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The Elder Scrolls IV: Oblivion Downloads > Modifications > Huge Mods:
Otherworld Episode 1: The Secret of Temair *FIXED (1.0 Beta)
Filename: otherworldfiles.zip


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63.39 MB
1.0 Beta
Sheogorath
http://Sheogorath.filetap.com
1180
08-16-2008
OBSE 1.2( or later)
Modifications > Huge Mods


Average User Rating: 8.3
Number of Votes: 7
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5 Other Files by Sheogorath:
- Otherworld Episode 1 Beta (2)
- Otherworld Episode 1: The Secret of Temair (BETA 1.0)
- Sheogorath's Bandit & Creature Pack (1.0)
- Sheogorath's Master Craft 2 (2)
- Sheogorath's Altadoon Theme Replacer (1)

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Otherworld Episode 1: The Secret of Temair *FIXED (1.0 Beta) - File Description  


Description:
Adds a questline and large land based off of Celtic mythology lore and my own lore. This large land includes new creatures, new loot, new quests, and new ruins. This mod is for people who are sick of vanilla and mods that just change vanilla. Otherworld is a completely new place that you wont reconize!

Fixed version



Otherworld Episode 1: The Secret of Temair *FIXED (1.0 Beta) - Screenshots  
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Otherworld Episode 1: The Secret of Temair *FIXED (1.0 Beta) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Otherworld Episode 1: The Secret of Temair *FIXED!



Otherworld Episode 1: The Secret of Temair *FIXED (1.0 Beta) - Readme  
Readme File:
Sheogorath's "Otherworld Episode 1: The secret of Temair"

Description
--------------------------
This Mod is huge mod that adds an entirely new world, AND DOES IT RIGHT!
Many names and references are based off of Celtic Mythology and this mod is incredibly lore based, and detailed in loot systems, scripting, creature generation, and effects. This is the first installment of Otherworld, there will be others wich will continue the story and adds more items, ruins, quests, and NPCs.

You are asked about a great warrior named Lugh from a druid who used to know him, and in the quest for knowledge, the druid seems fit to send you to otherworld and help a dying village from extinction of the land from a terrible and powerful being known as Samhain.
--------------------------
Installation

Like any other mod install to
C:/Program Files/Besthesda Softworks/Oblivion/data
Enable LegendaryWeapons.esp
--------------------------
Bugs/Issues
Comment if you find some!
--------------------------
Compatibility

OBSE 1.2(or later) REQUIRED! That's about it.
Any mods such as Oscuro's or Martigen's will not affect this mod, creatures, or loot.
Otherworld adds a new land with new everything so any other mod should not affect it and Otherworld will not affect any other mod.
--------------------------
What exactly does this add?

-A large new land
-A huge amount of unique armors and weapons
-A ton of new scripted enchanments and custom effects
-A large questline
-New ruins to discover in this new land
-New creatures that are sure to excite combat
-Charms: Give bonuses just for being in your inventory but weigh 10 pounds each.
-Stones: Give scripted enchantments to any armor or weapon
-Completely randomized loot and drops
-Special Creature: These creatures have slightly better loot and have randomly generated names
--------------------------
-------
Credits
Sheogorath(myself)

Special thanks to AgonyLord52 for providing voice acting.
Special thanks for Nekronom for a providing a few meshes.

Cerberus Mods of course!

Forum: http://z3.invisionfree.com/Cerberus_Mods/index.php


Otherworld Episode 1: The Secret of Temair *FIXED (1.0 Beta) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 19 | Last comment: 10-29-2008 at 10:38

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: bfkdarthrevan (Member) - 08-17-2008 at 04:12

 Expand#2 - ????? - Posted by: firemann95 (Member) - 08-18-2008 at 06:50

 Expand#3 - seems cool - Posted by: redsion (Member) - 08-18-2008 at 07:00

 Expand#4 - Posted by: Master_Zealot (Member) - 08-19-2008 at 23:20

 Expand#5 - How to get back? - Posted by: feivel069 (Member) - 08-21-2008 at 06:25

 Expand#6 - Finish the Quest - Posted by: Mad_Griffin (Member) - 08-21-2008 at 11:19

 Expand#7 - Posted by: tommyG940 (Member) - 08-21-2008 at 14:58

 Expand#8 - help - Posted by: twohit (Member) - 08-23-2008 at 08:05

 Expand#9 - Downloading - Posted by: RagnarokV2 (Member) - 08-23-2008 at 08:45

 Expand#10 - Thanks tommyG940 - Posted by: Mad_Griffin (Member) - 08-24-2008 at 05:04

 Expand#11 - Posted by: ETFEAR (Member) - 08-25-2008 at 02:32

 Expand#12 - Posted by: ETFEAR (Member) - 08-25-2008 at 03:35

 Expand#13 - Posted by: tommyG940 (Member) - 08-26-2008 at 11:03

 Expand#14 - No Map?? - Posted by: Mad_Griffin (Member) - 08-26-2008 at 22:22

 Expand#15 - Posted by: haryys (Member) - 08-31-2008 at 07:52

 Expand#16 - Same - Posted by: RagnarokV2 (Member) - 09-02-2008 at 15:59

 Expand#17 - Issues... With the enchantments and drops... - Posted by: SavansWing (Member) - 09-06-2008 at 21:04

 Expand#18 - OBSE? - Posted by: Le_Stick (Member) - 09-09-2008 at 07:24

 Expand#19 - Thanks Savan, I'll get right on that... - Posted by: Mad_Griffin (Member) - 10-29-2008 at 10:38



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