

 #2 - ^_^ - 06-19-2006 at 23:29
Joined: January 24th, 2005
Posts: 89
Hey Max, it's S.W. from PlanetEldersScrolls. I got 2.1 mere minutes after it was released so I have everything already installed. What specific files from this release do I need to install to correct the Rainbow error. I've actually never encountered one, but if I see one at a place it shouldn't be I'd just like to know for future reference.

By the way.. While the randomization has almost been fixed, I have noticed two errors;

1.) The sky will sometimes randomly change from clear to stormy, but with no weather effects.

2.) Weather effects will sometimes simply stop for no reason, or enter areas where there shouldn't be any. For example I was in Bruma then slow traveled to the lake surrounding the Imperial City and I still had a bit of snow falling around me.

 #3 - SWEET - 06-20-2006 at 06:28
Joined: June 13th, 2006
Posts: 18
Simply OWNS! 10/10

 #4 - 06-20-2006 at 08:25
From: (Dagenham)
Joined: January 11th, 2004
Posts: 84
I can't download it... are the servers down? I love this mod. When combined with Qual's new and improved textures the game looks 100X better than the original. Rock

 #5 - 06-20-2006 at 09:15
Joined: November 1st, 2005
Posts: 142
im excited about the improvements made,as this mod has done so much for my game ........... Thank you for your hard work!but the server is down still.....eek!

 #6 - 06-20-2006 at 10:41
Joined: June 19th, 2006
Posts: 28
I downloaded this a while ago it looks really good and there doesn't seem to be any major slowdown even with HDR lighting Rock

 #7 - snowing - 06-20-2006 at 12:29
From: (London)
Joined: April 16th, 2005
Posts: 80
just a bug (i think) to report
i was just wandering aroud bravil and it started snowing. confused
lots of snow landing on dirty snowless ground just doesnt look very realistic

 #8 - 06-20-2006 at 13:14
From: (London)
Joined: April 16th, 2005
Posts: 80
it isnt just bravil, everywhere is snowing. If its part of the sesonal thing it sucks.

 #9 - 06-20-2006 at 14:12
Joined: May 3rd, 2005
Posts: 551
I like it.

Awesome work Max, keep up the good work smile

 #10 - 06-20-2006 at 17:19
Joined: December 7th, 2004
Posts: 182
I agree , the weather system is all messed up, I'm in Anvil right now , there will be clear skies for 1 to 2 mins then a freak rainfall for 1 to 2 mins (clouds come in) then it clears up for 1 to 2 mins, and then repeats so on and so on.

 #11 - question - 06-20-2006 at 18:05
Joined: May 14th, 2006
Posts: 4
does this mode work if you have installed Landscape LOD Replacement 1.1,Landscape LOD Replacement (Border Regions) 1.1 ,Normal Map LOD Replacement and the latest patch for oblivion.

 #12 - To #11 - 06-20-2006 at 23:48
From: (Texas)
Joined: January 11th, 2004
Posts: 212
It should work. This mod affects the lighting, weather, etc. of the game. As far as I can see, It should work for you.

 #13 - End Game video - 06-21-2006 at 11:59
From: (Toronto)
Joined: April 17th, 2006
Posts: 6
Could anyone post the endgame video on this site? I just beat the game and then the friggin end game video is all choppy, so yeah I know it's not related to this mod but I would really like to see the end game video since i just beat the game.

 #14 - 06-21-2006 at 13:48
From: (Conn.)
Joined: May 28th, 2005
Posts: 253
for those of you talking about snow everywhere, thats because its WINTER! this mod has seasons, so it snows in the winter months and is warm and rainy in the summer, etc. I love this its my favorite mod in oblivion! It's Max Tael to the MAAAX Rock

 #15 - I wish! - 06-21-2006 at 22:53
Joined: June 13th, 2006
Posts: 18
This is great by any stretch of the imagination! But unfortunatly for me my system cant support it... im stuck with 6600 GT until i can upgrade that and my AMD 3000+ oh well it'll be a while...

