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The Elder Scrolls IV: Oblivion Downloads > Modifications > Huge Mods:
Otherworld Episode 1 Beta (2)
Filename: otherworldbeta.zip

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102.7 MB
Modifications > Huge Mods

Average User Rating: 7.9
Number of Votes: 12
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5 Other Files by Sheogorath:
- Otherworld Episode 1: The Secret of Temair *FIXED (1.0 Beta)
- Otherworld Episode 1: The Secret of Temair (BETA 1.0)
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Otherworld Episode 1 Beta (2) - File Description  

Adds a questline and large land based off of Celtic mythology lore and my own lore. This large land includes new creatures, new loot, new quests, and new ruins. This mod is for people who are sick of vanilla and mods that just change vanilla. Otherworld is a completely new place that you wont reconize!

You have heard about a druid, by name of Morfesa, he has once traveled with a legendary warrior named Lugh. He is giving you a chance to gather Lugh's treasure, but he doesn't tell you for what purpose... when you are finished, you are blindsided and teleported to a strange new world, with no one to talk to but an orc morfesa told you to look for.

You are told about a seige on the town and how the long dead Gorians are strangely coming back from the dead, and killing what are known as the Bloodroughs. A strange and poweful evil is behind all this, and you must figure out why and stop him at any cost, before your quest to get home.

Beta notes...
*when you reach Temair(quest 4) a portal back to the City Isle is avaible.
*quest 5 starts but cannot be completed yet...
*please report any bugs/comments on improvement
*Meshes are in low-quality standards because this is not a full release. Quality of meshes and texture will be greatly improved.

Otherworld Episode 1 Beta (2) - Screenshots  
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Otherworld Episode 1 Beta (2) - File Download Options  

Primary Download Locations:
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Download from Worldwide Mirror by FileFront Download Otherworld Episode 1 Beta!

Otherworld Episode 1 Beta (2) - Readme  
Readme File:
Otherworld Information

Otherworld adds many many new things to oblivion, these things include...
A New Questline
An Entirely populated and functioning world
New ruins and architecture
MANY unique creatures, armors, weapons, and architecture, adding nearly 200 new meshes
Many artifacts with scripted effect that you can use for various things
Voice Acting, Music, and sound
New spells, effects, and creatures with scripted abilities which provides a big change in combat system
Uses alot of REAL historical and mythological lore in game
LOD Textures and Meshes

This Expansion brings you to a world so different and so new, that you wont remember you are playing Oblivion

Like any other mod install to
C:/Program Files/Besthesda Softworks/Oblivion/data
Enable LegendaryWeapons.esp
Comment if you find some!

OBSE 1.2(or later) REQUIRED! That's about it.
Any mods such as Oscuro's or Martigen's will not affect this mod, creatures, or loot.
Otherworld adds a new land with new everything so any other mod should not affect it and Otherworld will not affect any other mod.

Otherworld Episode 1 Beta (2) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 4 | Last comment: 11-19-2008 at 08:37

 #1 - 11-10-2008 at 21:22
Joined: February 17th, 2008
Posts: 126
ver nice dude, i think ill dl when the full comes out though

 #2 - Very good so far. - 11-11-2008 at 13:27
From: (North East)
Joined: April 10th, 2008
Posts: 44
From what I've played so far it's very good.

Just one suggestion. More rock, grass, trees etc in the main city (can't remember what it's called, the first one you go to). Large areas of blank space aren't very nice to look at.

 #3 - 11-14-2008 at 04:12
From: (Hamilton)
Joined: September 29th, 2008
Posts: 12
I always like to see people who make mods with originality, Ones like these are cool so I gave it a 10/10 cool

 #4 - 11-19-2008 at 08:37
From: (Iowa)
Joined: October 16th, 2007
Posts: 93
10/10 looks very good. Whats the helmet you got in the screenshots?

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