[Register] [785321 Members] [171680 Online; 397 Members, 171283 Guests]  
The Elder Scrolls 4
File Search

The Elder Scrolls IV: Oblivion Downloads > Modifications > Magic:
Pjs Spell Compendium (2.0)
Filename: pjsspellcompendium_2.0.zip

Date Added:
Type / Category:
638.4 KB
Modifications > Magic

Average User Rating: 9
Number of Votes: 43
Related Files:
Latest 5 Modifications > Magic:
- Hand to hand spell casting animations
- Open ANY door (1.0)
- Godly lightning (1)
- Summon Monsters (1)
- Training Spells

1 Other Files by PJYelton4476:
- PJ's Spell Compendium (1.1)

 Picture of the Month

 The Files
 » Browse Files
 » Search
 » Submit Files

 The News
 » News
 » News Archive
 » Submit News

 Elder Scrolls IV: Oblivion
 » About
 » Features
 » Screenshots
 » Cheats
 » Mod FAQ
 » System Requirements
 » Browse
    - Media
    - Miscellaneous
    - Modifications
    - Official
    - Skins
    - Utilities

 TES III: Morrowind
 » About
 » Features
 » Screenshots
 » System Requirements
 » Browse
    - Media
    - Modifications
    - Official
    - Skins
    - Utilities

 Elder Scrolls Lore
 » Races
    - Orc
    - Breton
    - Imperial
    - Redguard
    - Nord
    - High Elf
    - Dark Elf
    - Wood Elf
    - Argonian
    - Khajiit
 » Provinces
    - High Rock
    - Cyrodiil
    - Hammerfell
    - Skyrim
    - Summerset Isle
    - Morrowind
    - Valenwood
    - Black Marsh
    - Elsweyr
 » Elder Scrolls Universe

 The Community
 » Links
 » ES4 Forums
    - General Discussion
    - Modding & Editing
    - Problems & Help
 » PotD Archive
 » Submit PotD
 » Taking Screenshots

 The Site
 » Latest Poll
 » Staff
 » Apply To Volunteer
 » Contact

Pjs Spell Compendium (2.0) - File Description  

Adds over 50 spells to the game of Oblivion, to purchase visit Phineus Jameson in the Market District, usually in front of the Mystic Emporium.


-Meteor Atronachs ****NEW****
Summon a powerful atronach from they sky to fight for you. There is a chance he will not be happy that he was summoned and will treat the caster as a target as well. The higher your conjuration the greater the chance you will have complete domination of it. Low versions of this spell summon small atronachs while the master level summons a giant. Due to the powerful nature of these spells the caster must wait at least 30 seconds before casting it again

-Hand of God ****NEW****
A ball of fire falls from the night sky dealing massive damage. Slow to hit and aim but extremely powerful, the player is recommended to get out of the way. Cannot be cast indoors. Due to the powerful nature of these spells the caster must wait at least 10 seconds before casting it again

-Magic Missiles ****NEW****
Conjure up to three magical missiles that seek out targets around you to attack. Not even walls or objects can keep threm from reaching their targets. Cause large explosion on impact. The higher the players conjuration level the more missiles he can conjure with the spell

-Electrocute ****NEW****
Powerful spell that immobilizes the target in a ball of electrical energy, causing them to spasm and fly about randomly. Comes in three version, version 1 shuts off if the target receives damage, version 2 does not, and version 3 actually deals minor damage.

-Cone of Cole ****NEW****
Summon a powerful cone of cold air slowly freezes targes in front of you. Targets remeain frozen for 15 seconds and cannot be attacked.

-Dragon Breath ****NEW****
Blast of Dragons Breath that burns those poor unfortunately souls in front of you. High damage but forces the player to stand still for 3 seconds making him slightly vulnerable. Comes in three version each more powerful than the last

-Black Hole ****NEW****
Creates a miniature black hole in front of the player, slowly sucking in your opponants. Those who get completely sucked in fall from an exit hole in the sky taking falling damage. Cannot be cast indoors. Due to the extreme difficulty in summoning something so powerful, the caster must wait at least a minute before casting another.

-Meteor ****NEW****
Summon a meteor from the sky, striking the target causing damage and knockback. Higher levels of the spell cause higher damage. Cannot be cast indoors.

-Meteor Storm ****NEW****
Summon a storm of meteors to wreck havoc amongst your enemies. Cannot be cast indoors.

-Ghostly Visage ****NEW****
The caster takes on the visage of a ghost, all those attacking you will flee in terror if they get too close for the duration of the spell.

