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The Elder Scrolls IV: Oblivion Downloads > Modifications > Huge Mods:
New Merchants Items (1.4)
Filename: new_merchant_items.rar


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Version:
Developer:
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Date Added:
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72.67 MB
1.4
Deckard
4433
05-24-2006
Modifications > Huge Mods


Average User Rating: 9.5
Number of Votes: 9
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1 Other Files by Deckard:
- New Merchant Items


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New Merchants Items (1.4) - File Description  


Description:
Now in version 1.4

What's new :
-Added a script that respawn the merchant cells when the player gains a level, so you won't have to wait for days to see the new stuff appearing in the shops.
-Updated the Katana part to the Severian's new Akaviri Import with now off hand / dual wielding weapons.

Upcoming work :
Including evental dual Wieldind mod and extend his auto unequip scripts for Severians off hand weapons.
Release date : Unknown


This mod intends to add several modder's created and the original armors and weapons of the game to the merchants all over Cyrodiil. This includes the mods of the following talented modders :

-Sin: Sin's Expanded Light Armor for Bronze, Golden Mithril, Elven Sky, Elven Eldar, Red Glass and Blue Glass.
Here is a link to his web site http://www.gocworld.com/oblivionmods.htm Stay tuned there is more coming

-Severian: Severian's Akaviri Imports

-Axeface: Blue and Red Archmage Battle Armor and Blades Ceremonial Armor

-Chiz: Braided Battle Dress and Weapons

Why this mod?
My main problem with new armor and weapons mods is that they usually mess with NPCs or Loot leveled list and therfore would conflict with mods as OOO, Francesco or G_loot.
I was also disappointed that high end stuff (ebony, daedric, elven, glass...) cannot be found in stores, I like to have something to get gold for. So I only kept the armors and weapons, there is no change to the actual leveled lists of the game so it does not affect the NPCS and loot, chest spawning.

What it does
Each merchant now have one randomized item of each type (according to the player's level) and X totaly randomized items from the new leveled list (according to the player's level).
This mod should be conflict free as I created new leveled lists and new containers which have been given correct ownership.



New Merchants Items (1.4) - File Download Options  

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New Merchants Items (1.4) - Readme  
Readme File:
==========================================
New Merchants Items Mod by Deckard (achanonier here)
==========================================


Now in version 1.4

What new :
Added a script that respawn the merchant cells when the player gains a level, so you won't have to wait for days to see the new stuff appearing in the shops.
Updated the Katana part to the Severian's new Akaviri Import with now off hand / dual wielding weapons.

Upcomming work :
Including evental dual Wieldind mod and extend his auto unequip scripts for Severians off hand weapons.
Release date : Unknown


This mod intends to add several modder's created and the original armors and weapons of the game to the merchants all over Cyrodiil. This includes the mods of the following talented modders :

-Sin: Sin's Expanded Light Armor for Bronze, Golden Mithril, Elven Sky, Elven Eldar, Red Glass and Blue Glass.
Here is a link to his web site http://www.gocworld.com/oblivionmods.htm Stay tuned there is more coming

-Severian: Severian's Akaviri Imports

-Axeface: Blue and Red Archmage Battle Armor and Blades Ceremonial Armor

-Chiz: Braided Battle Dress and Weapons

Why this mod?
My main problem with new armor and weapons mods is that they usually mess with NPCs or Loot leveled list and therfore would conflict with mods ass OOO, Francesco or G_loot.
I was also disappointed that high end stuff (ebony, daedric, elven, glass...) cannot be found in stores, I like to have something to get gold for. So I only kept the armors and weapons, there is no change to the actual leveled lists of the game so it does not affect the NPCS and loot, chest spawning.

What it does
Each merchant now have one randomized item of each type (according to the player's level) and X totaly randomized items from the new leveled list (according to the player's level).
This mod should be conflict free as I created new leveled lists and new containers which have been given correct ownership.


Here is the content added to the merchants and at wich level there are available :
===============================
Light armors Level
Bronze 10
Golden Mithril 10
Elven Sky 18
Elven Eldar 18
Standard Elven 18
Light Braided dress 18
Blue glass 25
Red glass 25
Standard Glass 25
===============================


===============================
Heavy Armors Level
Heavy Braided dress 25
Archmage 25
Blodd Archmage 25
Standard Ebony 25
Standard Daedric 35
Blades Ceremonial Armor (That one you can get when you are member of the Blades)
===============================


===============================
Weapons Level
Standard Elven 18
Braided 18
Standard Glass 25
Standard Ebony 25
Standard Daedric 35
===============================


For each material the following weapons are added

=========New Weapons========
Iron Katana
Steel Katana
Silver Katana
Dwarven Katana
Elven Katana
Glass Katana
Ebony Katana
Daedric Katana
Black Hand Katana

