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The Elder Scrolls IV: Oblivion Downloads > Modifications > House Mods:
Putting Stonehenge where you want in the CS (2)
Filename: stonehenge219123.7z

Date Added:
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202.28 KB
Modifications > House Mods

Average User Rating: 10
Number of Votes: 6
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Putting Stonehenge where you want in the CS (2) - File Description  

Find a spot in game for Stonehenge aline with sun stars moon.

Open the CS check Oblivion esm and Stonehenge2 esp then go to stacic it's at the top and place were you like.

Putting Stonehenge where you want in the CS (2) - Screenshots  
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Putting Stonehenge where you want in the CS (2) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Putting Stonehenge where you want in the CS!

Putting Stonehenge where you want in the CS (2) - Readme  
Readme File:
version 1.00 beta
MADE 08/10/08

1. All Nif stonehenge/alter model by mjy Mighty Joe Young


Open the CS check Oblivion.esm and (Stonehenge2.esp set as active) go to the object window, and then to static aaStonehenge
it is one piece, place it were you want it.
Line it up with planets sun etc.


Copy the contents of the folder to your Oblivion installation/Data folder.


None that I know of.

Thank you all!

Putting Stonehenge where you want in the CS (2) - User Comments  
The following comments are owned by the user that posted them. The Elder Scrolls Files is not responsible for their content.

Total comments: 5 | Last comment: 12-30-2009 at 19:59

 #1 - 09-28-2008 at 20:04
From: (Fairfax, Virginia)
Joined: September 6th, 2008
Posts: 43
sun stars moon? the heck is that?
are you aware of the punctuation mark known as, the comma?
Anyways, besides your atrocious grammar, why didn't you just lift up your lazy bum and put it in a place that aligns with the three main celestial entities, and save us the time. Put a little thought and effort into, man!

3/10, because even though he didnt implement the idea himself, making the stone ring align with the stars, moon, and sun is a cool idea.

P.S. I think a good idea would be to use it in the Archeology Guild quest-line. Just like in the main quest, you would have to wait till the moon gets to just the right place, and then a secret passageway would be revealed, leading into a vast labyrinth. Then, once you get through the labyrinth, filled with daedra or beasties or what have you, and a whole bunch of traps, you would walk through a grand arch, leading into a huge underground city (AvP like). The only problem is that much of it is buried under tons of dirt and stone. So you activate the teleport ring, which teleports you back to the entrance (it works both ways) and head back to the guild. Then you get to lead a expedition, excavating the city, while fighting goblins and skeletons and undead galore! Then you get to the center of the city, and a huge temple stands before you. So you walk up its vast stairway, enter the building at the top, descend into the temple's interior, and find books and scrolls, precious treasures, and skeletons propped up in sconces along the wall, armed with ancient and exotic weaponry. Then, in the very center is a vast treasure hoard, with thousands of coins, statuettes, artifacts, spellbooks, and shiny weapons aplenty. But there is one problem; it is gaurded by a huge, ancient hydra (or basilisk, or what have you) the size of Mehrunes Dagon, and it quickly devours half of your party. So you run, furiously avoiding many lesser minions, until you reach the center, and you activate the massive statue, which baths the room in shining light, then shoots a flaming blast at the beastie, slaying it. Thus you stand victorious, and the treasure is yours! You collect golden suits of armor (enchanted of course) and extravagant jewelry, jeweled swords, gilded staffs, and powerful spellbooks. You return to the guild house, and are instated the guild leader, and you are given a extravagant mansion, filled with ancient and exotic furniture, artifacts, and weaponry from your travels. But the task of excavating is not yet done. So you uncover and explore the other half of the city, gaining more treasure along the way. Then once the task is done, some of the workers and archaeologists like it so much they want to live in it! So the spruce up the place, add more permanent lighting fixtures, and then decide to move the base of operations to the temple, where you are offered to rule the new city! That should effectively finish off the Quest line. And to imagine that i came up with all that just by looking at this mod! big grin But if someone were to implement that into the Archaeology Guild mod, it would easily become the most downloaded mod on the internet. A suggestion for the city: since it is so large, it would be a good idea to split it into sections, divided by solid stone walls made by the ancients. In short, it would be somewhat like ravenrock in morrowind. Good luck to whoever attempts my idea! Pimp!

 #2 - 09-29-2008 at 02:34
Joined: September 29th, 2008
Posts: 22
CELTICDOG did already make a version where everything is done, with a quest and stuff. This one is just so people that like to change things can put it anywhere.

 #3 - 09-29-2008 at 11:25
From: (Hamilton)
Joined: September 29th, 2008
Posts: 12
Myran Songbow I think that was uncalled for you didn't need to go mental over a simple grammar error.You might have a personal grudge against CELTICDOG but not on this site okay.

 #4 - 10-27-2008 at 05:48
From: (Florida)
Joined: February 17th, 2007
Posts: 403
Myran Songbow, you are a troll with no life. believe it or not, but not everyone can produce perfect mods. I bet you can't make anything like what you said in your comment. And if you hate bad grammar, go to an internet forum. They talk like this: lol duds u r n00bz

See? THAT is bad grammar.

 #5 - 12-30-2009 at 19:59
Joined: July 13th, 2009
Posts: 12
Yeah the was randomly, mentally, stupid. Why make up a whole story just cuz of a grammar mistake? (I do like the idea though).

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