-Consume Soul ****NEW****
An evil spell that allows you to consume the soul of the target to replenish your magicka. Only works if the target is below 15% of his base health and success is dependant on the casters destruction and mysticism levels. Due to the powerful nature the caster is stuck in place unable to act for 3 seconds.

-Rapid Fire ****MAJOR UPDATE****
Casts fireballs in rapid succession like a machine gun. Great for pelting groups of people or concentrating fire on a single target. Fireballs now have a chance to stagger the enemy. Rapid Fire 2 and 3 have three fireballs at once with Rapid Fire 3 being extremely powerful. Fireballs are much stronger and the spell no longer shuts off if the player casts a spell or attacks but spell the duration has been cut in half.

-Summon Arrows of Power ****NEW****
Summons 15 arrows, these arrows cause large knockback to foes hit with them

-Summon Warhammer of Power ****NEW****
Summons a powerful warhammer that causes extreme knockback to all enemies hit with it.

-Time Stop
Stop time for all those around you for 5 seconds. Great for when you get in a bind. Affected characters cannot be attacked.

Creates a strong wind in the direction the player is pointing for 25 seconds. All those caught have a chance every second of being blown backwards falling head over heals.

-Acid Rain **** UPDATE ****
Summons acid rain that fall randomly around the player for 20 seconds that hurt everyone it touches. Cannot be summoned inside. Comes in three versions, with the acid being more powerful for the stronger spells. Minor chance of player losing health to the acid. The acid rain spell damage has been greatly increased from previous versions.

Summons a blizzard that slows everyone that gets caught in it. Minor damage is done as well. Cannot be summoned inside. The slowing effect has now been increased dramatically and affects everyone in range. Multiple versions with the stronger versions lasting longer.

Spell causes an earthquake centered on the player. All those caught in the beginning of the earthquake have a chance of falling down every second until the earthquake ends. Player has small chance of being knocked down

-Force Push **** MAJOR UPDATE ****
Push those bad guys back, hurling over their feet. Now with physics! Those that resist only fall down. This spell has been greatly improved for when you are attacking non playable races such as undead, creatures or daedra. They should fall backwards far more often than being shot up into the sky, unfortunately it now works a little worse for short creatures such as mudcrabs or rats but the player shouldn't need this spell for them anyways wink

-Force Push Circle (used to be called Battle Scream)
Same as push but as a point blank spell that affects everyone around you. Great for when you are surrounded.

-Pull ****UPDATE****
Pulls the target towards you. Has a maximum distance of only 1000 feet. Great for getting those archers and mages closer! Should now work for those who were having issues before.

-Forceful Pull ****NEW****
Same as the Pull spell only with physics. Not as accurate but incapacitates the target for a couple of seconds giving the player some free shots, possibly even as the target is flying by!

-Set Force Trap ****NEW****
Drops a trap on the ground that pushes enemies backwards when they come near. Great for blocking off a doorway or narrow corridor!

-Charge ****NEW****
Allows the caster to charge quickly at the enemy causing stagger. If timed correctly, can be used with a power attack as well. Has a maximum distance

-Set Fire/Frost/Paralysis Trap
Set a trap on the ground that can be triggered anybody who comes close. Fire causes a big explosion, frost causes slowing in the area, and paralysis paralyzes the first person who comes into contact for 10 seconds. Spells are on a 30 second timer so you can't place multiple traps in a row.

-Grasping Earth **** NAME CHANGE ****
Manipulate the ground to reach up and grasp the targets feet, holding them in place. If the target is attacked or loses health the effect will break. Grasping Earth 2 is an area of effect spell hitting multiple targets around the player. Used to be called Quicksand and Swamp but needed to be changed since some video cards couldn't handle the clipping with the ground very well.

-Immolate ****NEW****
The caster catches on fire from within, all those who stay too close to the player for too long catch on fire receiving massive damage. Comes in two versions, one stronger than the other

-Static Shield ****SLIGHT CHANGE****
Creates a shield of static around the caster that discharges against everyone that comes close to you. The stronger the version the more often the static discharge. Now slightly stronger and without the particle effect, this should now not affect FPS so much.

-Call Lightning
Calls lightning from the sky that repeatedly strikes the target. Can't be cast indoors. Multiple variations, with each hitting harder than the last.

-Star Fire **** MAJOR UPDATE ****
Stars fall from the sky hitting the target in quick succession. Not very accurate but can really build up the damage if the target is slowed or immobilized. Damage has been increased and a new version has been introduced. Also changes the sky to night for the duration of the spell.