 #16 - 06-22-2006 at 17:59
From: (San Diego, California)
Joined: September 7th, 2005
Posts: 27
This mod has potential but its far from great. The rain and snow effects come and go within seconds but the sky stays the same. Needs work but i hope the next version is better

 #17 - 06-23-2006 at 19:58
From: (buenos aires)
Joined: January 2nd, 2006
Posts: 375
Damn this mod is bep great you are the MEN. Keep going

 #18 - 06-25-2006 at 17:16
From: (Conn.)
Joined: May 28th, 2005
Posts: 253
im sticking with version 2.0 for now cause the rain keeps going on and off....but this mod is the reason i play oblivion a lot...to look at all the pretty FX and take screenshots for wallpaper! Max Tael is GOD stick out tongue

 #19 - 06-26-2006 at 19:17
Joined: June 24th, 2006
Posts: 10
Pimp!The best mod ever!!!! Good Job

 #20 - the mod - 07-03-2006 at 12:08
From: (preston)
Joined: February 11th, 2005
Posts: 127
i need to ununstall the game install the game and make a new game saved to get the mod to wark. and it is a very good mod with the weather and i hope i get the mod to wark with a new game.

 #21 - 07-04-2006 at 18:42
From: (FL)
Joined: July 4th, 2006
Posts: 4
Incredible!! simply incredible!! this changes everything!! i was about to beat on the game until i saw your mod, now im back into the fray and off to explore new environments.

Two monstrous thumbs up!!

 #22 - Snow on Oblivion Plane?! - 07-13-2006 at 20:08
From: (OK)
Joined: August 2nd, 2002
Posts: 500
Ok, the readme specifically states that there should be no effect on the planes of Oblivion, and yet I have jumped through a portal where it is an overcast, yet bright, day with snow coming down. Lava and Snow at the same time just looks weird.

 #23 - Doesn't sound good - 07-27-2006 at 01:02
Joined: July 25th, 2006
Posts: 23
there are too many bugs so I aint gonna download it. I'd rather stick with the normal weather big grin, the rain then sunny day then rain etc.

The Oblivion plane with snow and a clear day bet the deadra were mad

 #24 - Beautiful work - 07-29-2006 at 22:54
From: (WA)
Joined: July 29th, 2006
Posts: 1
This is a work of art ... if Bethesda has any sense they will hire you immediately ...

 #25 - Unoffical patch - 08-01-2006 at 19:35
From: (Ceby City)
Joined: February 21st, 2005
Posts: 105
if you are having bugs download the unoffical patch that fixes mostly all of the problems.

 #26 - this mod - 08-04-2006 at 10:10
From: (poopland)
Joined: March 9th, 2005
Posts: 159
this mod is very nice.. except it sometimes rains inside, anyone know how to fix that?

 #27 - Patch - 08-04-2006 at 19:01
From: (Ceby City)
Joined: February 21st, 2005
Posts: 105
^read my post above yours.
that patch is found here: http://elderscrolls.filefront.com/file/Natural_Environments;64753x#CommentsResult

 #28 - 08-04-2006 at 19:02
From: (Ceby City)
Joined: February 21st, 2005
Posts: 105
whoops sorry wrong link

 #29 - I found a bug...or i'm too stupid to install it ;-) ! - 08-07-2006 at 15:52
Joined: August 2nd, 2006
Posts: 83
Okay I got a really annoying thingy : When I started using this Mod, I checked the boxes in Data Files and so I also did for the weather and I use HDR and so I ticked the weather_HDR thingy (and I didn't tick both weather boxes !)
And ingame I see the sky as expected, but after some time (just 5 minutes playing or something like this) the sky is always blue ! just blue ! no clouds, no whatever, just like a blue paper above tamriel ! That freaked me out so I use all other the other nice enhancements of the Mod, but weather doesn't work for me...

 #30 - 08-17-2006 at 12:44
Joined: August 17th, 2006
Posts: 44
I love this mod, but each time I hit tab to change a weapon or power or anything in tab menu and exit the weather will change from sunny to rainny or cloudy to snowy every time.