Black Hand Dai-Katana
Iron Dai-Katana
Steel Dai-Katana
Silver Dai-Katana
Dwarven Dai-Katana
Elven Dai-Katana
Glass Dai-Katana
Ebony Dai-Katana
Daedric Dai-Katana

Iron Tanto
Steel Tanto
Silver Tanto
Dwarven Tanto
Elven Tanto
Glass Tanto
Ebony Tanto
Daedric Tanto
Black Hand Tanto

Iron Wakizashi
Steel Wakizashi
Silver Wakizashi
Dwarven Wakizashi
Elven Wakizashi
Glass Wakizashi
Ebony Wakizashi
Daedric Wakizashi
Black Hand Wakizashi

Iron Kodachi
Steel Kodachi
Silver Kodachi
Dwarven Kodachi
Elven Kodachi
Glass Kodachi
Ebony Kodachi
Daedric Kodachi
Black Hand Kodachi

Iron Ninjato
Steel Ninjato
Silver Ninjato
Dwarven Ninjato
Elven Ninjato
Glass Ninjato
Ebony Ninjato
Daedric Ninjato
Black Hand Ninjato

====Off Hand Weapons // Dual Wiedling====

Iron Tanto (off)
Steel Tanto (off)
Silver Tanto (off)
Dwarven Tanto (off)
Elven Tanto (off)
Glass Tanto (off)
Ebony Tanto (off)
Daedric Tanto (off)
Black Hand Tanto (off)

Iron Wakizashi (off)
Steel Wakizashi (off)
Silver Wakizashi (off)
Dwarven Wakizashi (off)
Elven Wakizashi (off)
Glass Wakizashi (off)
Ebony Wakizashi (off)
Daedric Wakizashi (off)
Black Hand Wakizashi (off)

Iron Kodachi (off)
Steel Kodachi (off)
Silver Kodachi (off)
Dwarven Kodachi (off)
Elven Kodachi (off)
Glass Kodachi (off)
Ebony Kodachi (off)
Daedric Kodachi (off)
Black Hand Kodachi (off)
===============================


Installation Notes
-Unzip in your Oblivion/data dir.
-Activate the esp file.
-Enjoy (it make take some games days to appear as the items are spawning according to your ihourtorespawncell value)

Uninstall
-Deactivate the esp file


Use of this mod :
This mod can be bundled, modified but make sure to give the proper credits to me and the modders above.

Known issues : None

All feedback will be really appreciated!


Historical Revision

V1.4
Added the new Akaviri imports mod from Severian and deleted the old katan mod
Change to the leveled lists
Now with dual wielding // off hand weapons as shield

V1.3
The scripts now respawns the cells each time the player gains a level

V1.2
Better version of the script

V1.1
Added a script that force every shop's cell to respawn so that you don't have to wait to get the new stuff

V1 : Original version


New Merchants Items (1.4) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 8 | Last comment: 11-15-2009 at 00:20

 #1 - 07-09-2006 at 04:07
Archer145
From:
Joined: June 19th, 2006
Posts: 250
Does it delet all the original store?

 #2 - No... - 08-02-2006 at 09:33
Mage_and_Assassin
From:
Joined: August 2nd, 2006
Posts: 83
...it will just add those kewl new stuff to all the stores and keep the old things Hmmm Donut!

 #3 - 11-07-2006 at 12:29
Aggron
From: (The Heartlands)
Joined: November 5th, 2006
Posts: 334
these kind of things make the bartering too big. especially wen my guy is looking for food Hmmm Donut!

 #4 - my level - 01-05-2007 at 07:55
THE_YOUNGER_SCROLLS
Joined: January 5th, 2007
Posts: 7
what do i get?
im level 275confusedconfused

 #5 - 01-05-2007 at 16:31
IsolinaBlack
From: (California)
Joined: January 4th, 2007
Posts: 98
xDDD
Niiice! Love this mod.
Very fun. -Downloads- ^^;''

Also, in reply to #4... Good idea! xD When I learn how the heck you make custom armor Roll Eyes (sarcastic) I'll make armor that's for, like, level 50 or 200 or so. xD

Also, to anyone who knows... What is CS? Is it the program that lets you modify stuff? If not, which program does? Lol.

 #6 - to#5 - 02-25-2007 at 03:24
TOMMYBLAZE
From: (Oslo)
Joined: August 20th, 2006
Posts: 54
cs is for modifying stuffRoll Eyes (sarcastic)

 #7 - WOW!! - 08-30-2007 at 19:02
firewall405
From: (North Carolina)
Joined: August 28th, 2007
Posts: 35
#4 how did you level so high manconfused

 #8 - 11-15-2009 at 00:20
Doudomida
From:
Joined: November 15th, 2009
Posts: 1
I cant seem to download it, ive gone to the next page where it says to click to download and then it does nothing so i click the 'click here to try again' button thing and still nothing happens. I have also tryed right clicking and 'download file as' aswell.



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