All those hit by the area of effect spell will be slowed for the duration of the spell, althouth weapon speed is not affected.

I was dissapointed that there were no poison spells to cast so I added one. Does more damage than similar desctruction spells of the same skill level but takes 30 seconds to fully affect. Starts off slow and builds up damage. Multiple variations with each dealing more damage.

-Corpe Explosion
Causes all corpses in the area of the spell to explode violently causing damage to all those caught in the blast. Cannot be cast multiple times on the same corpse. Stronger variations of the spell cause more damage.

-Decoy ****NEW****
Creates a duplicate of the caster that tricks most enemies into attacking. The decoy explodes into a fireball damaging all those close upon expiring. Only works on those who consider the caster their main target, and also due to the nature of the spell the caster must wait 15 seconds before casting it again

Swaps places with the target. See someone on the otherside of the chasm? Swap places with them!

Player runs faster for 15 seconds

-LifeTap ****UPDATE****
Convert health to magicka, the higher the version the more magicka created at the cost of more health. This spell should now work properly and should not be affected by magic resistances

Pass off your bounty to a poor helpless bystander. Guards will think he committed the crime(s) instead of you! Must be in sneak, undetected, and must have illusion and sneak above 50. The higher the characters responsibility the harder it is to pull off. Be warned, the character will almost certainly be killed, so make sure its not someone you care about wink

-Spell Backfire ****UPDATE****
All enemies affected will receive damage everytime they cast a spell for the duration of the backfire spell. Stronger versions of the spell cause higher damage. This spell was a bit powerful before so the area of effect was greatly reduced.

-Unequip Chest
Forces the target to unequip their chest armor for the duration of the spell. Only works on the more common equipment

-Flirt **** NAME CHANGE ****
Makes everyone of the opposite sex stare at you no matter where you go. Truly for the most narcisstic! You also get a decent disposition boost. The staring does not affect those in conversation however. Used to be called Stunning Beauty. Also not treated as a hostile spell against the player now.

-Clone1,2,3 ****UPDATE****
Creates 1, 2 or 3 exact clones of the target, only pint sized These clones will fight the target until either the spells wears off of they or the target are killed. Slight duration increase

Forces all those caught in the blast to dance for the duration of the spell. Not very useful but a lot of fun to watch!

-Telvanni Lift
Lifts the player high into the air for a short period of time. Shoots you straight up in the air but you can still press the directional buttons to move in the x and y planes. Great for getting to rooftops, towers, etc

-Bottle Rocket
Shoots the target up in the sky for 10 seconds before having them plummet to the earth. Great holding spell. Does not hurt the target, and will be dispelled if they receive damage so no more giving them poison then shooting them up into the air wink

Same as Bottle Rocket but as area of effect. Great for when you are surrounded as it'll give you a quick breather.

VERY IMPORTANT!!! If you have version 1.1 or earlier and you want to keep the spells already purchased with those versions you MUST rename the esp to "PJs Spell Compendium 1.0.esp" or "PJs Spells 1.0 Cheap Spells.esp" depending on which one you were using and overwrite the original mod in your data folder. I needed to rename the file to avoid confusion but unfortunately the game will think its a new mod and delete your original.

Place the three esp files, mesh folders, and textures folder into the data folder. When opening Oblivion click data and select the ESP of your choice. Cheap spells makes all spell extremely cheap and with no requirements, your character WILL be overpowered using this version. The other two mods use the same magicka for the spells but "PJ's Spell Compendium - No Requirements" makes all spells listed as novice while "PJ's Spell Compendium - Spell Requirements" gives school level requirements to each spell. DO NOT SELECT MORE THAN ONE AT THE SAME TIME! Also, make sure you uncheck and/or delete any previous versions of my mod.

Video Demos

Pjs Spell Compendium (2.0) - File Download Options  

Primary Download Locations:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central

Download from Worldwide Mirror by FileFront Download Pjs Spell Compendium!

Pjs Spell Compendium (2.0) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 32 | Last comment: 04-15-2010 at 02:35

 #1 - Hahażżż!!! - 07-02-2006 at 03:48
From: (Bolsward)
Joined: May 5th, 2006
Posts: 147
There are some cool spells and eek! spells
but this Rocks

 #2 - 07-03-2006 at 09:03
From: (Newcastle Upon Tyne)
Joined: August 6th, 2005
Posts: 57
You should team up with Stabbey_the_Clown with his 'Hilarity' mod as this mod features some great spells for the kind of thing that his mod has such as the 'dance' spell.

