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The Elder Scrolls III: Morrowind Downloads > Modifications > Companions:
Filename: tb_packdonkey1_0.rar

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Modifications > Companions

Average User Rating: 7.8
Number of Votes: 10
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PACK DONKEYS - File Description  

Right outside the gates to Suran, you will find a packdonkey seller with three donkeys for sale. Buy as many of them as you like. The packdonkeys are using a script based on Grumpy's latest warping scripts, so they are excellent at following. Thanks to a special ring, they can also recall to you (exteriors only). They are peaceful animals, so they won't join you in battle unless they get directly attacked.


If you levitate, the donkeys will be there when you get back.

They swim... Sort of. And they have the water breathing ability.

You can heal the donkeys with healing potions if you have them in the inventory. But as they aren't fighters, this probably won't be necessary

They level (sort of). Their attributes will be set to match your level on initial meeting. After that a check will be made every time you sleep to adjust stats. This happens automatically. No message boxes.

Health % can be determined via dialog.

PACK DONKEYS - Screenshots  
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PACK DONKEYS - File Download Options  

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PACK DONKEYS - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 11 | Last comment: 02-17-2015 at 03:26

 #1 - whats the point of it? - 12-21-2005 at 05:55
From: (Cambridge)
Joined: December 21st, 2005
Posts: 4
Uhh, i was thinking about this and...whats the point confused now if there was a scrpit that made u be able to ride em people would get it but...whats the point!

Good model of it 8/10 Two Thumbs Up!

 #2 - in reply to #1 - 01-01-2006 at 06:47
Joined: January 1st, 2006
Posts: 4
These pack donkeys can be interesting for people who play a merchant type of character and need to carry alot of stuff but don't have the proper strength and/or the spell 'feather'.
Other classes could benefit from it too like the mage who wants to have alot of ingredients with him.
And last but not least you won't be feeling so lonely smile...

 #3 - 03-04-2006 at 05:08
Joined: January 26th, 2006
Posts: 192
also if your like me and you do nearly everything (fighting,Mage,merchant ETC)
this will be very useful to carry my weapons and stuff around

 #4 - 03-22-2006 at 13:40
Joined: May 24th, 2005
Posts: 1
when i dowloaded it it wasn't a .zip file, what do i do?

 #5 - 04-17-2006 at 21:17
Joined: March 21st, 2006
Posts: 11
duh, its a .rar
nice. Finally something to carry my weapons for me.

 #6 - Pack guars - 10-16-2006 at 04:10
Joined: February 20th, 2006
Posts: 337
There are already models for pack guars, maybe you could do them also, it could be quite simple and my friend really wants them, he likes company ingame lol

 #7 - 01-29-2007 at 19:53
From: (Meeker)
Joined: January 28th, 2007
Posts: 6
I love this. Walking to aid-ruhn with a donkey makes me feel more medevilish. 10/10 Nice Job. Two Thumbs Up!

 #8 - 09-30-2008 at 08:59
From: (Fairfax, Virginia)
Joined: September 6th, 2008
Posts: 43
I love this mod. This and dracondos voice combined, and you can make a sweet expedition into unknown territory!

 #9 - So Precious - 10-18-2008 at 18:42
Joined: March 19th, 2007
Posts: 11
I just got the game and haven't played it yet but the idea of having pets is something I love. I loved that in the TimeStalkers game for Dreamcast. I was just saying to my mom that I wish you could capture the monsters in Oblivion. So Now I get to have Cute Donkeys in Morrowind. Thanks they are very Precious and sound quite useful.

 #10 - Interesting! - 02-16-2015 at 19:23
Joined: January 25th, 2015
Posts: 11
I would have liked an indication of the animal's carrying capacity in the description, but what the hey... I'm feeling adventurous, and Carnice (not me, but my Khajiit character) could use some company big grin

 #11 - I was not paying attention... - 02-17-2015 at 03:26
Joined: January 25th, 2015
Posts: 11
These are Emma's work, with Grumpy-scripting! I obviously missed those when browsing Emma's site, but no matter. I'm happy with these :-)

BTW: from looking at the script, I deduct that the donkeys' capacity is 250 + 10 per level... I just *had* to know :-)

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