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The Elder Scrolls IV: Oblivion Downloads > Modifications > Gameplay Tweaks:
Oblivion Gates From the Beginning (1.0)
Filename: oblivion_gates_from_the_beginning.7z


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2.09 KB
1.0
David Brasher
192
05-08-2010
Modifications > Gameplay Tweaks


Average User Rating: 4
Number of Votes: 3
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Oblivion Gates From the Beginning (1.0) - File Description  


Description:
Oblivion gates start opening at character generation or when you activate the mod, just as
long as you have not beaten the main quest yet. You can go get sigil stones, treasure, and fame
without having to rescue Martin for the umpteenth time.



Oblivion Gates From the Beginning (1.0) - Screenshots  
Screenshots:
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Oblivion Gates From the Beginning (1.0) - File Download Options  

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Third-Party Download Locations:

Download from third party serverhttp://www.tesnexus.com/downloads/file.php?id=31561


Oblivion Gates From the Beginning (1.0) - Readme  
Readme File:
Mod: Alternative Start - Oblivion Gates From the Beginning, Version 1.0
Game: TES IV: Oblivion
Author: David Brasher
Release to the Public: 5/7/10
************************************************
CONTENTS
************************************************
1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
************************************************
1. INFORMATION ON THE MOD
************************************************
Oblivion gates start opening at character generation or when you activate the mod, just as
long as you have not beaten the main quest yet. You can go get sigil stones, treasure, and fame
without having to rescue Martin for the umpteenth time.

It gets wearisome going to Kvatch over and over every time you start a new character.
But if you don't go to Kvatch, then you don't get the fun and excitement of closing Oblivion gates,
and you don't get the loot and fame increases.

If this situation sounds familiar, then this mod may be what you are looking for. You can
activate this mod at any phase in your game. You can even use it if you are running an alternative
start mod.
************************************************
2. Installation
************************************************
Extract (decompress) the .esp file to your Oblivion directory, the default is:
C:Program FilesBethesda SoftworksOblivionData

Alternately, extract someplace else. Then move the esp. to OblivionData
Often you can simply drop the Data file into the Oblivion folder Make sure the files go into
the proper directories they were in when you downloaded the mod.

Mark the box next to the Oblivion Gates From the Beginning plug-in in your mod manager.
************************************************
3. Version History
************************************************
V 1.0 5/7/10 Initial release.
************************************************
4. Conflicts, Known Issues, and Troubleshooting
************************************************
Dialog will not properly recognize the presence of all these Oblivion gates until you rescue
Martin and get him to Cloud Ruler Temple if you choose to do that. Not really a very noticeable
issue.

IF ANYONE DETECTS A MAJOR BUG WHICH MAKES THIS MOD
UNPLAYABLE, PLEASE SEND ME PERSONAL MESSAGE ON TES NEXUS RIGHT
AWAY. I WILL HOPEFULLY BE ABLE TO FIX IT AND RELEASE AN IMPROVED
VERSION OF THIS MOD.
************************************************
5. Copy Status and Credits
************************************************
Credits:
Bethesda for making the game in an open format that anyone can mod.

Copy Status:
Feel free to modify this, share this, or use parts of it.
************************************************


Oblivion Gates From the Beginning (1.0) - User Comments  

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