 #3 - 07-05-2006 at 17:21
From: (Noosa)
Joined: June 24th, 2006
Posts: 122
10/10 this is so cool!!!!!!!!!!!!!!!!!!! lololololol

 #4 - yes! - 07-24-2006 at 21:34
From: (CA)
Joined: July 8th, 2006
Posts: 98
yay a mod where i can go on a roof and make everyone dance under my control! is it ok if i modify the spells for me (changed dance duration waaaaaaaaaaaaay longer and rapid fire that spell rocks but i accedentaly kill anyone i talk too...)

 #5 - I think...yes ! - 08-07-2006 at 15:20
Joined: August 2nd, 2006
Posts: 83
As long as you don't want money for it (other way said, as long as you do it just for fun and/or for personal purposes !) it is okay =) !

PS...THIS SPELL Rock ! it's better than Beer! Beer! ...but a Hmmm Donut! is better ;-) !

 #6 - LOL - 08-23-2006 at 06:09
From: (Riga)
Joined: June 29th, 2006
Posts: 27
Well these aren`t 50 spells. That means THERE ARE MORE SPELLS!! LOl need to check this out!

 #7 - I found some bugs - 09-30-2006 at 06:40
From: (Queensland)
Joined: May 14th, 2005
Posts: 60
Wonderful mod but I found some glitches, 1st, if you summon the warhammer of power more than once (which u can for some reason) the one you had before actually becomes a real item, and for some reason it says its a quest item so you cant drop it. I realised this when i had 9 undroppable warhammers of power in my inventory lol. Another thing, the dance power, if you use it on someone in say the arena they cant attack you which basiclly means this power is almost a cheat. Other than that great work but just fix up the summoned items.

 #8 - 09-30-2006 at 06:42
Joined: August 21st, 2006
Posts: 58
i know im a month late but wow and also im wondering if u can use any of these spells in the alter of spellmaking

 #9 - automatic? - 11-20-2006 at 18:49
Joined: November 20th, 2006
Posts: 2
do you have to find the spells throughout cyrodiil or is it so you learn it and you can use it right away?confused

 #10 - nvm - 11-20-2006 at 18:51
Joined: November 20th, 2006
Posts: 2
oops sorry. nevermind. i noticed to description after i posted the comment.Two Thumbs Up! will download soon.

 #11 - :( - 11-25-2006 at 16:30
Joined: November 25th, 2006
Posts: 1
I allready saw this Mod On youtube and it looked realy realy realy awsome, But i cant get it to work cause I dont know where to put the files and im a bit intelectually challanged, frown if u could help that would be great, ty

 #12 - 12-25-2006 at 13:14
From: (NJ)
Joined: August 2nd, 2006
Posts: 410
lol, good job. when i tested these out in the IC, even the seller started using these spells. I found a small glitch. There are some instances that the corpses of enemies break into pieces of "rocks" when ever i summon the meteor atronauch

 #13 - 01-16-2007 at 11:54
From: (Erpe-Mere)
Joined: October 25th, 2004
Posts: 4
hehe, i know most of these spells... I think someone here also plays World of Warcraft stick out tongue. Or played.
Anyway nice one.

(ps: Get the Doomguard ingame stick out tongue. He Rock )

 #14 - 01-30-2007 at 22:38
Joined: January 30th, 2007
Posts: 5
Good mod, im having trouble getting TK (push ect) to work.... atm all it does is paralize them.


lol, some of the names are also in Guild Wars and in Battlezone 2(name blink and staticshield

 #15 - 03-05-2007 at 08:46
Joined: March 5th, 2007
Posts: 1
can u say the item ID to the Warhammer so I coud delete it from my inventory
i summond it too many times =)

 #16 - HEY! - 05-16-2007 at 03:27
Joined: April 15th, 2007
Posts: 27
Hey PJ, awesome MOD! i was wondering if you could message me with some tips on how to create a summon spell where i summon multiple creatures/NPC's

thanks, Luis

 #17 - 05-30-2007 at 21:35
From: (Florida)
Joined: March 19th, 2006
Posts: 256
This is kewl. Rock You should remake the meteor attack and make it one big meteor.

 #18 - What data file do i put it in! - 07-09-2007 at 17:45
Joined: July 9th, 2007
Posts: 3
Every time i put it in oblivion it says it cant

 #19 - How do i get it in the data folder i cant find it!! - 07-09-2007 at 18:06
Joined: July 9th, 2007
Posts: 3
Its geting on my nervers!!!!!!