 #31 - Thanks to this mod AA + HDR on a nvidia graphics card - 09-26-2006 at 17:42
Joined: August 17th, 2006
Posts: 44
Man this mod rocks, I got HDR and AA to work on my nvidia graphics card because of this mod. I'll Tell you how I did it, I turned AA in the options menu on start up with your Natrual_weather_HDR_with_darker nights in the data file and it worked!!! HDR in the options menu will show off but it is'nt with Natrual_weather_HDR _with_darkernights or Natrual_weather_ HDR inable, it will run AA while forceing HDR because of this mod. Try it if you dont believe me.RockPimp!Rock

 #32 - Question - 10-01-2006 at 06:45
Joined: October 1st, 2006
Posts: 2
I know this doesn't have to do with the file but do these work on x - box 360 meaning the downloads

 #33 - 10-28-2006 at 19:08
From: (owen sound)
Joined: October 28th, 2006
Posts: 3
I have a problem with guest locations, they won’t show up on the map any more, and there is always a camp in red showing up, i go there and there is nothing there, do I have to reload the mod or something?

 #34 - 11-14-2006 at 10:33
From: (New Milton)
Joined: August 7th, 2006
Posts: 81
erm no, This is for pc ONLY, the xbox 360 is completely un moddable, unchangeable etc at the moment, probably forever.

 #35 - 11-17-2006 at 08:37
Joined: October 19th, 2006
Posts: 64
This mod is really great! I only use the natural habitat (my computer is far from the best...frown ) but it just looks more realistic. Give it a 10/10 RockRock

 #36 - Next version please - 12-11-2006 at 14:07
Joined: August 17th, 2006
Posts: 44
When are you going to bring out the next version, because I want to see a rainbow for once?Beer! Beer!Hmmm Donut!Puke!

 #37 - Weather changing during conversations - 12-17-2006 at 03:22
Joined: December 17th, 2006
Posts: 2
Thank you for a great mod.

I do encounter a glitch every now and again. All of a sudden the weather starts changing every couple of seconds while I'm holding a conversation. It also changes when I go in and out of the menu. It looks a bit strange to see the weather cycling through all types behind a character's head.

It's probably my overclocked PC that's to fault, but it's difficult to be absolutely sure due to the principle of trying to prove a negative; i.e. running my system with a lower clock and waiting to see if it reoccurs.

Anyone else experienced something similar?

 #38 - 12-20-2006 at 10:53
Joined: August 17th, 2006
Posts: 44
I experience the same thing, the weather changes sometimes when there is a little pause or sometimes when I go the menu then go back in the game the weather will change. I experienced this a lot on my 6800 gt, amd 3000 xp, and 1gig ram, and sometimes on my 7950 gx2, 4200 x2, 2gig ram, by the way its not overclocking that is causing it because I don't overclock and I'm have the same problem of all things it should help. Another thing that happens is sometimes the weather will change in a oblivion gate. This is why I'm anxious for an update.Aaargh!!!but this is still a great mod.

 #39 - Awesome but one problem - 12-24-2006 at 11:45
Joined: December 15th, 2006
Posts: 3
I love this mod but there is one problem. The various weather conditions only last 5 seconds. I'll be walking along and it starts snowing, that last 5 seconds, then it starts raining that last 5 sec. then 5 seconds of fog etc, etc. If that can be corrected than this mod would rock.

 #40 - Mod has one problem - 12-24-2006 at 11:53
Joined: December 15th, 2006
Posts: 3
I love this Mod but it does have one problem. The various weather conditions only last 5 seconds. I'll be walking along and it starts snowing, which last 5 seconds, then it starts raining, 5 more seconds, then 5 seconds of fog etc, etc. If this can be corrected then this mod would rock.

 #41 - PLEASE COME BACK MAX TAEL!!! - 01-12-2007 at 21:10
Joined: August 17th, 2006
Posts: 44
Max Tael please come back and fix your mod it has been six months and I have been waiting for an update so I can play with your mod again, I've stop using the weather portion of your mod because I was FED UP of going into a oblivion gate and seeing clear or snowy weather, the weather changing from clear to cloudy just from going into a house then coming out for 10 seconds, and seeing the weather change just from going in and out of the character menu.

I think I speak for hundreds of other players out there that are have the same problems, so PLEASE come back and fix your mod so i can use it once again.

 #42 - 01-14-2007 at 08:03
Joined: January 14th, 2007
Posts: 1
I agree please come back and fix all the problems especially the weather changing every 5 seconds since it could be a truly perfect mod with some fixes.

