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The Elder Scrolls IV: Oblivion Downloads > Modifications > Miscellaneous:
Necro Spells (1.1)
Filename: necrospells_v1.1.zip


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3 KB
1.1
Crasedmonkey
1849
05-04-2006
Modifications > Miscellaneous


Average User Rating: 8
Number of Votes: 7
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Necro Spells (1.1) - File Description  


Description:
This mod adds spells with the reanimation effect available as a spell in the Pyropraxtional Center of the arcane university by Borissian.
There are four different lengths of the spell and the lowest at 30 seconds the longest at 120 seconds.



Necro Spells (1.1) - File Download Options  

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Necro Spells (1.1) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 6 | Last comment: 01-01-2011 at 23:32

 #1 - 05-04-2006 at 10:28
Jmercurio
From:
Joined: May 4th, 2006
Posts: 4
Thaīs great know I can quit depending on the staff of wroms for my necromany needs. this exactly what Iwas looking for . Two Thumbs Up!

 #2 - 05-05-2006 at 12:23
Jmercurio
From:
Joined: May 4th, 2006
Posts: 4
Where can I get them I talked to everyone and I canīt seem to find them,

 #3 - gd and bad - 05-06-2006 at 12:52
Big_cheese
From: (Plymouth)
Joined: February 22nd, 2005
Posts: 153
Its a nice idea ill give you that, but it does sorta ruin the reward for doin all the mages guild quests.... "oh yay.. a staff that does less than my spell, in the bin with you!"

 #4 - 03-18-2008 at 15:57
jd95
From: (PA)
Joined: March 16th, 2008
Posts: 4
before i dl the mod i gotta question do the spells only do reanimation? if so i will still consider dl, u should try making scripted necro spells or a necro questline mod now THAT i would most definently dl. answer soon pls

 #5 - Expanding functionality - 07-19-2009 at 22:58
SolitudesRequiem
Joined: July 15th, 2009
Posts: 3
Hey, first off I really enjoy raising an undead army of my fallen foes, so this mod was a no-brainer (no pun intended..........well maybe a little stick out tongue). So, thanx for this. What would really make this mod rule is if you could somehow expand the spell's funcitonality to incorporate the reanimation of the various beasts and monsters in the world. While an army of undead peasants and passer-by's is fun, and army of undead Minotaurs would prove much more satisfying and enjoyable. An area affect would also be nice, to be able to reanimate all corpses within a 20 ft radius instead of having to inidividualy cast the spell on them would be very useful. I do not know the scope of your skills in mod making, so I don't know if I'm asking too much. If you think this is impossible or something you wouldn't know how to do, perhaps you can direct me to someone I can ask. Thanx, and great mod! Two Thumbs Up!

 #6 - if only - 01-01-2011 at 23:32
ezric
Joined: January 1st, 2011
Posts: 1
if only ther was a way to make it work on whole groups and have your own army of the dead.



( hint hint)



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