 #20 - need help - 08-07-2007 at 21:47
Joined: August 7th, 2007
Posts: 4
Aaargh!!!how do i activate the mods i downloadmad

 #21 - Help here - 08-21-2007 at 16:00
Joined: August 16th, 2004
Posts: 13
in the autorun click data and select the mod

 #22 - 09-06-2007 at 16:48
Joined: May 13th, 2007
Posts: 112
also as well as some being from WoW there are a few from GW

 #23 - 09-19-2007 at 20:37
Joined: September 18th, 2007
Posts: 3
alot of the spells is from d&d

 #24 - 10-12-2007 at 16:13
Joined: October 11th, 2007
Posts: 18
now you can PLAY god instead of KILLING him (thank you to those who got that xD) ima go squash a rat with a meteor

 #25 - installation - 10-29-2007 at 07:13
Joined: August 29th, 2007
Posts: 5
Here's some instructions on how to install this mod(its usually the same for most other mods too..)
1.Download and choose either save as or open with
2.If you chose open with skip to step 4
3.If you chose save as; click on the RAR/winzip file to open it(It should be either on your desktop or the place where your files usually go to when you download them)
4.Click extract to
5.Find the place where your copy of oblivion is installed, click on the data file and click ok(Typical installation directory is C:/program files/bethesda softworks/oblivion/data)
6.You should click yes to all if an error pops up
7.When it has finished extracting you can close the file and delete it if you want
8.Start up oblivion
9.On the start up menu screen there should be an option saying data files, click it
10.Click/tick the mod's tick box
11.Click ok
12.Play oblivion and enjoy the mod
NOTE:Sometimes you may have to start a new game for mods to work.

 #26 - Midas Magic spells used - 06-13-2008 at 22:03
Joined: July 30th, 2006
Posts: 1
A lot of these spells are Midas Magic spells...

 #27 - Installation problems - 08-17-2008 at 02:29
Joined: August 17th, 2008
Posts: 1
As adal8or said '' 5.Find the place where your copy of oblivion is installed, click on the data file and click ok(Typical installation directory is C:/program files/bethesda softworks/oblivion/data)
6.You should click yes to all if an error pops up'' I can't extract the files because there comes like 60 errors and there are no option to select yes to them so PLEASE somebody help me fast!!!

 #28 - 06-09-2009 at 09:23
From: (Cambridge)
Joined: November 19th, 2007
Posts: 34
some of them ask for "SKip" or Cancel. Skip. Say yes to those that have the option (also vista has some weird stuff). If you have vista, go onto the admin acount (that might be the one you are using, right click the directory for oblivion and go to [properties] then go to the [share] tab, and tell it to share for everyone. YAY

 #29 - 06-14-2009 at 13:25
From: (Jylland)
Joined: February 6th, 2008
Posts: 16
wow a 2 year old mod... Needs an update!

 #30 - 06-15-2009 at 22:52
From: (Jylland)
Joined: February 6th, 2008
Posts: 16
IF you're still here i found some bugs.
Fire Trap doesn't really work, only got it to work in the city.

 #31 - AWESOME - 08-22-2009 at 18:57
From: (Adelaide)
Joined: October 20th, 2007
Posts: 41

 #32 - Crash - 04-15-2010 at 02:35
From: (Manawatu)
Joined: March 19th, 2010
Posts: 4
I get a crash after using the Starfire 2 spell. As soon as the spell duration runs out, the game crashes. I had problems with the Warhammer of Power as well, I had two in my inventory and it never went away and I couldn't unequip it. Could someone drop me a line when some bugs get fixed?

When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!

  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:

 Latest Files
 » DUN.. (special addition)
 » Visible Mournhol.. (1.0)
 » Champions of Ligh.. (V2)
 » Champions of Lig.. (2.0)
 » Skyrim White Wer.. (1.0)
 » Faction Living.. (v1.00)
 » Dancing Boys (v1)
 » Necromancer Birthsig..
 » Black Rose Manor (1.0)
 » The Castle of Re.. (1.0)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.3094 seconds using 6 MySQL queries and 13 includes
Copyright © 2015 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & FileTrekker. Use of The Elder Scrolls Files materials is subject to certain Terms & Conditions.
TM & © 2015 Bethesda Softworks LLC. All rights reserved. The Elder Scrolls and related marks are trademarks of Bethesda Softworks LLC