 #43 - 01-27-2007 at 21:07
From: (California)
Joined: January 4th, 2007
Posts: 98
I was about to report the same thing as #40 -- it is a /beautiful/ mod, but all the weather conditions only last five seconds, which is reaaallly unrealistic. xX;''

 #44 - 02-04-2007 at 08:27
From: (Riverview, Florida)
Joined: July 27th, 2006
Posts: 33
Unless you're somewhere in a distant galaxy that has fuxxed up weather. Lol.

But I agree. Fix this, and it will be PERFECT. Or close to it. >_>

 #45 - Fixing weather changing 'bug' - 02-10-2007 at 08:09
Joined: February 10th, 2007
Posts: 1
Weather changes every 5 seconds when you have both versions of Natural Weather enabled at once. Give the author a little break and read the installation notes next time. Great mod btw.

 #46 - :O:O:O:O:O:O - 03-16-2007 at 02:54
From: (Stockholm)
Joined: March 16th, 2007
Posts: 2
LOVE IT! make the gameplay much better and fun stick out tongue

 #47 - 04-11-2007 at 17:39
From: (New York)
Joined: July 12th, 2005
Posts: 12
I've used this mod since the first day I had Oblivion. It has not interfered with any of the myriad of mods I've installed (obviously, no weather mods) since then, and has made my gaming experience even more beautiful.

Thank you.

 #48 - Super game - 07-20-2007 at 15:19
From: (Bautzen)
Joined: July 20th, 2007
Posts: 1
This Game is sauper!!!

 #49 - ???Weather??? - 08-09-2007 at 14:09
From: (Houston TX)
Joined: August 9th, 2007
Posts: 1
Whats with the rain? Its on one second then off for a minute and then back for another few seconds. Beautiful mod but fix the weather.

 #50 - hmm - 09-23-2007 at 13:57
Joined: September 23rd, 2007
Posts: 10
man... the giant pink square of doom is making me mad. please fix this

 #51 - 12-10-2007 at 04:29
From: (Zagreb)
Joined: November 2nd, 2007
Posts: 18
I love you man!!!! (i don't mean it really)

This mod is surely the best I have ever seen, keep up with the gooood work

Two Thumbs Up!Two Thumbs Up!big grin

 #52 - Pink Squares... - 02-28-2008 at 14:46
Joined: February 17th, 2003
Posts: 293
If you're getting Pink Squares then you, most likely, did not install the mod correctly. Check the readme file and make sure you put all the files in the correct locations. The first time I used this mod I accidentally put the mod into a sub, sub-folder and I got nothing but pink squares and other weirdness... once I put it in the correct place, all was fine.

 #53 - Praise - 05-16-2008 at 16:46
Joined: May 16th, 2008
Posts: 6
I'm sure you've got lots of people telling you how great this is, but I had to leave you a note. Not only is this just beautiful but my game actually runs smoother with it. Awesome buddy. Simply awesome.

 #54 - Impressive - 06-06-2008 at 23:53
Joined: June 5th, 2008
Posts: 6
Just installed the mod and I am very pleased. This is a great, vibrant mod. Love it!

 #55 - bird hunting!! - 06-27-2008 at 11:02
Joined: June 26th, 2008
Posts: 23
you should make the birds ceatures, so you can go bird hunting

 #56 - Thanks - 07-11-2008 at 19:02
Joined: July 9th, 2008
Posts: 7
ahhhhh another awesome mod to add to my over tweaked game thanks m8 Two Thumbs Up! ohh and have a Beer! Beer! u deserve it

 #57 - Can't get it to work! - 09-07-2008 at 10:55
Joined: July 1st, 2007
Posts: 13
For some reason after attempting to play this mod several times now i can never get it to work. I have dl'd and used dozens of mods so i know how to do it, but even though i extract all the right files to the Data folder and activate all the esp files, it still doesn't work in game. It just plays the same as usual without any noticable environment changes. I am using the 1.0 version of Oblivion with no other mods running on it. I have all the settings maxed out with HDR lighting.

So anyone know why this is happening?
Thanks for reading.

 #58 - My Sky is blue! - 09-28-2009 at 04:55
Joined: October 20th, 2006
Posts: 13
Is this part of the mod or an issue? When it's sunny all i get is a blue sky with no clouds.. or anything and it looks werid

 #59 - Nice MOD - 08-28-2010 at 07:19
Joined: August 28th, 2010
Posts: 1
Looks like a worth while Mod.

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