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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
Niben Isle Lighthouse (V1.0)
Filename: niben_isle_lighthouse.rar


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Date Added:
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1.64 MB
V1.0
The Mini Modders
1087
05-06-2006
Modifications > House Mods


Average User Rating: 8.9
Number of Votes: 10
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Niben Isle Lighthouse (V1.0) - File Description  


Tech: 8
FunFactor: 8
Creativity: 9
Installation Instructions: 8

Overall Rating: 8.3

Description:
Here's a sweet new mod from "The Mini Modders" that changes alot near the Niben river, check the readme for details.



Niben Isle Lighthouse (V1.0) - Screenshots  
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Niben Isle Lighthouse (V1.0) - File Download Options  

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Niben Isle Lighthouse (V1.0) - Readme  
Readme File:
Niben Isle Lighthouse Alpha Version

***** IMPORTANT **** README BEFORE INSTALLING THIS MOD!!!!

This is an "Alpha" version of the Niben Isle Lighthouse Mod. It can be used "as is" or you can wait for the final release ( 1 week ) for it ALL!! NOTE: Somethings will not reset till the final release but it will NOT impact you using this dwelling...

This version will include:
1 ... The Lighthouse and surrounding area ( Stables )
2 ... The 2 Shipwrecks
3 .. The well, "secret entrance to the "rowboat".. *NOTE* -> Rowboat is currently NON FUNCTIONAL, it will be functional ( allow travelling to major docks) in the final release.
4 .. Secret Entrance to underground Training Complex.. ** NOTE ** -> The tunnel will end at a stone wall and go NO FURTHUR!! The training complex will be in the final release.
5 .. Outside cellar door.. NON FUNCTIONAL.. will be a storage,bedroom,wine-making cellar in the final release.

FINAL RELEASE WILL DEPEND ON MOD RESPONSES

1.. Lord's Archery Range
2.. NPC Mannequins arranged arround central underground hall ( with empty areas for other mods to add in their "own". Mannequins will be race,clas,gender choosable,, Pick them, equip them, pose them in various combat poses, freeze them in that pose. And sit back and enjoy your own home made "Hall of Knights or Mages or etc..
3.. Little training area for spellcasters to hone their skills.With library, casting dummies and maybe more....
4 .. A Fighters traing area with the standard,training mats, dummies, ladders etc.
5 .. Display cases you can store things in
6 .. Static display cases with the"latest in weapon design being shown .. haha
7 .. Static swords/armor/shield decorating the area to give it that "look"
7 .. Storage containers, barrels and the usual.

Those are some of the addition the final release will have.. There are others but you can find them when you get there... (no secrets revealed).

This mod is being released in an Alpha version, for all the kind support and encouragement the creators have been given by the responders to the original post; "Niben Isle Lighthouse" on the "Oblivion Modding Forum". We thank you and want to show what we have been doing, and if you like it....

Installation
The usual: .esp goes in: \data folder
NibenIsleObjects, folder goes in the \data\meshes sub-folder
Tic it off in the launcher and your ready to go..

Note: Depending on how this mod is received will depend upon where it goes...
So.. drop a response to us and let us know what you think.. "The Good, The Bad and The Ugly", we will progress accordinly, or just touch things and release this..

P.S. Do look at it from dusk/dawn it is very graphically pleasing...

Hope you all enjoy it as much as we do...

"The Mini Modders"
Rowne
Ciinien
Vinniemc


Niben Isle Lighthouse (V1.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 8 | Last comment: 04-15-2007 at 19:42

 #1 - 05-06-2006 at 06:46
djwespa
From: (Hellsinki)
Joined: February 24th, 2005
Posts: 47
Screenshot would be nice! smile

 #2 - 05-06-2006 at 08:02
Tharulerme
From: (Flevoland)
Joined: November 30th, 2005
Posts: 1267
Thats weird i DID add them...and i just added another file but that link dissapeared....
(I might be a new staff member but i do know how to do it)

 #3 - 05-06-2006 at 08:14
Tharulerme
From: (Flevoland)
Joined: November 30th, 2005
Posts: 1267
There fixed, see big grin

 #4 - 05-09-2006 at 02:45
MasterofOblivion
From: (WA)
Joined: February 20th, 2006
Posts: 501
Nice..... why's this an Alpha, there's no bug's, (unlike the game stick out tongue) I would like to see this when it's done. Looking Good smile

 #5 - gj - 05-20-2006 at 23:10
ModernVampire
From: (Abbotsford)
Joined: May 19th, 2006
Posts: 37
awsome job, looking very good, but im very much looking forward to the next versionbig grin keep working at itsmile 10/10

 #6 - your late - 05-23-2006 at 15:31
wire5
From:
Joined: May 20th, 2006
Posts: 63
your late on posting your update Cry i realy enjoy it thus far and is a preaty soild house
although i did run into a prob when going between the outside of the top of the light house to the inside

 #7 - 11-21-2006 at 05:56
jasonthill
From: (owen sound)
Joined: October 28th, 2006
Posts: 3
very well done no problems. looking forward to the final.Two Thumbs Up!

 #8 - it very well done an i like - 04-15-2007 at 19:42
spectormaze
Joined: April 15th, 2007
Posts: 1
i do have some other thing i would add but i can't mod my self

they would be in one of the ship weckes or under them a camber to keep loot or just like the bows of the ship but the lower or mid deck so the only way in is threw water



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